Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Races and Other Rules in Guildmasters’ Guide to Ravnica
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charles Dunwoody" data-source="post: 7761288" data-attributes="member: 17927"><p>Ten guilds made up of diverse beings rule <a href="http://www.enworld.org/forum/list.php?category/64-Ravnica" target="_blank">Ravnica</a>. Although the <strong>Guildmasters’ Guide to Ravnica</strong> doesn’t release until November, details on some of those races are available now and can be used in any <strong>Dungeons & Dragons</strong> world.[PRBREAK][/PRBREAK]</p><p></p><p style="text-align: center">[ATTACH]102050[/ATTACH]</p> <p style="text-align: center"></p><p> </p><p>Elves and humans (<strong>Player’s Handbook</strong>) are common in Ravnica. Elves tend to live and work near natural areas tucked away in the city. Humans join all ten guilds but also make up a large number of the guildless. </p><p> </p><p>Two <strong>Unearthed Arcana</strong> articles provide new Ravnica races the <a href="https://media.wizards.com/2018/dnd/downloads/UA-Centaur.pdf" target="_blank">centaurs and minotaurs</a> and <a href="https://media.wizards.com/2018/dnd/downloads/UA_RavnicaRaces.pdf" target="_blank">four races of Ravnica</a>. <a href="https://www.drivethrurpg.com/product/228651/Plane-Shift-Zendikar?cPath=9730_29254" target="_blank"><strong>Plane Shift: Zendikar</strong></a> provides rules for goblins, merfolk, and vampires (but not setting information). Additional setting information can be found on some of these races at <a href="https://magic.wizards.com/en/story/planes/ravnica" target="_blank">the Ravnica website</a>.</p><p></p><p style="text-align: center">[ATTACH]102051[/ATTACH]</p> <p style="text-align: center"></p><p></p><p>Centaurs in Ravnica usually have a close tie to nature. Some centaurs are violent defenders of the natural orders while others are soldiers and druids serving the city and tending the natural spaces.</p><p></p><p style="text-align: center">[ATTACH]102052[/ATTACH]</p> <p style="text-align: center"></p><p></p><p>Humanoid elephants, loxodons are drawn to serving as clerics and soldiers. Loxodons are also builders and stonemasons and erect many of the sturdier buildings in Ravnica. A Dungeon Master might allow a loxodon bard or paladin to reduce their Wisdom by 1 and increase their Charisma by 1 to show them giving up slow consideration for more spontaneous living. </p><p></p><p style="text-align: center">[ATTACH]102053[/ATTACH]</p> <p style="text-align: center"></p><p></p><p>Many goblins join the Izzet League as so called assistants. In reality most goblins serve as test subjects. A storm sorcerer (<strong>Xanathar’s Guide to Everything</strong>) goblin might rise to a higher rank however. Instead of a tribal ability, goblins of Ravnica get: <strong>Destructive </strong>You have a firm grasp on the art of breaking things. You gain advantage on rolls involving destruction to property.</p><p></p><p style="text-align: center">[ATTACH]102055[/ATTACH]</p> <p style="text-align: center"></p><p></p><p>Merfolk are a lost race returned to Ravnica. Merfolk excel as bards, druids, and wizards. Many merfolk are explorers, eager to learn and grow in knowledge and experience.</p><p></p><p style="text-align: center">[ATTACH]102054[/ATTACH]</p> <p style="text-align: center"></p><p></p><p>Minotaurs in Ravnica tend to be warriors from eldritch knights to berserkers to battle masters. A minotaur paladin with an oath of devotion might be a member of the Boros Guild.</p><p></p><p style="text-align: center">[ATTACH]102056[/ATTACH]</p> <p style="text-align: center"></p><p></p><p>Simic hybrids include humans, elves, and vedalken who have been combined with various animals or each other. Most are more interested in scientific inquiry than in ethic or moral debates. They can do well in nearly any class.</p><p></p><p style="text-align: center">[ATTACH]102057[/ATTACH]</p> <p style="text-align: center"></p><p> </p><p>Vampires tend to be either solitary predators or members of House Dimir. Vampires might be paladins with a divine oath of vengeance. <strong>Xanathar’s Guide</strong> includes the shadow sorcerer and the warlock hexblade, both of which would fit a vampire well. Vampires of Ravnica may be like those of Zendikar and not actually be undead but suffering from an ancient disease that created their race.</p><p></p><p style="text-align: center">[ATTACH]102058[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center"></p><p>Intellectual and rational, vedalken strive to improve in law, science, magic, and whatever else they pursue. They make outstanding wizards. Many are drawn to the Simic and Azorius guilds. </p><p></p><p style="text-align: center">[ATTACH]102059[/ATTACH]</p> <p style="text-align: center"></p><p> </p><p>The reptilian viashino are dangerous warriors and fierce proponents of whatever cause they take up. Viashino barbarians, rangers, and rogues commonly serve in the guilds although some remain unaligned. Some viashino join the Izzet League and wield guild-designed flame-spewing scorchbringers.</p><p> </p><p>A DM can use inspiration to award players with race and class combinations that aren’t mechanically beneficial. For example, if a viashino wizard of the Izzet League uses fire spells and fire tech in inspired and insane ways the DM should consider awarding inspiration often.</p><p> </p><p><strong>The Guildmasters’ Guide to Ravnica</strong> will include suggested classes and races for each guild. However, you don’t have to wait for the book to release to start using the races of Ravnica. The rules and racial details for playing the races in Ravnica could be imported to any <strong>D&D</strong> world. </p><p></p><p> <span style="color: #3E3E3E"><span style="color: #3E3E3E"><em>This article was contributed by <a href="http://www.enworld.org/forum/member.php?17927-Charles-Dunwoody" target="_blank">Charles Dunwoody</a> as part of </em></span><em>EN World's Columnist (ENWC) program.</em><span style="color: #3E3E3E"><em>We are always on the lookout for freelance columnists! If you have a pitch, <a href="http://www.enworld.org/ensider/columnists.html" target="_blank">please contact us</a>!</em></span></span></p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 7761288, member: 17927"] Ten guilds made up of diverse beings rule [URL="http://www.enworld.org/forum/list.php?category/64-Ravnica"]Ravnica[/URL]. Although the [B]Guildmasters’ Guide to Ravnica[/B] doesn’t release until November, details on some of those races are available now and can be used in any [B]Dungeons & Dragons[/B] world.[PRBREAK][/PRBREAK] [CENTER][ATTACH=CONFIG]102050[/ATTACH] [/CENTER] Elves and humans ([B]Player’s Handbook[/B]) are common in Ravnica. Elves tend to live and work near natural areas tucked away in the city. Humans join all ten guilds but also make up a large number of the guildless. Two [B]Unearthed Arcana[/B] articles provide new Ravnica races the [URL="https://media.wizards.com/2018/dnd/downloads/UA-Centaur.pdf"]centaurs and minotaurs[/URL] and [URL="https://media.wizards.com/2018/dnd/downloads/UA_RavnicaRaces.pdf"]four races of Ravnica[/URL]. [URL="https://www.drivethrurpg.com/product/228651/Plane-Shift-Zendikar?cPath=9730_29254"][B]Plane Shift: Zendikar[/B][/URL] provides rules for goblins, merfolk, and vampires (but not setting information). Additional setting information can be found on some of these races at [URL="https://magic.wizards.com/en/story/planes/ravnica"]the Ravnica website[/URL]. [CENTER][ATTACH=CONFIG]102051[/ATTACH] [/CENTER] Centaurs in Ravnica usually have a close tie to nature. Some centaurs are violent defenders of the natural orders while others are soldiers and druids serving the city and tending the natural spaces. [CENTER][ATTACH=CONFIG]102052[/ATTACH] [/CENTER] Humanoid elephants, loxodons are drawn to serving as clerics and soldiers. Loxodons are also builders and stonemasons and erect many of the sturdier buildings in Ravnica. A Dungeon Master might allow a loxodon bard or paladin to reduce their Wisdom by 1 and increase their Charisma by 1 to show them giving up slow consideration for more spontaneous living. [CENTER][ATTACH=CONFIG]102053[/ATTACH] [/CENTER] Many goblins join the Izzet League as so called assistants. In reality most goblins serve as test subjects. A storm sorcerer ([B]Xanathar’s Guide to Everything[/B]) goblin might rise to a higher rank however. Instead of a tribal ability, goblins of Ravnica get: [B]Destructive [/B]You have a firm grasp on the art of breaking things. You gain advantage on rolls involving destruction to property. [CENTER][ATTACH=CONFIG]102055[/ATTACH] [/CENTER] Merfolk are a lost race returned to Ravnica. Merfolk excel as bards, druids, and wizards. Many merfolk are explorers, eager to learn and grow in knowledge and experience. [CENTER][ATTACH=CONFIG]102054[/ATTACH] [/CENTER] Minotaurs in Ravnica tend to be warriors from eldritch knights to berserkers to battle masters. A minotaur paladin with an oath of devotion might be a member of the Boros Guild. [CENTER][ATTACH=CONFIG]102056[/ATTACH] [/CENTER] Simic hybrids include humans, elves, and vedalken who have been combined with various animals or each other. Most are more interested in scientific inquiry than in ethic or moral debates. They can do well in nearly any class. [CENTER][ATTACH=CONFIG]102057[/ATTACH] [/CENTER] Vampires tend to be either solitary predators or members of House Dimir. Vampires might be paladins with a divine oath of vengeance. [B]Xanathar’s Guide[/B] includes the shadow sorcerer and the warlock hexblade, both of which would fit a vampire well. Vampires of Ravnica may be like those of Zendikar and not actually be undead but suffering from an ancient disease that created their race. [CENTER][ATTACH=CONFIG]102058[/ATTACH] [/CENTER] Intellectual and rational, vedalken strive to improve in law, science, magic, and whatever else they pursue. They make outstanding wizards. Many are drawn to the Simic and Azorius guilds. [CENTER][ATTACH=CONFIG]102059[/ATTACH] [/CENTER] The reptilian viashino are dangerous warriors and fierce proponents of whatever cause they take up. Viashino barbarians, rangers, and rogues commonly serve in the guilds although some remain unaligned. Some viashino join the Izzet League and wield guild-designed flame-spewing scorchbringers. A DM can use inspiration to award players with race and class combinations that aren’t mechanically beneficial. For example, if a viashino wizard of the Izzet League uses fire spells and fire tech in inspired and insane ways the DM should consider awarding inspiration often. [B]The Guildmasters’ Guide to Ravnica[/B] will include suggested classes and races for each guild. However, you don’t have to wait for the book to release to start using the races of Ravnica. The rules and racial details for playing the races in Ravnica could be imported to any [B]D&D[/B] world. [COLOR=#3E3E3E][COLOR=#3E3E3E][I]This article was contributed by [URL="http://www.enworld.org/forum/member.php?17927-Charles-Dunwoody"]Charles Dunwoody[/URL] as part of [/I][/COLOR][I]EN World's Columnist (ENWC) program.[/I][COLOR=#3E3E3E][I]We are always on the lookout for freelance columnists! If you have a pitch, [URL="http://www.enworld.org/ensider/columnists.html"]please contact us[/URL]![/I][/COLOR][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Races and Other Rules in Guildmasters’ Guide to Ravnica
Top