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Raagens: Elemental and baseline constituent energy dragons
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<blockquote data-quote="Beefermatic" data-source="post: 9249180" data-attributes="member: 6670757"><p><h3><span style="font-size: 22px">Air Raagen, Large, CR 8</span></h3><p><span style="font-size: 18px"><em>"A swirling vortex of wind and air takes a draconic form, with a serpentine body and six smaller, whirling limbs. It moves with a hissing sound, like a fierce gale given life. This being is a guardian of the skies and the upper reaches of the elemental planes, a creature of pure air and storm."</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>XP</strong>: 4,800</span></p><p><span style="font-size: 18px"><strong>N Large Elemental (Dragon)</strong></span></p><p><span style="font-size: 18px"><strong>Init</strong> +11; <strong>Senses</strong>: Low Light Vision, Darkvision 60ft, Scent 30ft, Keen Senses</span></p><p></p><h4><span style="font-size: 18px">Defense</span></h4><p><span style="font-size: 18px"><strong>AC</strong>: 23 (+7 Dex, +7 Natural, -1 Size), Touch: 16, Flat-Footed: 17</span></p><p><span style="font-size: 18px"><strong>Hit Dice</strong>: 11d12+33 (115 hp)</span></p><p><span style="font-size: 18px"><strong>Fort</strong> +11, <strong>Ref</strong> +14, <strong>Will</strong> +5</span></p><p><span style="font-size: 18px"><strong>Immune</strong>: Electricity, Paralysis, Sleep, Poison, Stunning, Flanking, Sneak Attack, Critical Hits</span></p><p><span style="font-size: 18px"><strong>Resist</strong>: Acid 10, Fire 10, Cold 10</span></p><p><span style="font-size: 18px"><strong>Weaknesses</strong>: Vulnerability to Earth-Based Attacks</span></p><p><span style="font-size: 18px"><strong>Defensive Abilities</strong>: Elemental Traits, Dragon Traits, DR 5/-, SR: 22</span></p><p></p><h4><span style="font-size: 18px">Offense</span></h4><p><span style="font-size: 18px"><strong>Speed</strong>: 100 ft., Fly 200 ft. (Perfect)</span></p><p><span style="font-size: 18px"><strong>Melee</strong>: 6 Claws +11 (1d6+2), Bite +16 (1d8+5), Tail Swipe +11 (1d8+2+Trip)</span></p><p><span style="font-size: 18px"><strong>Ranged</strong>: Breath Weapon +18 Ranged Touch (11d8 Air Pressure)</span></p><p><span style="font-size: 18px"><strong>Special Attacks</strong>: Whirlwind, Discorporate, Adaptive Breath Weapon: 60ft cone, 120 ft line or long-range ranged touch attack, DC 19 Reflex/half, Air Mastery, Trip</span></p><p></p><h4><span style="font-size: 18px">Spells (as a Cleric of 6 HD)</span></h4> <ul> <li data-xf-list-type="ul"><span style="font-size: 18px"><strong>Spell-Like Abilities</strong>: Gust of Wind (2/day), Levitate (2/day)</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><strong>Cleric Spells Prepared</strong>:<br /> <ul> <li data-xf-list-type="ul"><span style="font-size: 18px">0 (at will): Create Water, Detect Poison, Guidance</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px">1st (4/day): Obscuring Mist, Cure Light Wounds, Windy Escape</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px">2nd (3/day): Wind Wall, Cure Moderate Wounds, Gust of Wind</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px">3rd (2/day): Gaseous Form, Lightning Bolt, Call Lightning</span></li> </ul></span></li> </ul><h4><span style="font-size: 18px">Statistics</span></h4><p><span style="font-size: 18px"><strong>Str 20, Dex 25, Con 18, Int 11, Wis 13, Cha 13</strong></span></p><p><span style="font-size: 18px"><strong>Base Atk</strong> +8; <strong>CMB</strong> +13; <strong>CMD</strong> 30 (34 vs. trip)</span></p><p><span style="font-size: 18px"><strong>Feats</strong>: Dodge, Flyby Attack, Weapon Finesse, Combat Reflexes, Improved Initiative, Multiattack</span></p><p><span style="font-size: 18px"><strong>Skills</strong>: Acrobatics +21, Perception +15, Stealth +15, Knowledge (Planes) +6</span></p><p><span style="font-size: 18px"><strong>SQ</strong>: Darkvision 60ft, Scent, Low Light Vision, Keen Senses</span></p><p></p><h4><span style="font-size: 18px">Ecology</span></h4><p><span style="font-size: 18px"><strong>Environment</strong>: Elemental Plane of Air, High Altitude Regions</span></p><p><span style="font-size: 18px"><strong>Organization</strong>: Solitary, Pair, or Flight (3-6)</span></p><p><span style="font-size: 18px"><strong>Treasure</strong>: Standard</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Combat:</strong></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">In battle, the Air Raagen displays a mastery over the skies that is both awe-inspiring and terrifying. It begins by circling high above, analyzing the battlefield with keen senses attuned to every movement and sound. With the agility of a gust and the force of a hurricane, it dives towards its enemies, unleashing powerful blasts of concentrated air from its maw.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Its six limbs, though smaller than its body, strike with the speed of a tempest, each swipe accompanied by a howling wind. The Raagen's tail whips through the air like a sudden whirlwind, capable of knocking foes off their feet. It uses its breath weapon strategically, either as a focused blast to target individual foes or as a sweeping gust to clear out multiple adversaries at once.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">When threatened, the Air Raagen employs its Discorporate ability, dissolving into a burst of wind only to reappear elsewhere, catching its enemies off-guard. This ability makes it incredibly difficult to pin down, as it seemingly vanishes and reemerges at will and will use <em>Windy Escape</em> against attacks it cannot avoid.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">The Raagen's command of the air and storms is evident as it manipulates the battlefield to its advantage, creating sudden gusts to disrupt ranged attacks or to buffet and disorient its opponents or bolts of lightning from the sky to target individuals. Its mastery of the air element allows it to turn the tide of battle, often controlling the pace and flow of the combat with its aerial superiority.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Despite its powerful offensive capabilities, the Air Raagen also exhibits a keen sense of tactics and self-preservation, knowing when to strike with precision and when to retreat, only to return with renewed fury. In combat, it is not just a creature of raw power but also of intelligence and cunning, making it a formidable opponent that embodies the untamed spirit of the wind.</span></p><p></p><h4><span style="font-size: 18px">Special Abilities</span></h4><p><span style="font-size: 18px"><strong>Adaptive Breath Weapon (Ex)</strong>: Once every 1d4 rounds, 60 ft. cone or 120 ft. line of concentrated air, dealing 11d8 bludgeoning damage, DC 19 Reflex half. Can also be a ranged touch attack with 210 ft. range.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Discorporate (Su)</strong>: When struck in combat or as a move action, can teleport up to 30 ft away, similar to "<em>dimension slide</em>." Cannot attack or cast spells while discorporated.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Elemental Form (Ex)</strong>: When discorporated, becomes a cloud of air. Immune to physical attacks; treated under effects of Gaseous Form.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Natural Flight (Ex)</strong>: Flies as an extraordinary ability at double its base movement speed with perfect maneuverability.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Air Mastery (Ex)</strong>: Airborne creatures take a –1 penalty on attack and damage rolls against an air raagen.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Whirlwind (Su): </strong>Once every 10 minutes, Air Raagens can transform themselves into whirlwinds and remain in that form for up to 6 rounds. It can continue to fly at at it's full movement speed while in whirlwind form. The whirlwind is 5 feet wide at its base, 40 feet high and 20 feet wide at the top.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">The whirlwind form does not provoke attacks of opportunity, even if the creature enters the space another creature occupies. Another creature might be caught in the whirlwind if it touches or enters the whirlwind, or if the whirlwind moves into or through the creature’s space. A creature in whirlwind form cannot make its normal attacks and does not threaten the area around it.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Creatures one or more size categories smaller than the whirlwind and may be lifted into the air. An affected creature must succeed on a Reflex save (DC 20) when it comes into contact with the whirlwind or take 1d8+4 damage. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round. A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind’s volume. The whirlwind can eject any carried creatures whenever it wishes as a free action, depositing them in its space.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">If the whirlwind’s base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the whirlwind’s height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a concentration check (DC 15 + spell level) to cast a spell.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Trip (Ex): </strong>The Air Raagen can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with it's tail swipe attack. If the attempt fails, the raagen is not tripped in return.</span></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 9249180, member: 6670757"] [HEADING=2][SIZE=6]Air Raagen, Large, CR 8[/SIZE][/HEADING] [SIZE=5][I]"A swirling vortex of wind and air takes a draconic form, with a serpentine body and six smaller, whirling limbs. It moves with a hissing sound, like a fierce gale given life. This being is a guardian of the skies and the upper reaches of the elemental planes, a creature of pure air and storm."[/I] [B]XP[/B]: 4,800 [B]N Large Elemental (Dragon) Init[/B] +11; [B]Senses[/B]: Low Light Vision, Darkvision 60ft, Scent 30ft, Keen Senses[/SIZE] [HEADING=3][SIZE=5]Defense[/SIZE][/HEADING] [SIZE=5][B]AC[/B]: 23 (+7 Dex, +7 Natural, -1 Size), Touch: 16, Flat-Footed: 17 [B]Hit Dice[/B]: 11d12+33 (115 hp) [B]Fort[/B] +11, [B]Ref[/B] +14, [B]Will[/B] +5 [B]Immune[/B]: Electricity, Paralysis, Sleep, Poison, Stunning, Flanking, Sneak Attack, Critical Hits [B]Resist[/B]: Acid 10, Fire 10, Cold 10 [B]Weaknesses[/B]: Vulnerability to Earth-Based Attacks [B]Defensive Abilities[/B]: Elemental Traits, Dragon Traits, DR 5/-, SR: 22[/SIZE] [HEADING=3][SIZE=5]Offense[/SIZE][/HEADING] [SIZE=5][B]Speed[/B]: 100 ft., Fly 200 ft. (Perfect) [B]Melee[/B]: 6 Claws +11 (1d6+2), Bite +16 (1d8+5), Tail Swipe +11 (1d8+2+Trip) [B]Ranged[/B]: Breath Weapon +18 Ranged Touch (11d8 Air Pressure) [B]Special Attacks[/B]: Whirlwind, Discorporate, Adaptive Breath Weapon: 60ft cone, 120 ft line or long-range ranged touch attack, DC 19 Reflex/half, Air Mastery, Trip[/SIZE] [HEADING=3][SIZE=5]Spells (as a Cleric of 6 HD)[/SIZE][/HEADING] [LIST] [*][SIZE=5][B]Spell-Like Abilities[/B]: Gust of Wind (2/day), Levitate (2/day)[/SIZE] [*][SIZE=5][B]Cleric Spells Prepared[/B]: [LIST] [*][SIZE=5]0 (at will): Create Water, Detect Poison, Guidance[/SIZE] [*][SIZE=5]1st (4/day): Obscuring Mist, Cure Light Wounds, Windy Escape[/SIZE] [*][SIZE=5]2nd (3/day): Wind Wall, Cure Moderate Wounds, Gust of Wind[/SIZE] [*][SIZE=5]3rd (2/day): Gaseous Form, Lightning Bolt, Call Lightning[/SIZE] [/LIST][/SIZE] [/LIST] [HEADING=3][SIZE=5]Statistics[/SIZE][/HEADING] [SIZE=5][B]Str 20, Dex 25, Con 18, Int 11, Wis 13, Cha 13 Base Atk[/B] +8; [B]CMB[/B] +13; [B]CMD[/B] 30 (34 vs. trip) [B]Feats[/B]: Dodge, Flyby Attack, Weapon Finesse, Combat Reflexes, Improved Initiative, Multiattack [B]Skills[/B]: Acrobatics +21, Perception +15, Stealth +15, Knowledge (Planes) +6 [B]SQ[/B]: Darkvision 60ft, Scent, Low Light Vision, Keen Senses[/SIZE] [HEADING=3][SIZE=5]Ecology[/SIZE][/HEADING] [SIZE=5][B]Environment[/B]: Elemental Plane of Air, High Altitude Regions [B]Organization[/B]: Solitary, Pair, or Flight (3-6) [B]Treasure[/B]: Standard [B]Combat:[/B] In battle, the Air Raagen displays a mastery over the skies that is both awe-inspiring and terrifying. It begins by circling high above, analyzing the battlefield with keen senses attuned to every movement and sound. With the agility of a gust and the force of a hurricane, it dives towards its enemies, unleashing powerful blasts of concentrated air from its maw. Its six limbs, though smaller than its body, strike with the speed of a tempest, each swipe accompanied by a howling wind. The Raagen's tail whips through the air like a sudden whirlwind, capable of knocking foes off their feet. It uses its breath weapon strategically, either as a focused blast to target individual foes or as a sweeping gust to clear out multiple adversaries at once. When threatened, the Air Raagen employs its Discorporate ability, dissolving into a burst of wind only to reappear elsewhere, catching its enemies off-guard. This ability makes it incredibly difficult to pin down, as it seemingly vanishes and reemerges at will and will use [I]Windy Escape[/I] against attacks it cannot avoid. The Raagen's command of the air and storms is evident as it manipulates the battlefield to its advantage, creating sudden gusts to disrupt ranged attacks or to buffet and disorient its opponents or bolts of lightning from the sky to target individuals. Its mastery of the air element allows it to turn the tide of battle, often controlling the pace and flow of the combat with its aerial superiority. Despite its powerful offensive capabilities, the Air Raagen also exhibits a keen sense of tactics and self-preservation, knowing when to strike with precision and when to retreat, only to return with renewed fury. In combat, it is not just a creature of raw power but also of intelligence and cunning, making it a formidable opponent that embodies the untamed spirit of the wind.[/SIZE] [HEADING=3][SIZE=5]Special Abilities[/SIZE][/HEADING] [SIZE=5][B]Adaptive Breath Weapon (Ex)[/B]: Once every 1d4 rounds, 60 ft. cone or 120 ft. line of concentrated air, dealing 11d8 bludgeoning damage, DC 19 Reflex half. Can also be a ranged touch attack with 210 ft. range. [B]Discorporate (Su)[/B]: When struck in combat or as a move action, can teleport up to 30 ft away, similar to "[I]dimension slide[/I]." Cannot attack or cast spells while discorporated. [B]Elemental Form (Ex)[/B]: When discorporated, becomes a cloud of air. Immune to physical attacks; treated under effects of Gaseous Form. [B]Natural Flight (Ex)[/B]: Flies as an extraordinary ability at double its base movement speed with perfect maneuverability. [B]Air Mastery (Ex)[/B]: Airborne creatures take a –1 penalty on attack and damage rolls against an air raagen. [B]Whirlwind (Su): [/B]Once every 10 minutes, Air Raagens can transform themselves into whirlwinds and remain in that form for up to 6 rounds. It can continue to fly at at it's full movement speed while in whirlwind form. The whirlwind is 5 feet wide at its base, 40 feet high and 20 feet wide at the top. The whirlwind form does not provoke attacks of opportunity, even if the creature enters the space another creature occupies. Another creature might be caught in the whirlwind if it touches or enters the whirlwind, or if the whirlwind moves into or through the creature’s space. A creature in whirlwind form cannot make its normal attacks and does not threaten the area around it. Creatures one or more size categories smaller than the whirlwind and may be lifted into the air. An affected creature must succeed on a Reflex save (DC 20) when it comes into contact with the whirlwind or take 1d8+4 damage. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round. A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful. Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind’s volume. The whirlwind can eject any carried creatures whenever it wishes as a free action, depositing them in its space. If the whirlwind’s base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the whirlwind’s height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a concentration check (DC 15 + spell level) to cast a spell. [B]Trip (Ex): [/B]The Air Raagen can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with it's tail swipe attack. If the attempt fails, the raagen is not tripped in return.[/SIZE] [/QUOTE]
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Raagens: Elemental and baseline constituent energy dragons
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