Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Races: gallery and creation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Presto2112" data-source="post: 2956321" data-attributes="member: 18303"><p>DRELANNI</p><p></p><p>The Drelanni are a smallish race of humanoids that dwell in the canopy of largely forested areas. The majority of the population rarely set foot upon solid ground, and fewer still ever leave the forests that they call home, not because of any xenophobic tendencies, but because almost everything they require to survive is available among the treetops.</p><p></p><p>Drelanni are roughly 4 feet tall on average. The body of an adult drelanni is roughly proportionate to an elven youth. They're typically olive skinned, with hair ranging iin black to a mixture of browns and greens, and hey have a unique feature - a prehensile tail. </p><p></p><p>Most Drelanni communities have good standing relationships with elves if they inhabit the same forests. The mostly nomadic halflings are also held in fairly high regard for thei penchant of only using what they need from their surroundings. Humans are an enigma to the Drelanni for a number of reasons, mainly because they are so numerous, yet so wasteful of their resources. Like most civilized races, the Drelanni despise orcs and goblinoids because of their wantonly destructive tendencies and complete disregard for the natural world. Dwarves and gnomes are only peripherally known, as these races do not typically spend a lot of time in forested areas.</p><p></p><p>The drelanni very much keep to themselves and leave well enough alone, and very much personify the neutral alignments.</p><p></p><p>Drelanni as a culture do not typically practice religion as most humanoids do, instead deifying their surroundings, although some drelanni who have been exposed to elf or human cultures may hold some reverence for Obad-hai, Ehlonna, or the elf pantheon.</p><p></p><p>Drelanni have their own language, although most also know Sylvan, and some have taken well to elven. Only the last three or four generations have taken to the written word, and they use the elven alphabet.</p><p></p><p>RACIAL TRAITS</p><p>• -2 Strength, +4 Dexterity,–2 Constitution. Drelanni are very lithe and agile, but lack in the way of physical power and fortitude.</p><p></p><p>• Medium: As Medium creatures, drelannis have no special bonuses or penalties due to their size.</p><p></p><p>• Base land speed 30 ft. Drlanni also have a climb speed of 20 feet.</p><p></p><p>• Low-Light Vision: A drelanni can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. </p><p></p><p>• Prehensile Tail: Drelannis possess a prehensile tail which can be used to grab and hold small objects. The tail is able to reach into an adjacent square to grab an object. A drelanni is able to carry a single object with his tail weighing up to one fifth of his maximum light load (any object carried by his tail counts towards his encumbrance). He can also wield - and use in combat - a light weapon (provided it meets the weight requirements). He can make an extra attack per round using the weapon held in the tail, but at a -5 penalty from his highest attack bonus. If a drelanni wears normal armor, the tail cannot be used in this fashion; he must use armor specially made to accommodate the appendage, or get existing armor fitted for his tail (Craft (Armorsmith) check DC 20, failure means the armor bonus is reduced by 1). The drelanni can also use his tail to hang from branches, overhead beams, etc., with a successful Strength check. If the drelanni’s load is light, or he is wearing light or no armor, no check is needed. A medium load or wearing medium armor must succeed a Strength check DC 10. A heavy load, or wearing heavy armor needs a Strength check DC of 15 to pass.</p><p></p><p>• Lean Build: Drelanni are big enough to classified as considered Medium, but their stature is so small that they actually get many of the benefits of being one size smaller. They receive a +1 size bonus to Armor Class and Attack Bonus, a +4 size bonus to Hide checks, but they keep their 30 ft speed, they can use either Small or Medium sized weapons without penalty, and their carrying capacity stays the same. Drelanni wear medium sized armor. Drelanni are also able to take feats which are only accessible to Small creatures.</p><p></p><p>• Illiterate: Drelanni culture has only recently adapted to the written word, and most are not able to read or write, no matter what class they advance in, unless they take ranks in the Speak Language skill.</p><p></p><p>• Weapon Familiarity: Drelanni treat bolas as martial weapons instead of exotic weapons.</p><p></p><p>• +2 racial bonus on saving throws against natural poisons (animal and vermin venom, certain plant poisons, etc.).</p><p></p><p>• +1 racial bonus on attack rolls made on higher ground than opponent.</p><p></p><p>• +2 racial bonus on Jump and Knowledge (nature) checks. Knowledge (nature) is always an untrained skill for the drelanni.</p><p></p><p>• +4 racial bonus on Balance checks.</p><p></p><p>• Automatic Languages: Drelanni. Bonus Languages: Common, Elf, Goblin, Halfling, and Sylvan. The Drelanni language has only recently been written, and uses the elven alphabet.</p><p></p><p>• Favored Class: Ranger. A multiclass drelanni’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing.</p><p></p><p></p><p>This race formed in my mind shortly after I bought Races of Stone. In many ways, I see the Drelanni as very similar to , yet the opposite of, the Goliath race.</p></blockquote><p></p>
[QUOTE="Presto2112, post: 2956321, member: 18303"] DRELANNI The Drelanni are a smallish race of humanoids that dwell in the canopy of largely forested areas. The majority of the population rarely set foot upon solid ground, and fewer still ever leave the forests that they call home, not because of any xenophobic tendencies, but because almost everything they require to survive is available among the treetops. Drelanni are roughly 4 feet tall on average. The body of an adult drelanni is roughly proportionate to an elven youth. They're typically olive skinned, with hair ranging iin black to a mixture of browns and greens, and hey have a unique feature - a prehensile tail. Most Drelanni communities have good standing relationships with elves if they inhabit the same forests. The mostly nomadic halflings are also held in fairly high regard for thei penchant of only using what they need from their surroundings. Humans are an enigma to the Drelanni for a number of reasons, mainly because they are so numerous, yet so wasteful of their resources. Like most civilized races, the Drelanni despise orcs and goblinoids because of their wantonly destructive tendencies and complete disregard for the natural world. Dwarves and gnomes are only peripherally known, as these races do not typically spend a lot of time in forested areas. The drelanni very much keep to themselves and leave well enough alone, and very much personify the neutral alignments. Drelanni as a culture do not typically practice religion as most humanoids do, instead deifying their surroundings, although some drelanni who have been exposed to elf or human cultures may hold some reverence for Obad-hai, Ehlonna, or the elf pantheon. Drelanni have their own language, although most also know Sylvan, and some have taken well to elven. Only the last three or four generations have taken to the written word, and they use the elven alphabet. RACIAL TRAITS • -2 Strength, +4 Dexterity,–2 Constitution. Drelanni are very lithe and agile, but lack in the way of physical power and fortitude. • Medium: As Medium creatures, drelannis have no special bonuses or penalties due to their size. • Base land speed 30 ft. Drlanni also have a climb speed of 20 feet. • Low-Light Vision: A drelanni can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. • Prehensile Tail: Drelannis possess a prehensile tail which can be used to grab and hold small objects. The tail is able to reach into an adjacent square to grab an object. A drelanni is able to carry a single object with his tail weighing up to one fifth of his maximum light load (any object carried by his tail counts towards his encumbrance). He can also wield - and use in combat - a light weapon (provided it meets the weight requirements). He can make an extra attack per round using the weapon held in the tail, but at a -5 penalty from his highest attack bonus. If a drelanni wears normal armor, the tail cannot be used in this fashion; he must use armor specially made to accommodate the appendage, or get existing armor fitted for his tail (Craft (Armorsmith) check DC 20, failure means the armor bonus is reduced by 1). The drelanni can also use his tail to hang from branches, overhead beams, etc., with a successful Strength check. If the drelanni’s load is light, or he is wearing light or no armor, no check is needed. A medium load or wearing medium armor must succeed a Strength check DC 10. A heavy load, or wearing heavy armor needs a Strength check DC of 15 to pass. • Lean Build: Drelanni are big enough to classified as considered Medium, but their stature is so small that they actually get many of the benefits of being one size smaller. They receive a +1 size bonus to Armor Class and Attack Bonus, a +4 size bonus to Hide checks, but they keep their 30 ft speed, they can use either Small or Medium sized weapons without penalty, and their carrying capacity stays the same. Drelanni wear medium sized armor. Drelanni are also able to take feats which are only accessible to Small creatures. • Illiterate: Drelanni culture has only recently adapted to the written word, and most are not able to read or write, no matter what class they advance in, unless they take ranks in the Speak Language skill. • Weapon Familiarity: Drelanni treat bolas as martial weapons instead of exotic weapons. • +2 racial bonus on saving throws against natural poisons (animal and vermin venom, certain plant poisons, etc.). • +1 racial bonus on attack rolls made on higher ground than opponent. • +2 racial bonus on Jump and Knowledge (nature) checks. Knowledge (nature) is always an untrained skill for the drelanni. • +4 racial bonus on Balance checks. • Automatic Languages: Drelanni. Bonus Languages: Common, Elf, Goblin, Halfling, and Sylvan. The Drelanni language has only recently been written, and uses the elven alphabet. • Favored Class: Ranger. A multiclass drelanni’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing. This race formed in my mind shortly after I bought Races of Stone. In many ways, I see the Drelanni as very similar to , yet the opposite of, the Goliath race. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Races: gallery and creation
Top