Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Quint Monk II. anyone have? Thoughts?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arcane Runes Press" data-source="post: 1825863" data-attributes="member: 402"><p>Well, I wrote it, so I won't review it, but:</p><p></p><p></p><p>I enjoyed writing it, but felt a bit constrained by the Quint II writer's guidelines.</p><p></p><p>My goal with Monk II was to open up the martial arts archetypes a bit further, building on some of the things introduced in Monk I. </p><p></p><p>Primarily, I did this in the Prestige Class chapter, where I introduced prestige classes themed around some popular fictional archetypes. In that chapter, there's a Jedi Knightish prestige class, there's one based strongly off Buffy the Vampire Slayer, and there's one based on the archetypal Greek Olympian. I like the way the PrCs worked out - it's also worth noting that all the PrCs are 10 level classes, as that was mandated in the writer's guidelines. </p><p></p><p>I updated and revised a few of the alternative monk classes introduced in Monk I, to bring them up to speed with 3.5, which expanded the possibilities of the Monk class a good deal. I scattered these changes throughout the book, though they are focused in the Class Path chapter at the beginning of the book, and the section on Martial Arts feat paths.</p><p></p><p>Because of the writer's guidelines for the Quint II series, I ended up writing Monk II as more of a companion piece to the first book - it can stand on its own, as the stuff carried over from book I is revisions and revisitations, but doesn't have as many alternative concepts (legendary feats, lion dancing, etc) as the first book. </p><p></p><p></p><p>My biggest frustrations with the book as printed are:</p><p></p><p>The guidelines for Career Paths are too set in stone, and don't vary enough from class to class. Monks and fighters are too different for the same rules of Career Path progression to work for both, and I wish I'd been given the freedom to match the guidelines to archetype, rather than having to constrain archetypes within the guidelines. </p><p></p><p>Actually, the writer's guidelines for all of the Quint II line are very... rigid, to the detriment of several of the classes. If Quint I books suffer from too little structure, I think the Quint IIs suffer from too much. </p><p></p><p>One of my favorite sections was taken out of the book and presented as an "article" in Signs & Portents. I wrote a section introducing flaws and benefits for martial artists that incorporated some of the physical and mental flaws and strengths that famous martial artists possessed - it was intended to be the monk class' version of the unique abilities introduced in Quint Sorcerer. I'm not angry (at all) that it was taken out and released as an article, but I do wish it had been in the book itself. </p><p></p><p>I wish I'd had more time. I ended up working 16 hour days to get the book in at deadline time - when I wrote Monk I, there was the luxury of time on my side. With this one, time was of the essence. </p><p></p><p></p><p>So, this is the author's opinion, for what it's worth. </p><p></p><p>Patrick Y.</p></blockquote><p></p>
[QUOTE="Arcane Runes Press, post: 1825863, member: 402"] Well, I wrote it, so I won't review it, but: I enjoyed writing it, but felt a bit constrained by the Quint II writer's guidelines. My goal with Monk II was to open up the martial arts archetypes a bit further, building on some of the things introduced in Monk I. Primarily, I did this in the Prestige Class chapter, where I introduced prestige classes themed around some popular fictional archetypes. In that chapter, there's a Jedi Knightish prestige class, there's one based strongly off Buffy the Vampire Slayer, and there's one based on the archetypal Greek Olympian. I like the way the PrCs worked out - it's also worth noting that all the PrCs are 10 level classes, as that was mandated in the writer's guidelines. I updated and revised a few of the alternative monk classes introduced in Monk I, to bring them up to speed with 3.5, which expanded the possibilities of the Monk class a good deal. I scattered these changes throughout the book, though they are focused in the Class Path chapter at the beginning of the book, and the section on Martial Arts feat paths. Because of the writer's guidelines for the Quint II series, I ended up writing Monk II as more of a companion piece to the first book - it can stand on its own, as the stuff carried over from book I is revisions and revisitations, but doesn't have as many alternative concepts (legendary feats, lion dancing, etc) as the first book. My biggest frustrations with the book as printed are: The guidelines for Career Paths are too set in stone, and don't vary enough from class to class. Monks and fighters are too different for the same rules of Career Path progression to work for both, and I wish I'd been given the freedom to match the guidelines to archetype, rather than having to constrain archetypes within the guidelines. Actually, the writer's guidelines for all of the Quint II line are very... rigid, to the detriment of several of the classes. If Quint I books suffer from too little structure, I think the Quint IIs suffer from too much. One of my favorite sections was taken out of the book and presented as an "article" in Signs & Portents. I wrote a section introducing flaws and benefits for martial artists that incorporated some of the physical and mental flaws and strengths that famous martial artists possessed - it was intended to be the monk class' version of the unique abilities introduced in Quint Sorcerer. I'm not angry (at all) that it was taken out and released as an article, but I do wish it had been in the book itself. I wish I'd had more time. I ended up working 16 hour days to get the book in at deadline time - when I wrote Monk I, there was the luxury of time on my side. With this one, time was of the essence. So, this is the author's opinion, for what it's worth. Patrick Y. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Quint Monk II. anyone have? Thoughts?
Top