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R. Thompson : D&D still a sim/gamist RPG
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<blockquote data-quote="smathis" data-source="post: 4116150" data-attributes="member: 56465"><p>Not really. </p><p></p><p>First, the actual attack roll is tangential to the effect (unless of course the player rolls a crit or a fumble). You could roll a 12 and then follow with max damage. Or roll an 18 and only roll a 1 on damage.</p><p></p><p>Second, this still doesn't help with skill checks. And, more than combat, I think that's where this kind of thing is needed.</p><p></p><p>And I'd really want to do it off the attack or skill roll so that I can push those results into the follow up contest. Mountain Witch has a simple (and simply wonderful) way to handle this by basically divvying up Narrative rights based on the roll.</p><p></p><p>It would be easy enough to hack into any version of D&D and wasn't honestly expecting anything of the sort in 4e.</p><p></p><p>Still, it seems like an easy rule to implement to say if you roll the DC or up to 3 higher you only get a minor success and a minor failure is up to 3 below the DC. It just seems to me that the binary nature of pass/fail mechanics is a bit behind the times.</p><p></p><p>Again, not a huge dealbreaker and I'm aware that such is not all that important to most people. But it really is a simple hack that could add a lot of Narr possibilities to D&D.</p></blockquote><p></p>
[QUOTE="smathis, post: 4116150, member: 56465"] Not really. First, the actual attack roll is tangential to the effect (unless of course the player rolls a crit or a fumble). You could roll a 12 and then follow with max damage. Or roll an 18 and only roll a 1 on damage. Second, this still doesn't help with skill checks. And, more than combat, I think that's where this kind of thing is needed. And I'd really want to do it off the attack or skill roll so that I can push those results into the follow up contest. Mountain Witch has a simple (and simply wonderful) way to handle this by basically divvying up Narrative rights based on the roll. It would be easy enough to hack into any version of D&D and wasn't honestly expecting anything of the sort in 4e. Still, it seems like an easy rule to implement to say if you roll the DC or up to 3 higher you only get a minor success and a minor failure is up to 3 below the DC. It just seems to me that the binary nature of pass/fail mechanics is a bit behind the times. Again, not a huge dealbreaker and I'm aware that such is not all that important to most people. But it really is a simple hack that could add a lot of Narr possibilities to D&D. [/QUOTE]
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