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<blockquote data-quote="Arkhandus" data-source="post: 2956526" data-attributes="member: 13966"><p><span style="font-size: 15px">Nemeons, the eaters of memory (By Arkhandus)</span></p><p></p><p>[sblock]</p><p></p><p><span style="font-size: 12px">Overview</span></p><p>[sblock]</p><p>The small, rarely-seen race of people called nemeons is unusual in that they feed on the memories of other races, just as other races would feed on the flesh of animals and plants. Nemeons have little in the way of culture or civilization, generally living in small nomadic families. Impregnated nemeon females lay eggs from which their young are later born, generally in a batch of 1-3 eggs, and nemeon females may only give birth once. Nemeons mature to adulthood at 8 years of age, then reach middle age at 15, old age at 21, and venerable age at 26 years, with a maximum age of 1d8 years beyond venerable.</p><p><strong>Personality:</strong> I'll add something here soon.</p><p><strong>Physical Description:</strong> Nemeons look somewhat like a cross between gnomes, kobolds, goblins, and bugbears, in that they are short, furry, wiry, and possess both long, ragged ears and protruding noses. Their face, chest, hands and feet are the only hairless parts, and nemeons have wrinkly tan-colored skin. Their fur is generally some shade of green or gray, while their eyes are catlike and amber-hued. Nemeons have a slightly hunched posture, and stand about 4 feet tall, with slightly long limbs and an oddly-short torso. Nemeons also have a short bone crest down the center of their scalp, starting at the center of their forehead.</p><p><strong>Relations:</strong> I'll add something here soon.</p><p><strong>Alignment:</strong> Nemeons tend towards chaotic alignment more often than not, and they are usually of non-good alignments, holding to moral neutrality in most cases. Nemeons value travel and treasure-hunting far more than stability and social standing. Exploring, sampling local 'cuisines', expanding their horizons, admiring shiny prizes, and bartering over other creatures' treasures are the only things most nemeons are concerned about, aside from gaining a family of course. Nemeons will do vicious things to secure their rare offspring's survival to maturity, and they care not one bit about who they hurt or enslave along the way.</p><p><strong>Example Lands:</strong> Nemeons have no lands of their own, being sparse nomadic wanderers almost by necessity. They cannot settle any particular location without first enslaving a large number of other intelligent creatures for sustenance, and generally nemeons lack the manpower and desire to do so. They can just drift from place to place and feed as they go, without drawing the violent ire of other races that way.</p><p><strong>Religion:</strong> I'll add something here soon.</p><p><strong>Language:</strong> I'll add something here soon.</p><p><strong>Names:</strong> I'll add something here soon.</p><p>[/sblock]</p><p><span style="font-size: 12px">Nemeon Racial Traits</span></p><p>[sblock]</p><ul> <li data-xf-list-type="ul">Strength -2, Dexterity +2, Charisma -2; Nemeons are rather short and mildly muscled, but their short stature combined with quick mental reflexes give Nemeons good overall agility. They also have an unnerving tendency to consider other races as little more than livestock and pets, which, combined with their memory-devouring nature, makes nemeons universally unpopular and distrusted by other races. Their somewhat ugly visage and furry body make them distinguishable enough most of the time. They also have little talent for sorcery, music, and lyrics or poetry, so nemeons make poor bards and sorcerers.</li> <li data-xf-list-type="ul">Base speed 20 ft</li> <li data-xf-list-type="ul">Small-sized: Their Small size provides a +1 size bonus to Armor Class and attack rolls, as well as a +4 size bonus on Hide skill checks. However, it also means they must use smaller weapons, armor, clothing, and other equipment than Medium humanoids. Nemeons deal a base of 1d2 nonlethal (subdual in 3.0) damage unarmed, plus their Strength modifier. They suffer a size penalty on certain rolls, such as a -4 size penalty on grapple checks.</li> <li data-xf-list-type="ul">Nemeons are humanoids of the Nemeon subtype.</li> <li data-xf-list-type="ul">Unusual Sustenance: Nemeons feed on the memories of other intelligent creatures, rather than needing material food and drink. Though they still need to breathe like other humanoids, nemeons have no need for material food and drink, and in fact have no digestive system. Instead, nemeons must feed on 1 month's worth of memories each day, in place of any need for food. They need nothing in place of drink, but nemeons may ingest magical or psionic fluids and receive their effects; other fluids just pass through to a nemeon's endocrine system, never to be metabolized or otherwise absorbed. Thus, nemeons are immune to any ingested poisons that are neither magical nor psionic. This does not render them immune to moisture-draining attacks or nutrient-draining attacks, but their bodies simply generate necessary fluids and nutrients through innate psionic means by way of the memories they devour. Nemeons may grow fat if they 'over-eat', just like any other living creature.<br /> </li> <li data-xf-list-type="ul">Memory Eater: Nemeons cannot feed on the memories of nemeons, non-living creatures, creatures with Intelligence less than 3, creatures lacking an Intelligence score, or creatures that are immune to mind-affecting effects. A nemeon notices that they cannot feed in these cases, when they perform the action attempting to feed on such creatures, sensing a lack of mental flavor. A feeding nemeon devours 8 hours' worth of memories from a single creature each round (6 seconds); thus, 80 hours' worth in 1 minute, 100 days' worth in 1 hour, etc. (assuming standard Earth timekeeping scales). This is a full-round action, and is considered a supernatural ability of psionic nature, counted as a Telepathy discipline effect and with the Mind-Affecting descriptor. It does not provoke attacks of opportunity, and may be done from a distance of up to 20 feet.<br /> <br /> Line of sight to the target is required, and the target is allowed a Will save each round to negate the memory-devouring of that round (DC = 10 + the nemeon's Charisma modifier + half the nemeon's character level). Any creature the nemeon attempts to devour memories from is immediately aware that someone is trying to affect their mind, if that creature is conscious at the time. Any memories successfully devoured are permanently and irrevocably removed from the target creature's mind; only a Wish or Miracle may restore these lost memories. The nemeon does not know exactly what memories it has devoured, but each kind of memory has an associated taste, so nemeons have a good general idea of what sort of memories they are devouring.<br /> <br /> Unimportant memories are devoured first, followed by increasingly-important memories the longer a nemeon feeds, until all of the subject's memories are devoured. Memories from the subject's past week of existence are the last to be devoured, however. For every one-tenth of the subject's current age worth of memories devoured, rounded up, the subject permanently loses 1 point of Intelligence, which may only be restored by a Wish or Miracle. A subject completely drained of memories, or reduced to 2 Intelligence, whichever comes first, dies of mental shock and a psionic sort of 'mind bleed' as even basic bodily function controls are lost from their mind, resulting in their bodily systems shutting down.<br /> </li> <li data-xf-list-type="ul">Psionic Spell-Like Abilities: A nemeon may use the spell-like abilities of Detect Thoughts, Doom, and Sleep, each once per day, as per the spells of the same name. These are psionic in nature, however, not magical. As spell-like abilities, the save DC against any of these abilities is equal to 10 + the spell's level + the nemeon's Charisma modifier.</li> <li data-xf-list-type="ul">All Knowledge skills are considered class skills: Nemeons tend to possess a wide body of knowledge, much of it picked up from stray bits of other people's memory that the nemeon has retained from feeding.</li> <li data-xf-list-type="ul">+4 racial bonus on Knowledge skill checks, +4 racial bonus on other Intelligence checks related to memory: Nemeons have good recall, and have some latent shreds of memory from the people they have fed on previously.</li> <li data-xf-list-type="ul">+2 racial bonus on Listen and Sense Motive skill checks: The nemeons possess large, acute ears and a good sense for emotional cues.</li> <li data-xf-list-type="ul">+1 racial bonus on Will saving throws against psionic effects: The minds of nemeons are slightly resistant to psionics, protecting them a bit from rival nemeons and other psionic foes.</li> <li data-xf-list-type="ul">Automatic Languages: Common and Nemeon. Bonus Languages: Any non-restricted languages.</li> <li data-xf-list-type="ul">Favored Class: A nemeon character treats both psion and wizard as favored classes.</li> </ul><p>[/sblock]</p><p><span style="font-size: 12px">Racial Paragon Class</span></p><p>[sblock]</p><p>look into the link! <a href="http://www.d20srd.org/srd/variant/races/racialParagonClasses.htm#paragonClassesInYourGame" target="_blank">http://www.d20srd.org/srd/variant/races/racialParagonClasses.htm#paragonClassesInYourGame</a></p><p>[/sblock]</p><p><span style="font-size: 12px">Racial Feats</span></p><p>[sblock]</p><p><span style="font-size: 10px">No race-specific feat as of yet</span></p><p><strong>Prerequisits:</strong> nothing yet</p><p><strong>Benefit:</strong> nothing yet</p><p>[/sblock]</p><p><span style="font-size: 12px">Design Notes</span></p><p>[sblock]</p><p>not really sure what to put here</p><p>[/sblock]</p><p><span style="font-size: 12px">Plot hooks</span></p><p>[sblock]</p><ul> <li data-xf-list-type="ul">none as of yet</li> </ul><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2956526, member: 13966"] [SIZE=4]Nemeons, the eaters of memory (By Arkhandus)[/SIZE] [sblock] [SIZE=3]Overview[/SIZE] [sblock] The small, rarely-seen race of people called nemeons is unusual in that they feed on the memories of other races, just as other races would feed on the flesh of animals and plants. Nemeons have little in the way of culture or civilization, generally living in small nomadic families. Impregnated nemeon females lay eggs from which their young are later born, generally in a batch of 1-3 eggs, and nemeon females may only give birth once. Nemeons mature to adulthood at 8 years of age, then reach middle age at 15, old age at 21, and venerable age at 26 years, with a maximum age of 1d8 years beyond venerable. [B]Personality:[/B] I'll add something here soon. [B]Physical Description:[/B] Nemeons look somewhat like a cross between gnomes, kobolds, goblins, and bugbears, in that they are short, furry, wiry, and possess both long, ragged ears and protruding noses. Their face, chest, hands and feet are the only hairless parts, and nemeons have wrinkly tan-colored skin. Their fur is generally some shade of green or gray, while their eyes are catlike and amber-hued. Nemeons have a slightly hunched posture, and stand about 4 feet tall, with slightly long limbs and an oddly-short torso. Nemeons also have a short bone crest down the center of their scalp, starting at the center of their forehead. [B]Relations:[/B] I'll add something here soon. [B]Alignment:[/B] Nemeons tend towards chaotic alignment more often than not, and they are usually of non-good alignments, holding to moral neutrality in most cases. Nemeons value travel and treasure-hunting far more than stability and social standing. Exploring, sampling local 'cuisines', expanding their horizons, admiring shiny prizes, and bartering over other creatures' treasures are the only things most nemeons are concerned about, aside from gaining a family of course. Nemeons will do vicious things to secure their rare offspring's survival to maturity, and they care not one bit about who they hurt or enslave along the way. [B]Example Lands:[/B] Nemeons have no lands of their own, being sparse nomadic wanderers almost by necessity. They cannot settle any particular location without first enslaving a large number of other intelligent creatures for sustenance, and generally nemeons lack the manpower and desire to do so. They can just drift from place to place and feed as they go, without drawing the violent ire of other races that way. [B]Religion:[/B] I'll add something here soon. [B]Language:[/B] I'll add something here soon. [B]Names:[/B] I'll add something here soon. [/sblock] [SIZE=3]Nemeon Racial Traits[/SIZE] [sblock] [list] [*]Strength -2, Dexterity +2, Charisma -2; Nemeons are rather short and mildly muscled, but their short stature combined with quick mental reflexes give Nemeons good overall agility. They also have an unnerving tendency to consider other races as little more than livestock and pets, which, combined with their memory-devouring nature, makes nemeons universally unpopular and distrusted by other races. Their somewhat ugly visage and furry body make them distinguishable enough most of the time. They also have little talent for sorcery, music, and lyrics or poetry, so nemeons make poor bards and sorcerers. [*]Base speed 20 ft [*]Small-sized: Their Small size provides a +1 size bonus to Armor Class and attack rolls, as well as a +4 size bonus on Hide skill checks. However, it also means they must use smaller weapons, armor, clothing, and other equipment than Medium humanoids. Nemeons deal a base of 1d2 nonlethal (subdual in 3.0) damage unarmed, plus their Strength modifier. They suffer a size penalty on certain rolls, such as a -4 size penalty on grapple checks. [*]Nemeons are humanoids of the Nemeon subtype. [*]Unusual Sustenance: Nemeons feed on the memories of other intelligent creatures, rather than needing material food and drink. Though they still need to breathe like other humanoids, nemeons have no need for material food and drink, and in fact have no digestive system. Instead, nemeons must feed on 1 month's worth of memories each day, in place of any need for food. They need nothing in place of drink, but nemeons may ingest magical or psionic fluids and receive their effects; other fluids just pass through to a nemeon's endocrine system, never to be metabolized or otherwise absorbed. Thus, nemeons are immune to any ingested poisons that are neither magical nor psionic. This does not render them immune to moisture-draining attacks or nutrient-draining attacks, but their bodies simply generate necessary fluids and nutrients through innate psionic means by way of the memories they devour. Nemeons may grow fat if they 'over-eat', just like any other living creature. [*]Memory Eater: Nemeons cannot feed on the memories of nemeons, non-living creatures, creatures with Intelligence less than 3, creatures lacking an Intelligence score, or creatures that are immune to mind-affecting effects. A nemeon notices that they cannot feed in these cases, when they perform the action attempting to feed on such creatures, sensing a lack of mental flavor. A feeding nemeon devours 8 hours' worth of memories from a single creature each round (6 seconds); thus, 80 hours' worth in 1 minute, 100 days' worth in 1 hour, etc. (assuming standard Earth timekeeping scales). This is a full-round action, and is considered a supernatural ability of psionic nature, counted as a Telepathy discipline effect and with the Mind-Affecting descriptor. It does not provoke attacks of opportunity, and may be done from a distance of up to 20 feet. Line of sight to the target is required, and the target is allowed a Will save each round to negate the memory-devouring of that round (DC = 10 + the nemeon's Charisma modifier + half the nemeon's character level). Any creature the nemeon attempts to devour memories from is immediately aware that someone is trying to affect their mind, if that creature is conscious at the time. Any memories successfully devoured are permanently and irrevocably removed from the target creature's mind; only a Wish or Miracle may restore these lost memories. The nemeon does not know exactly what memories it has devoured, but each kind of memory has an associated taste, so nemeons have a good general idea of what sort of memories they are devouring. Unimportant memories are devoured first, followed by increasingly-important memories the longer a nemeon feeds, until all of the subject's memories are devoured. Memories from the subject's past week of existence are the last to be devoured, however. For every one-tenth of the subject's current age worth of memories devoured, rounded up, the subject permanently loses 1 point of Intelligence, which may only be restored by a Wish or Miracle. A subject completely drained of memories, or reduced to 2 Intelligence, whichever comes first, dies of mental shock and a psionic sort of 'mind bleed' as even basic bodily function controls are lost from their mind, resulting in their bodily systems shutting down. [*]Psionic Spell-Like Abilities: A nemeon may use the spell-like abilities of Detect Thoughts, Doom, and Sleep, each once per day, as per the spells of the same name. These are psionic in nature, however, not magical. As spell-like abilities, the save DC against any of these abilities is equal to 10 + the spell's level + the nemeon's Charisma modifier. [*]All Knowledge skills are considered class skills: Nemeons tend to possess a wide body of knowledge, much of it picked up from stray bits of other people's memory that the nemeon has retained from feeding. [*]+4 racial bonus on Knowledge skill checks, +4 racial bonus on other Intelligence checks related to memory: Nemeons have good recall, and have some latent shreds of memory from the people they have fed on previously. [*]+2 racial bonus on Listen and Sense Motive skill checks: The nemeons possess large, acute ears and a good sense for emotional cues. [*]+1 racial bonus on Will saving throws against psionic effects: The minds of nemeons are slightly resistant to psionics, protecting them a bit from rival nemeons and other psionic foes. [*]Automatic Languages: Common and Nemeon. Bonus Languages: Any non-restricted languages. [*]Favored Class: A nemeon character treats both psion and wizard as favored classes. [/list] [/sblock] [SIZE=3]Racial Paragon Class[/SIZE] [sblock] look into the link! [url]http://www.d20srd.org/srd/variant/races/racialParagonClasses.htm#paragonClassesInYourGame[/url] [/sblock] [SIZE=3]Racial Feats[/SIZE] [sblock] [SIZE=2]No race-specific feat as of yet[/SIZE] [B]Prerequisits:[/B] nothing yet [B]Benefit:[/B] nothing yet [/sblock] [SIZE=3]Design Notes[/SIZE] [sblock] not really sure what to put here [/sblock] [SIZE=3]Plot hooks[/SIZE] [sblock] [list] [*]none as of yet [/list] [/sblock] [/sblock] [/QUOTE]
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