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<blockquote data-quote="Arkhandus" data-source="post: 2955053" data-attributes="member: 13966"><p><span style="font-size: 15px">Somnii, incarnate dream-folk (By Arkhandus)</span></p><p></p><p>[sblock]</p><p></p><p><span style="font-size: 12px">Overview</span></p><p>[sblock]</p><p>The somnii (singular: somnus) are a peculiar race of misshapen, unusual-looking humanoids with quite varied features. They are incarnations from the dream-personae of people with latent psionic talent when they sleep. However, when those latent psionics awaken, sometimes their dream-personae take on a life of their own in the dreamscape, rather than disappearing until the person's next rest. These dream-personae occasionally find their way into the real, waking realm, where their shape and abilities are distorted but still somewhat recognizeable. These are the somnii.</p><p><strong>Personality:</strong> I'll add something here soon.</p><p><strong>Physical Description:</strong> I'll add something here soon.</p><p><strong>Relations:</strong> I'll add something here soon.</p><p><strong>Alignment:</strong> I'll add something here soon.</p><p><strong>Example Lands:</strong> I'll add something here soon.</p><p><strong>Religion:</strong> I'll add something here soon.</p><p><strong>Language:</strong> I'll add something here soon.</p><p><strong>Names:</strong> I'll add something here soon.</p><p>[/sblock]</p><p><span style="font-size: 12px">Somnus Racial Traits</span></p><p>[sblock]</p><ul> <li data-xf-list-type="ul">Somnii suffer a -2 racial adjustment to Charisma, as their mindsets and personalities are unusual. They have some trouble adapting to the thinking and behavior of real people, and their connection to real magic is less solid than that of Prime Material natives. Furthermore, each somnus suffers a -2 racial adjustment to one other ability score from amongst Strength, Dexterity, and Constitution, while enjoying a +2 racial adjustment to one other score chosen from amongst those. Many somnii are unusually strong, tough, or nimble, but tend to be flawed in another physical trait.</li> <li data-xf-list-type="ul">Base speed 30 ft, some may possess a greater speed or an additional movement speed, depending on their Dreamform.</li> <li data-xf-list-type="ul">Medium-sized: Somnii have no particular bonuses or penalties due to size</li> <li data-xf-list-type="ul">Outsider type: Somnii are outsiders rather than humanoids. As outsiders, they possess darkvision with a range of 60 feet, and they cannot be raised or resurrected, though a Wish or Miracle effect can return them to life. Somnii are native to the dreamscape, by whatever name mortals may call it. Somnii carry the Extraplanar subtype while outside the dreamscape.</li> <li data-xf-list-type="ul">+2 racial bonus on saving throws against Mind-Affecting effects: A somnus has some unusual thinking patterns, and is a creation of psionic dreaming, so they are somewhat resistant to mental influences and mental disturbances.</li> <li data-xf-list-type="ul">+2 racial bonus on all Craft skill checks and Perform skill checks: Somnii are, by their very nature, creative entities.<br /> </li> <li data-xf-list-type="ul">Dreamform: Each somnus possesses a peculiar trait resulting from their dream-based form, such as wings for flying, fins for swimming, sticky pads for climbing, sharp-toothed jaws, feral claws, a spiked tail, or especially-springy legs. Thus, each somnus character receives one of the following Dreamform traits of his or her choice (additional traits may be added for selection at the DM's purview):<br /> <br /> <em>Sharp Jaws:</em> The somnus has powerful jaws, a well-muscled neck, a wide-opening mouth, and sharp teeth. The somnus gains a bite as a natural weapon. This bite deals a base of 1d4 damage, plus one-and-a-half-times the character's Strength modifier. The damage is bludgeoning, piercing, and slashing.<br /> <br /> <em>Monstrous Claws:</em> The somnus has slightly-enlarged hands with muscular fingers and sharp, retractable claws. The claws may be sheathed or unsheathed as a free action on the somnus' turn. While his or her claws are unsheathed, the somnus gains the benefits of the Improved Unarmed Strike feat, and may deal normal damage with unarmed strikes or grapple checks at no penalty to the attack roll or grapple check, but doing so causes the damage to be piercing and slashing, rather than bludgeoning. Furthermore, the piercing and slashing damage is increased by 1 point, which gets multiplied normally if a critical hit is scored. Also, with claws unsheathed, a somnus does not provoke attacks of opportunity when attempting to enter a grapple. This trait counts as the Improved Unarmed Strike feat for purposes of meeting any prerequisites. These claws cannot be used if the somnus' hands are covered in gauntlets that lack appropriate holes for the finger-claws.<br /> <br /> <em>Sturdy Tail:</em> The somnus has a somewhat-short but tough tail, either reptilian or leathery, which is only moderately flexible. This gives him or her a +1 racial bonus on Balance and Swim checks, as well as providing the somnus with a tail slap natural weapon. This tail slap deals a base of 1d3 damage, plus one-and-a-half-times the somnus' Strength modifier. The damage is bludgeoning. However, the mostly-rigid tail makes some acrobatic stunts more difficult, so it imposes a -1 racial penalty on Tumble skill checks.<br /> <br /> <em>Spiked Tail:</em> The somnus possesses a long, somewhat-thin tail with spikes of some sort near the end. This gives the somnus a tail spike natural weapon. It deals a base of 1d4 damage, plus one-and-a-half-times the character's Strength modifier. The damage is bludgeoning and piercing.<br /> <br /> <em>Wings:</em> The somnus has a pair of feathery, bat-like, or insectoid wings, allowing the somnus to fly, but only for brief periods due to underdeveloped shoulder muscles. These wings provide the somnus a fly speed of 10 feet with poor maneuverability. Flying in this manner is considered 'running' for purposes of determining how long the somnus may continue, and for purposes of fatigue, but the somnus cannot actually take the 'run' action while flying this way. Regardless, the somnus cannot fly with these wings for more than 1 minute (10 rounds) in total each hour.<br /> <br /> <em>Fins:</em> The somnus possesses numerous large, flexible fins, as well as webbed hands and feet, which allow for very capable swimming. This grants the somnus a natural swim speed of 30 feet. This carries the usual commensurate benefits of a +8 racial bonus on Swim checks, the ability to take 10 on Swim checks at any time except when threatened or dealing with dangerous obstacles, and the capacity to take the 'run' action while swimming in a straight line. This Dreamform trait only applies when the somnus has at least both hands free or both feet free, not wearing gloves, gauntlets, or boots on those two appendages.<br /> <br /> <em>Sticky Pads:</em> The somnus has special pads on the palm of his or her hands and the soles of his or her feet, with particularly wide-spreading fingers and toes. These pads possess incredibly-minute, retractable claws, usually unnoticeable, as well as the capacity to exude a sticky film. This allows him or her to climb fairly well, as well as grapple enemies more effectively and resist bull rushes more easily. Thus, the somnus gets a natural climb speed of 20 feet, with the usual commensurate +8 racial bonus on Climb checks and the ability to take 10 on Climb checks under any circumstances. The somnus may climb even upside-down, but loses the +8 on Climb checks in those circumstances. While climbing, the somnus retains its Dexterity bonus to AC, if any, and opponents get no bonus on attack rolls for attacking the climbing somnus. The somnus cannot run while climbing, but when it makes an accelerated climb, it moves at double its climb speed and uses a single Climb check with a -5 penalty. The somnus also gets a +2 racial bonus on grapple checks to grab a foe or maintain a grapple, as well as a +2 racial bonus on Strength checks to resist a bull rush. However, the character's Sticky Pads trait only applies when he or she is wearing no more than one boot, glove, or gauntlet, and has at least both hands and one foot, or both feet and one hand, free for climbing; a gloved or gauntleted hand counts as not being free for this purpose.<br /> <br /> <em>Springy Legs:</em> The somnus has very good legs for jumping and dashing. This gives the somnus a +2 racial bonus on Jump and Tumble skill checks, as well as increasing the somnus' base speed to 40 feet.<br /> <br /> <em>Resistant Hide:</em> The somnus' flesh is particularly resistant to a certain kind of energy. The somnus gains either Acid Resistance 5, Cold Resistance 5, Electricity Resistance 5, Fire Resistance 5, or Sonic Resistance 5. This is an extraordinary ability, and reduces the amount of damage taken by the somnus each round from the chosen energy type, by 5 points.<br /> <br /> <em>Chameleonic Hide:</em> The somnus' skin, or scales or fur as appropriate, slowly shifts color to blend in with surroundings. This provides a +8 circumstance bonus on Hide checks when the somnus is not moving and not wearing much clothing or armor; half or more of the somnus' exterior flesh must be visible in order for this trait to have any effect. The bonus is reduced to +2 when moving.<br /> <br /> <em>Toughened Hide:</em> The somnus has thick, leathery skin, hard scales, or some manner of chitinous or bony plates on their body. This provides the somnus with a +1 natural armor bonus to Armor Class, as well as 3 extra hit points added to their maximum.<br /> </li> <li data-xf-list-type="ul">Automatic Languages: Common. Bonus Languages: Any non-restricted languages.</li> <li data-xf-list-type="ul">Favored Class: A somnus character's highest-level class is considered to be his or her favored class.</li> </ul><p>[/sblock]</p><p><span style="font-size: 12px">Racial Paragon Class</span></p><p>[sblock]</p><p>look into the link! <a href="http://www.d20srd.org/srd/variant/races/racialParagonClasses.htm#paragonClassesInYourGame" target="_blank">http://www.d20srd.org/srd/variant/races/racialParagonClasses.htm#paragonClassesInYourGame</a></p><p>[/sblock]</p><p><span style="font-size: 12px">Racial Feats</span></p><p>[sblock]</p><p><span style="font-size: 10px">No race-specific feat as of yet</span></p><p><strong>Prerequisits:</strong> nothing yet</p><p><strong>Benefit:</strong> nothing yet</p><p>[/sblock]</p><p><span style="font-size: 12px">Design Notes</span></p><p>[sblock]</p><p>not really sure what to put here</p><p>[/sblock]</p><p><span style="font-size: 12px">Plot hooks</span></p><p>[sblock]</p><ul> <li data-xf-list-type="ul">none as of yet</li> </ul><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2955053, member: 13966"] [SIZE=4]Somnii, incarnate dream-folk (By Arkhandus)[/SIZE] [sblock] [SIZE=3]Overview[/SIZE] [sblock] The somnii (singular: somnus) are a peculiar race of misshapen, unusual-looking humanoids with quite varied features. They are incarnations from the dream-personae of people with latent psionic talent when they sleep. However, when those latent psionics awaken, sometimes their dream-personae take on a life of their own in the dreamscape, rather than disappearing until the person's next rest. These dream-personae occasionally find their way into the real, waking realm, where their shape and abilities are distorted but still somewhat recognizeable. These are the somnii. [B]Personality:[/B] I'll add something here soon. [B]Physical Description:[/B] I'll add something here soon. [B]Relations:[/B] I'll add something here soon. [B]Alignment:[/B] I'll add something here soon. [B]Example Lands:[/B] I'll add something here soon. [B]Religion:[/B] I'll add something here soon. [B]Language:[/B] I'll add something here soon. [B]Names:[/B] I'll add something here soon. [/sblock] [SIZE=3]Somnus Racial Traits[/SIZE] [sblock] [list] [*]Somnii suffer a -2 racial adjustment to Charisma, as their mindsets and personalities are unusual. They have some trouble adapting to the thinking and behavior of real people, and their connection to real magic is less solid than that of Prime Material natives. Furthermore, each somnus suffers a -2 racial adjustment to one other ability score from amongst Strength, Dexterity, and Constitution, while enjoying a +2 racial adjustment to one other score chosen from amongst those. Many somnii are unusually strong, tough, or nimble, but tend to be flawed in another physical trait. [*]Base speed 30 ft, some may possess a greater speed or an additional movement speed, depending on their Dreamform. [*]Medium-sized: Somnii have no particular bonuses or penalties due to size [*]Outsider type: Somnii are outsiders rather than humanoids. As outsiders, they possess darkvision with a range of 60 feet, and they cannot be raised or resurrected, though a Wish or Miracle effect can return them to life. Somnii are native to the dreamscape, by whatever name mortals may call it. Somnii carry the Extraplanar subtype while outside the dreamscape. [*]+2 racial bonus on saving throws against Mind-Affecting effects: A somnus has some unusual thinking patterns, and is a creation of psionic dreaming, so they are somewhat resistant to mental influences and mental disturbances. [*]+2 racial bonus on all Craft skill checks and Perform skill checks: Somnii are, by their very nature, creative entities. [*]Dreamform: Each somnus possesses a peculiar trait resulting from their dream-based form, such as wings for flying, fins for swimming, sticky pads for climbing, sharp-toothed jaws, feral claws, a spiked tail, or especially-springy legs. Thus, each somnus character receives one of the following Dreamform traits of his or her choice (additional traits may be added for selection at the DM's purview): [I]Sharp Jaws:[/I] The somnus has powerful jaws, a well-muscled neck, a wide-opening mouth, and sharp teeth. The somnus gains a bite as a natural weapon. This bite deals a base of 1d4 damage, plus one-and-a-half-times the character's Strength modifier. The damage is bludgeoning, piercing, and slashing. [I]Monstrous Claws:[/I] The somnus has slightly-enlarged hands with muscular fingers and sharp, retractable claws. The claws may be sheathed or unsheathed as a free action on the somnus' turn. While his or her claws are unsheathed, the somnus gains the benefits of the Improved Unarmed Strike feat, and may deal normal damage with unarmed strikes or grapple checks at no penalty to the attack roll or grapple check, but doing so causes the damage to be piercing and slashing, rather than bludgeoning. Furthermore, the piercing and slashing damage is increased by 1 point, which gets multiplied normally if a critical hit is scored. Also, with claws unsheathed, a somnus does not provoke attacks of opportunity when attempting to enter a grapple. This trait counts as the Improved Unarmed Strike feat for purposes of meeting any prerequisites. These claws cannot be used if the somnus' hands are covered in gauntlets that lack appropriate holes for the finger-claws. [I]Sturdy Tail:[/I] The somnus has a somewhat-short but tough tail, either reptilian or leathery, which is only moderately flexible. This gives him or her a +1 racial bonus on Balance and Swim checks, as well as providing the somnus with a tail slap natural weapon. This tail slap deals a base of 1d3 damage, plus one-and-a-half-times the somnus' Strength modifier. The damage is bludgeoning. However, the mostly-rigid tail makes some acrobatic stunts more difficult, so it imposes a -1 racial penalty on Tumble skill checks. [I]Spiked Tail:[/I] The somnus possesses a long, somewhat-thin tail with spikes of some sort near the end. This gives the somnus a tail spike natural weapon. It deals a base of 1d4 damage, plus one-and-a-half-times the character's Strength modifier. The damage is bludgeoning and piercing. [I]Wings:[/I] The somnus has a pair of feathery, bat-like, or insectoid wings, allowing the somnus to fly, but only for brief periods due to underdeveloped shoulder muscles. These wings provide the somnus a fly speed of 10 feet with poor maneuverability. Flying in this manner is considered 'running' for purposes of determining how long the somnus may continue, and for purposes of fatigue, but the somnus cannot actually take the 'run' action while flying this way. Regardless, the somnus cannot fly with these wings for more than 1 minute (10 rounds) in total each hour. [I]Fins:[/I] The somnus possesses numerous large, flexible fins, as well as webbed hands and feet, which allow for very capable swimming. This grants the somnus a natural swim speed of 30 feet. This carries the usual commensurate benefits of a +8 racial bonus on Swim checks, the ability to take 10 on Swim checks at any time except when threatened or dealing with dangerous obstacles, and the capacity to take the 'run' action while swimming in a straight line. This Dreamform trait only applies when the somnus has at least both hands free or both feet free, not wearing gloves, gauntlets, or boots on those two appendages. [I]Sticky Pads:[/I] The somnus has special pads on the palm of his or her hands and the soles of his or her feet, with particularly wide-spreading fingers and toes. These pads possess incredibly-minute, retractable claws, usually unnoticeable, as well as the capacity to exude a sticky film. This allows him or her to climb fairly well, as well as grapple enemies more effectively and resist bull rushes more easily. Thus, the somnus gets a natural climb speed of 20 feet, with the usual commensurate +8 racial bonus on Climb checks and the ability to take 10 on Climb checks under any circumstances. The somnus may climb even upside-down, but loses the +8 on Climb checks in those circumstances. While climbing, the somnus retains its Dexterity bonus to AC, if any, and opponents get no bonus on attack rolls for attacking the climbing somnus. The somnus cannot run while climbing, but when it makes an accelerated climb, it moves at double its climb speed and uses a single Climb check with a -5 penalty. The somnus also gets a +2 racial bonus on grapple checks to grab a foe or maintain a grapple, as well as a +2 racial bonus on Strength checks to resist a bull rush. However, the character's Sticky Pads trait only applies when he or she is wearing no more than one boot, glove, or gauntlet, and has at least both hands and one foot, or both feet and one hand, free for climbing; a gloved or gauntleted hand counts as not being free for this purpose. [I]Springy Legs:[/I] The somnus has very good legs for jumping and dashing. This gives the somnus a +2 racial bonus on Jump and Tumble skill checks, as well as increasing the somnus' base speed to 40 feet. [I]Resistant Hide:[/I] The somnus' flesh is particularly resistant to a certain kind of energy. The somnus gains either Acid Resistance 5, Cold Resistance 5, Electricity Resistance 5, Fire Resistance 5, or Sonic Resistance 5. This is an extraordinary ability, and reduces the amount of damage taken by the somnus each round from the chosen energy type, by 5 points. [I]Chameleonic Hide:[/I] The somnus' skin, or scales or fur as appropriate, slowly shifts color to blend in with surroundings. This provides a +8 circumstance bonus on Hide checks when the somnus is not moving and not wearing much clothing or armor; half or more of the somnus' exterior flesh must be visible in order for this trait to have any effect. The bonus is reduced to +2 when moving. [I]Toughened Hide:[/I] The somnus has thick, leathery skin, hard scales, or some manner of chitinous or bony plates on their body. This provides the somnus with a +1 natural armor bonus to Armor Class, as well as 3 extra hit points added to their maximum. [*]Automatic Languages: Common. Bonus Languages: Any non-restricted languages. [*]Favored Class: A somnus character's highest-level class is considered to be his or her favored class. [/list] [/sblock] [SIZE=3]Racial Paragon Class[/SIZE] [sblock] look into the link! [url]http://www.d20srd.org/srd/variant/races/racialParagonClasses.htm#paragonClassesInYourGame[/url] [/sblock] [SIZE=3]Racial Feats[/SIZE] [sblock] [SIZE=2]No race-specific feat as of yet[/SIZE] [B]Prerequisits:[/B] nothing yet [B]Benefit:[/B] nothing yet [/sblock] [SIZE=3]Design Notes[/SIZE] [sblock] not really sure what to put here [/sblock] [SIZE=3]Plot hooks[/SIZE] [sblock] [list] [*]none as of yet [/list] [/sblock] [/sblock] [/QUOTE]
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