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General Tabletop Discussion
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Races in a new Campaign Setting
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<blockquote data-quote="ceiling90" data-source="post: 5210595" data-attributes="member: 82284"><p>I my campaign (setting), I pretty much threw out the PHB races, except Humans. I don't even have an elf analogue. But it's also sort of sci-fi, so a lot of the races are based on constructs. I do have what it seems Shifter and Dragonborn analogues, but it's difficult to take some ideas and not have overlap. </p><p></p><p>While I don't really particularly limit races in the setting, after all it's a colony planet that gain immigration popularity, the story reason for a severe lack of other races is that, while the world maybe rich in bounty, it'll tear apart even the most seasoned of adventurers. And really, those who managed to carve out a piece for themselves (those that first immigrated and actually managed to live on the planet) are the most common.</p><p></p><p>So far, the only reasonable way to explain to player is to actually given a good overview of how the world works. It might turn off some players of "I wanna be the chick elf wizard" or something, but those who take to heart the setting will probably enjoy the game a lot more.</p></blockquote><p></p>
[QUOTE="ceiling90, post: 5210595, member: 82284"] I my campaign (setting), I pretty much threw out the PHB races, except Humans. I don't even have an elf analogue. But it's also sort of sci-fi, so a lot of the races are based on constructs. I do have what it seems Shifter and Dragonborn analogues, but it's difficult to take some ideas and not have overlap. While I don't really particularly limit races in the setting, after all it's a colony planet that gain immigration popularity, the story reason for a severe lack of other races is that, while the world maybe rich in bounty, it'll tear apart even the most seasoned of adventurers. And really, those who managed to carve out a piece for themselves (those that first immigrated and actually managed to live on the planet) are the most common. So far, the only reasonable way to explain to player is to actually given a good overview of how the world works. It might turn off some players of "I wanna be the chick elf wizard" or something, but those who take to heart the setting will probably enjoy the game a lot more. [/QUOTE]
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