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<blockquote data-quote="jgsugden" data-source="post: 8873054" data-attributes="member: 2629"><p>I always have three campaigns on my computer at a time. The first is my currently active campaign. The second is the one I plan to run next. the third is the one I'll run after the second. I collect ideas for all three and adapt them as time goes by. When you have that scenario going on, you are always tempted by the amazing ideas waiting in the wings. However, it is worth the wait - because most of the treasured memories I have for D&D are the culmination of campaigns. </p><p></p><p>I'm not talking about the best moments in D&D - those are usually an isolated spontaneous moment where luck and opportunity collide. Instead, I'm saying these ends of a long cmapiagn are the best series of games where all the build ups pay off, all the climaxes hit one after the other, and you build to that one moment that provides a climax to two or three years of games. </p><p></p><p>You can find yourself struggling along the way. You can find a lull when the PCs are wandering away from every story hook, when they've soured on something you were excited to reveal, or they've worked themselves into a hole that they can't find a path to escape. When that happens and the interest has found a lull, I schedule a one shot or mini campaign as a gap filler and palete cleanser. And then I make sure that the session right before the palate cleanser has one heck of a cliff hanger ending that I can play around with between games.</p><p></p><p>For example, if the cliff hanger is the sudden reappearance of an old enemy that the party thought was dead, or an ally suddenly turning on them, I'll drop subtle hints as to what might be going on to the players during the weeks away from the game in an effort to peak their interest. It doesn't always work, but it does work a lot. I might tempt them with some of the theories I thought they might have. I might talk about some of the ramifications they may (or may not) have considered. I might drop hints about where they might have seen this coming had they connected the dots ... or what NPCs might have interest in the situation.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8873054, member: 2629"] I always have three campaigns on my computer at a time. The first is my currently active campaign. The second is the one I plan to run next. the third is the one I'll run after the second. I collect ideas for all three and adapt them as time goes by. When you have that scenario going on, you are always tempted by the amazing ideas waiting in the wings. However, it is worth the wait - because most of the treasured memories I have for D&D are the culmination of campaigns. I'm not talking about the best moments in D&D - those are usually an isolated spontaneous moment where luck and opportunity collide. Instead, I'm saying these ends of a long cmapiagn are the best series of games where all the build ups pay off, all the climaxes hit one after the other, and you build to that one moment that provides a climax to two or three years of games. You can find yourself struggling along the way. You can find a lull when the PCs are wandering away from every story hook, when they've soured on something you were excited to reveal, or they've worked themselves into a hole that they can't find a path to escape. When that happens and the interest has found a lull, I schedule a one shot or mini campaign as a gap filler and palete cleanser. And then I make sure that the session right before the palate cleanser has one heck of a cliff hanger ending that I can play around with between games. For example, if the cliff hanger is the sudden reappearance of an old enemy that the party thought was dead, or an ally suddenly turning on them, I'll drop subtle hints as to what might be going on to the players during the weeks away from the game in an effort to peak their interest. It doesn't always work, but it does work a lot. I might tempt them with some of the theories I thought they might have. I might talk about some of the ramifications they may (or may not) have considered. I might drop hints about where they might have seen this coming had they connected the dots ... or what NPCs might have interest in the situation. [/QUOTE]
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