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<blockquote data-quote="WhatGravitas" data-source="post: 3943031" data-attributes="member: 33132"><p><strong>Humans</strong></p><p>They've said that humans were difficult to design, because they have no "shtick", so they're now the most flexible race, and "all about dramatic actions and dramatic recoveries", coupled with their racial feats, they're going to be useful with all classes.</p><p>Fluffwise, they're people with an emphasis on jack-of-all-trades, and also "corruptible" (meaning they're more prone to temptations) - mainly because they wanted to give all races a negative trait, flavourwise (you know, elves are arrogant, dwarves are greedy and so on).</p><p></p><p><strong>Elves</strong></p><p>Taller now. Elves are now emphasising their grace and dexterity shtick, not said a lot about it.</p><p>Fluffwise, all Elves were the same, then they've split into three races - Elves, High Elves (which call themselves Eladrin) and Drow. Is interesting stuff to read and I really like Eladrin now.</p><p></p><p><strong>Dwarves</strong></p><p>They're getting rid of the Charisma-penalty, so they're now equally excelling as Fighter and Paladins. They're still sturdy and resilient, as before. Ah, and darkvision is going away, because it makes normal vision too weak (since everybody and their dog has darkvision in 3E) and makes the job easier on the DM, since he doesn't need to describe rooms for the normal-vision and the 60'-darkvision and the 120'-darkvision guys separately.</p><p>Flavourwise, they're quite similar, but live on surfaces to make them less sequestered from the world, are quite devout people, producing more divine characters (i.e. Paladins and Clerics) and... I like the new conception of dwarven women. The artist in the commentary strived to give them a more feminine look... and works pretty well.</p><p></p><p>Generally, they wanted to up the power of all races a bit, because they were very restrained with designing new races after the core races of 3E, since the power level was so low, forcing them to use LA (which is clunky), so all races are now a bit more powerful, mainly to open up design space.</p><p>They've made a comment about the Drow (which are not in the PHB, because tieflings are more compelling "evil-curious" characters)... in which they stated that not all Drow have the classic Drow abilities, but most have - by taking racial feats (which most NPCs are supposed to do), so they're seemingly putting higher LA stuff into feats and just say "NPCs always take these feats" to keep the image. Nice approach.</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 3943031, member: 33132"] [b]Humans[/b] They've said that humans were difficult to design, because they have no "shtick", so they're now the most flexible race, and "all about dramatic actions and dramatic recoveries", coupled with their racial feats, they're going to be useful with all classes. Fluffwise, they're people with an emphasis on jack-of-all-trades, and also "corruptible" (meaning they're more prone to temptations) - mainly because they wanted to give all races a negative trait, flavourwise (you know, elves are arrogant, dwarves are greedy and so on). [b]Elves[/b] Taller now. Elves are now emphasising their grace and dexterity shtick, not said a lot about it. Fluffwise, all Elves were the same, then they've split into three races - Elves, High Elves (which call themselves Eladrin) and Drow. Is interesting stuff to read and I really like Eladrin now. [b]Dwarves[/b] They're getting rid of the Charisma-penalty, so they're now equally excelling as Fighter and Paladins. They're still sturdy and resilient, as before. Ah, and darkvision is going away, because it makes normal vision too weak (since everybody and their dog has darkvision in 3E) and makes the job easier on the DM, since he doesn't need to describe rooms for the normal-vision and the 60'-darkvision and the 120'-darkvision guys separately. Flavourwise, they're quite similar, but live on surfaces to make them less sequestered from the world, are quite devout people, producing more divine characters (i.e. Paladins and Clerics) and... I like the new conception of dwarven women. The artist in the commentary strived to give them a more feminine look... and works pretty well. Generally, they wanted to up the power of all races a bit, because they were very restrained with designing new races after the core races of 3E, since the power level was so low, forcing them to use LA (which is clunky), so all races are now a bit more powerful, mainly to open up design space. They've made a comment about the Drow (which are not in the PHB, because tieflings are more compelling "evil-curious" characters)... in which they stated that not all Drow have the classic Drow abilities, but most have - by taking racial feats (which most NPCs are supposed to do), so they're seemingly putting higher LA stuff into feats and just say "NPCs always take these feats" to keep the image. Nice approach. Cheers, LT. [/QUOTE]
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