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<blockquote data-quote="Arkhandus" data-source="post: 2965153" data-attributes="member: 13966"><p><span style="font-size: 15px">Crystalkin, the psionic gnomes (By Arkhandus)</span></p><p></p><p>[sblock]</p><p></p><p><span style="font-size: 12px">Overview</span></p><p>[sblock]</p><p>Crystalkin are a race of gnomes who long ago sought psionic lore after fighting off an enclave of mind flayers, seeking to better understand the monsters and fight them for the safety of gnomish cousins closer to the surface. Crystalkin try to protect the surface-dwellers from underground psionic threats, but mostly just want to preserve themselves and not get conquered or forced out of their homes. They are also just a combative breed of gnome, so the mind flayers and similar beasts just give them an outlet for their aggression. For some reason or another lost to history, the gnomes fused various durable crystals to their bodies, and thereafter each gnome born to those bloodlines has inherited naturally-growing crystal formations like this.</p><p><strong>Personality:</strong> As per gnomes of the Player's Handbook. Crystalkin gnomes are a militant offshoot of common gnomes. They are less inclined towards pranks and jokes than their cousins, but still don't take things quite as seriously as humans. Crystalkin are a bit more contemplative than their cousins, also.</p><p><strong>Physical Description:</strong> As per gnomes of the Player's Handbook. However, crystalkin gnomes have patches of translucent and opaque crystal fused to parts of their flesh and skeleton, including a pair of short blade-like protrusions on the lower arms. Some of these crystal pieces are sharp on the outer edges.</p><p><strong>Relations:</strong> As per gnomes of the Player's Handbook. Crystalkin are more actively opposed to mind flayers, aboleths, and other subterranean psionic threats than their fellow gnomes. Crystalkin are also less in-touch with fey than other gnomes. Also, the crystalkin gnomes are just generally more militant than their cousins. They get along better with dwarves than other gnomes do.</p><p><strong>Alignment:</strong> As per gnomes of the Player's Handbook. Crystalkin are more likely than other gnomes to be lawful in alignment.</p><p><strong>Example Lands:</strong> As per gnomes of the Player's Handbook.</p><p><strong>Religion:</strong> As per gnomes of the Player's Handbook.</p><p><strong>Language:</strong> As per gnomes of the Player's Handbook.</p><p><strong>Names:</strong> As per gnomes of the Player's Handbook.</p><p>[/sblock]</p><p><span style="font-size: 12px">Crystalkin Racial Traits</span></p><p>[sblock]</p><ul> <li data-xf-list-type="ul">Strength -2, Dexterity -2, Constitution +2; crystalkin are as short, tough, and leanly muscled as other gnomes. They are also a bit more bulky and inflexible thanks to their fused crystals.</li> <li data-xf-list-type="ul">Base speed 20 ft</li> <li data-xf-list-type="ul">Small-sized: Crystalkin have a +1 size bonus on attack rolls and Armor Class, as well as a +4 size bonus on Hide checks, but they suffer a size penalty on certain rolls, such as -4 on grapple checks. Crystalkin deal a base of 1d2 nonlethal (subdual in 3.0 rules) damage unarmed, and must use smaller equipment than humans. Their carrying capacities are only three-quarters those of a Medium-sized creature with the same Strength score.</li> <li data-xf-list-type="ul">Type: Crystalkin are Humanoids of the Gnome subtype.</li> <li data-xf-list-type="ul">+2 natural armor bonus to AC: The crystalkin are sometimes protected from harm by their fused crystal formations.</li> <li data-xf-list-type="ul">-1 racial penalty on saving throws against magical spells and effects: The crystalkin gnomes are oddly susceptible to magic, after their attunement to psionic forces.</li> <li data-xf-list-type="ul">+1 to the save DC of any psionic powers the crystalkin manifests: Crystalkin gnomes are good at focusing psionic energies, thanks to their crystal infusions.</li> <li data-xf-list-type="ul">Naturally Psionic: The crystalkin gnomes are naturally psionic and get 1 free power point. They may take psionic feats as a result. Also, once per day crystalkin may manifest Empty Mind, Hammer, or Mind Thrust, at no cost in power points, as per a 1st-level psion. These powers cannot be augmented nor modified with metapsionics.</li> <li data-xf-list-type="ul">+2 racial bonus on Craft (alchemy) and Listen checks: Crystalkin have the same keen nose and ears as other gnomes.</li> <li data-xf-list-type="ul">+2 racial bonus on Climb skill checks: A crystalkin's claws allow them to climb fairly well. Also, this bonus applies on any Escape Artist checks related to ropes or other such cloth-like bindings.</li> <li data-xf-list-type="ul">Natural weapons: Crystalkin have 2 claw attacks, which each deal 1d3 damage plus the crystalkin's Strength modifier. Crystalkin are, of course, proficient in their natural weapons.</li> <li data-xf-list-type="ul">Automatic Languages: Common and Gnome. Bonus Languages: Dwarven, Giant, Goblin, Ignan, Terran, or Undercommon.</li> <li data-xf-list-type="ul">Favored Class: A crystalkin's favored class is psychic warrior.</li> </ul><p>[/sblock]</p><p><span style="font-size: 12px">Racial Paragon Class</span></p><p>[sblock]</p><p>look into the link! <a href="http://www.d20srd.org/srd/variant/races/racialParagonClasses.htm#paragonClassesInYourGame" target="_blank">http://www.d20srd.org/srd/variant/races/racialParagonClasses.htm#paragonClassesInYourGame</a></p><p>[/sblock]</p><p><span style="font-size: 12px">Racial Feats</span></p><p>[sblock]</p><p><span style="font-size: 10px">No race-specific feat as of yet</span></p><p><strong>Prerequisits:</strong> nothing yet</p><p><strong>Benefit:</strong> nothing yet</p><p>[/sblock]</p><p><span style="font-size: 12px">Design Notes</span></p><p>[sblock]</p><p>not really sure what to put here</p><p>[/sblock]</p><p><span style="font-size: 12px">Plot hooks</span></p><p>[sblock]</p><ul> <li data-xf-list-type="ul">none as of yet</li> </ul><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2965153, member: 13966"] [SIZE=4]Crystalkin, the psionic gnomes (By Arkhandus)[/SIZE] [sblock] [SIZE=3]Overview[/SIZE] [sblock] Crystalkin are a race of gnomes who long ago sought psionic lore after fighting off an enclave of mind flayers, seeking to better understand the monsters and fight them for the safety of gnomish cousins closer to the surface. Crystalkin try to protect the surface-dwellers from underground psionic threats, but mostly just want to preserve themselves and not get conquered or forced out of their homes. They are also just a combative breed of gnome, so the mind flayers and similar beasts just give them an outlet for their aggression. For some reason or another lost to history, the gnomes fused various durable crystals to their bodies, and thereafter each gnome born to those bloodlines has inherited naturally-growing crystal formations like this. [B]Personality:[/B] As per gnomes of the Player's Handbook. Crystalkin gnomes are a militant offshoot of common gnomes. They are less inclined towards pranks and jokes than their cousins, but still don't take things quite as seriously as humans. Crystalkin are a bit more contemplative than their cousins, also. [B]Physical Description:[/B] As per gnomes of the Player's Handbook. However, crystalkin gnomes have patches of translucent and opaque crystal fused to parts of their flesh and skeleton, including a pair of short blade-like protrusions on the lower arms. Some of these crystal pieces are sharp on the outer edges. [B]Relations:[/B] As per gnomes of the Player's Handbook. Crystalkin are more actively opposed to mind flayers, aboleths, and other subterranean psionic threats than their fellow gnomes. Crystalkin are also less in-touch with fey than other gnomes. Also, the crystalkin gnomes are just generally more militant than their cousins. They get along better with dwarves than other gnomes do. [B]Alignment:[/B] As per gnomes of the Player's Handbook. Crystalkin are more likely than other gnomes to be lawful in alignment. [B]Example Lands:[/B] As per gnomes of the Player's Handbook. [B]Religion:[/B] As per gnomes of the Player's Handbook. [B]Language:[/B] As per gnomes of the Player's Handbook. [B]Names:[/B] As per gnomes of the Player's Handbook. [/sblock] [SIZE=3]Crystalkin Racial Traits[/SIZE] [sblock] [list] [*]Strength -2, Dexterity -2, Constitution +2; crystalkin are as short, tough, and leanly muscled as other gnomes. They are also a bit more bulky and inflexible thanks to their fused crystals. [*]Base speed 20 ft [*]Small-sized: Crystalkin have a +1 size bonus on attack rolls and Armor Class, as well as a +4 size bonus on Hide checks, but they suffer a size penalty on certain rolls, such as -4 on grapple checks. Crystalkin deal a base of 1d2 nonlethal (subdual in 3.0 rules) damage unarmed, and must use smaller equipment than humans. Their carrying capacities are only three-quarters those of a Medium-sized creature with the same Strength score. [*]Type: Crystalkin are Humanoids of the Gnome subtype. [*]+2 natural armor bonus to AC: The crystalkin are sometimes protected from harm by their fused crystal formations. [*]-1 racial penalty on saving throws against magical spells and effects: The crystalkin gnomes are oddly susceptible to magic, after their attunement to psionic forces. [*]+1 to the save DC of any psionic powers the crystalkin manifests: Crystalkin gnomes are good at focusing psionic energies, thanks to their crystal infusions. [*]Naturally Psionic: The crystalkin gnomes are naturally psionic and get 1 free power point. They may take psionic feats as a result. Also, once per day crystalkin may manifest Empty Mind, Hammer, or Mind Thrust, at no cost in power points, as per a 1st-level psion. These powers cannot be augmented nor modified with metapsionics. [*]+2 racial bonus on Craft (alchemy) and Listen checks: Crystalkin have the same keen nose and ears as other gnomes. [*]+2 racial bonus on Climb skill checks: A crystalkin's claws allow them to climb fairly well. Also, this bonus applies on any Escape Artist checks related to ropes or other such cloth-like bindings. [*]Natural weapons: Crystalkin have 2 claw attacks, which each deal 1d3 damage plus the crystalkin's Strength modifier. Crystalkin are, of course, proficient in their natural weapons. [*]Automatic Languages: Common and Gnome. Bonus Languages: Dwarven, Giant, Goblin, Ignan, Terran, or Undercommon. [*]Favored Class: A crystalkin's favored class is psychic warrior. [/list] [/sblock] [SIZE=3]Racial Paragon Class[/SIZE] [sblock] look into the link! [url]http://www.d20srd.org/srd/variant/races/racialParagonClasses.htm#paragonClassesInYourGame[/url] [/sblock] [SIZE=3]Racial Feats[/SIZE] [sblock] [SIZE=2]No race-specific feat as of yet[/SIZE] [B]Prerequisits:[/B] nothing yet [B]Benefit:[/B] nothing yet [/sblock] [SIZE=3]Design Notes[/SIZE] [sblock] not really sure what to put here [/sblock] [SIZE=3]Plot hooks[/SIZE] [sblock] [list] [*]none as of yet [/list] [/sblock] [/sblock] [/QUOTE]
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