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<blockquote data-quote="Whithers" data-source="post: 7121160" data-attributes="member: 6883963"><p>Those who made Pathfinder created 3.5, and used those formulas as the rules by which they determined when an idea had achieved game balance. The rules may not have been public when D&D 3.5 came out, but they did exist. Those at WotC have these rules, and have them well calculated and tested, because they have managed to make a game where the players and their opposing forces are able to wield much more power, express many more options during an encounter, and not break game balance.</p><p></p><p>Following Tolkien's descriptions of the races, Elves and those of Numenor would always be overpowered. Elrond, Arwen, and perhaps even Aragorn as direct descendants of one of the Maiar even more so. Gandalf, Melian, Radegast, Saruman, Sauron, and the Valarauka, etc. as a members of the race of the Maiar even more overpowered than that. What is the bonus for someone who is part demigod? Even the elves are described as immortals which are more akin to the Valar and Maiar being manifest spirits/avatars expressing the aspects from which the world is woven into existence. The dwarves are a tolerated mistake which the All Father chose to allow, but never intended to be part of the design. How does one make game balance out of this without everyone wanting to be a scion of gods and angelic avatars when there are no rules defining what makes balance?</p><p></p><p>But yes, going to DL the write up and hope it helps.</p><p></p><p>Also, thank you guys for answering. Personality wise I test as a rather heavy intuitive analytical thinker concerned with process to achieve outcome. I would suspect some who answered me vary in approach to life. Which would be the source of the bewilderment at my demand for consistent orderly progression. I am looking for what I need to not find the game frustrating, while not everyone will have that need or desire.</p></blockquote><p></p>
[QUOTE="Whithers, post: 7121160, member: 6883963"] Those who made Pathfinder created 3.5, and used those formulas as the rules by which they determined when an idea had achieved game balance. The rules may not have been public when D&D 3.5 came out, but they did exist. Those at WotC have these rules, and have them well calculated and tested, because they have managed to make a game where the players and their opposing forces are able to wield much more power, express many more options during an encounter, and not break game balance. Following Tolkien's descriptions of the races, Elves and those of Numenor would always be overpowered. Elrond, Arwen, and perhaps even Aragorn as direct descendants of one of the Maiar even more so. Gandalf, Melian, Radegast, Saruman, Sauron, and the Valarauka, etc. as a members of the race of the Maiar even more overpowered than that. What is the bonus for someone who is part demigod? Even the elves are described as immortals which are more akin to the Valar and Maiar being manifest spirits/avatars expressing the aspects from which the world is woven into existence. The dwarves are a tolerated mistake which the All Father chose to allow, but never intended to be part of the design. How does one make game balance out of this without everyone wanting to be a scion of gods and angelic avatars when there are no rules defining what makes balance? But yes, going to DL the write up and hope it helps. Also, thank you guys for answering. Personality wise I test as a rather heavy intuitive analytical thinker concerned with process to achieve outcome. I would suspect some who answered me vary in approach to life. Which would be the source of the bewilderment at my demand for consistent orderly progression. I am looking for what I need to not find the game frustrating, while not everyone will have that need or desire. [/QUOTE]
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