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<blockquote data-quote="DreamChaser" data-source="post: 2992559" data-attributes="member: 1190"><p><span style="font-size: 15px">Faen (By [DreamChaser])</span></p><p></p><p>[sblock]</p><p></p><p><span style="font-size: 12px">Overview</span></p><p>[sblock]</p><p>The breeding experiments of the Flayer Yoke produced many freaks and failures but on occasion a creature such as the faen would emerge: one seemingly useful but with a dark core. The faen proved to be anathema to the illithids due to their toxic minds. Due to the fact that they are nearly indistinguishable from humans, they made the perfect weapons in the court games of the Flayer Yoke. While the faen would like to claim that they caused the fall of the Flayer Yoke, this is too simple to be true; still, many illithids fell to the Faen Whispers.</p><p>The original faen were engineered with the essence of udoroots and their floral characteristics have only increased over the centuries. A faen has three distinct life stages.</p><p>Seed–upon the branches of elderfaen trees, the fleshy translucent seeds of faen young grow and develop. These young look like pulpy dolls moving around and drawing nourishment from their mother tree. A single tree might have 6-10 seeds at one time.</p><p>Traveler–after 7 years, a faen-seed splits and releases a young adult faen, standing little more than 5 feet tall. For the next 150 to 200 years, the faen will grow and learn until it is ready for its final stage of life. A male faen becomes fertile at 100 years old and is expected to fertilize an elderfaen flower at least once every few years.</p><p>Planting–faens do not die so much as they become so slow that they are forced to take root and they enter the third stage of life. Females take root and become elderfaen trees, the mothers of the faen. Males become elderfaen brambles, aggressive and territorial defenders of the elderfaen trees. As faen males outnumber females 5 to 1, there are vastly more elderfaen brambles than mother trees.</p><p></p><p>[/sblock]</p><p><span style="font-size: 12px">Faen Racial Traits</span></p><p>[sblock]</p><p>While externally identical to humans, faens are very different. For example, a faen’s “blood” is a milky pink liquid that seeps through his body like xylem and his hair is actually root fibers. As he ages, a faen continues to grow, his skin becomes woodier, and his body becomes denser. As a rule, faens have brown, red, or blonde hair and blue eyes, though black or red eyes are not unknown.</p><ul> <li data-xf-list-type="ul"> +2 Constitution, +2 Intelligence, -2 Wisdom: faen are hearty and almost childlike in their capacity to learn; however, they possess the sensibilities of the young as well.</li> <li data-xf-list-type="ul"> Plant (Sentient): A faen is a plant with the Sentient Plant subtype.</li> <li data-xf-list-type="ul"> Medium: As Medium creatures, faen have no special bonuses or penalties due to size.</li> <li data-xf-list-type="ul"> Faen base speed is 30 feet.</li> <li data-xf-list-type="ul"> Speak with Plants (Su): A faen can commune with any plant by touch. This requires 1 minute of uninterrupted concentration and allows the faen to Gather Information (as per the skill) from the subject. In addition, a faen has a +2 racial bonus on Bluff, Diplomacy, Intimidate, and Gather Information checks made with plant creatures.</li> <li data-xf-list-type="ul"> Toxic Mind (Ex): As an accident of their creation, the psyche of a faen is toxic. In order to target a faen with a mind-affecting power, a manifester must pay 1 additional power point. In addition, using a mind-affecting power on a faen requires the manifester to make a Fortitude save (DC 15) or contract Faen Whispers (see sidebar). If the power used is Dominate, then the Fortitude DC becomes 25. Fortunately, faen are incapable of learning any power from the Telepathy discipline.</li> </ul><p>[/sblock]</p><p></p><p><span style="font-size: 12px">Design Notes</span></p><p>[sblock]</p><p>I decided I wanted an interesting yet playable plant race. This was for a game where all of the races were about ECL +1. I know AU has a faen race as well; any similarity in name is purely coincidental. I was partly inspired by the "piggies" from Speaker for the Dead as well. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 2992559, member: 1190"] [SIZE=4]Faen (By [DreamChaser])[/SIZE] [sblock] [SIZE=3]Overview[/SIZE] [sblock] The breeding experiments of the Flayer Yoke produced many freaks and failures but on occasion a creature such as the faen would emerge: one seemingly useful but with a dark core. The faen proved to be anathema to the illithids due to their toxic minds. Due to the fact that they are nearly indistinguishable from humans, they made the perfect weapons in the court games of the Flayer Yoke. While the faen would like to claim that they caused the fall of the Flayer Yoke, this is too simple to be true; still, many illithids fell to the Faen Whispers. The original faen were engineered with the essence of udoroots and their floral characteristics have only increased over the centuries. A faen has three distinct life stages. Seed–upon the branches of elderfaen trees, the fleshy translucent seeds of faen young grow and develop. These young look like pulpy dolls moving around and drawing nourishment from their mother tree. A single tree might have 6-10 seeds at one time. Traveler–after 7 years, a faen-seed splits and releases a young adult faen, standing little more than 5 feet tall. For the next 150 to 200 years, the faen will grow and learn until it is ready for its final stage of life. A male faen becomes fertile at 100 years old and is expected to fertilize an elderfaen flower at least once every few years. Planting–faens do not die so much as they become so slow that they are forced to take root and they enter the third stage of life. Females take root and become elderfaen trees, the mothers of the faen. Males become elderfaen brambles, aggressive and territorial defenders of the elderfaen trees. As faen males outnumber females 5 to 1, there are vastly more elderfaen brambles than mother trees. [/sblock] [SIZE=3]Faen Racial Traits[/SIZE] [sblock] While externally identical to humans, faens are very different. For example, a faen’s “blood” is a milky pink liquid that seeps through his body like xylem and his hair is actually root fibers. As he ages, a faen continues to grow, his skin becomes woodier, and his body becomes denser. As a rule, faens have brown, red, or blonde hair and blue eyes, though black or red eyes are not unknown. [list] [*] +2 Constitution, +2 Intelligence, -2 Wisdom: faen are hearty and almost childlike in their capacity to learn; however, they possess the sensibilities of the young as well. [*] Plant (Sentient): A faen is a plant with the Sentient Plant subtype. [*] Medium: As Medium creatures, faen have no special bonuses or penalties due to size. [*] Faen base speed is 30 feet. [*] Speak with Plants (Su): A faen can commune with any plant by touch. This requires 1 minute of uninterrupted concentration and allows the faen to Gather Information (as per the skill) from the subject. In addition, a faen has a +2 racial bonus on Bluff, Diplomacy, Intimidate, and Gather Information checks made with plant creatures. [*] Toxic Mind (Ex): As an accident of their creation, the psyche of a faen is toxic. In order to target a faen with a mind-affecting power, a manifester must pay 1 additional power point. In addition, using a mind-affecting power on a faen requires the manifester to make a Fortitude save (DC 15) or contract Faen Whispers (see sidebar). If the power used is Dominate, then the Fortitude DC becomes 25. Fortunately, faen are incapable of learning any power from the Telepathy discipline. [/list] [/sblock] [SIZE=3]Design Notes[/SIZE] [sblock] I decided I wanted an interesting yet playable plant race. This was for a game where all of the races were about ECL +1. I know AU has a faen race as well; any similarity in name is purely coincidental. I was partly inspired by the "piggies" from Speaker for the Dead as well. [/sblock] [/QUOTE]
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