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Revised (v.3.5) System Reference Document
Races
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<blockquote data-quote="Morrus" data-source="post: 6159367" data-attributes="member: 1"><p style="text-align: right">[HI][srd]Revised d20 System Reference Document[/srd][/HI]</p> <p style="text-align: right"></p><p><span style="font-size: 10px"><span style="color: #000000">[h=1]Favored Class[/h]</span>A character’s favored class doesn’t count against him or her when determining experience point penalties for multiclassing. </span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"><span style="color: #000000">[h=1]Race and Languages[/h]</span><span style="color: #000000">All characters know how to speak Common. A dwarf, elf, gnome, half-elf, half-orc, or halfling also speaks a racial language, as appropriate. A character who has an Intelligence bonus at 1st level speaks other languages as well, one extra language per point of Intelligence bonus as a starting character. </span> </span></p><p><span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"><span style="color: #000000">Literacy: Any character except a barbarian can read and write all the languages he or she speaks.</span></span></p><p><span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"><span style="color: #000000">Class-Related Languages: Clerics, druids, and wizards can choose certain languages as bonus languages even if they’re not on the lists found in the race descriptions. These class-related languages are as follows:</span></span><p style="margin-left: 20px"><span style="font-size: 10px"><span style="color: #000000"><em>Cleric: </em>Abyssal, Celestial, Infernal.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"><span style="color: #000000"><em>Druid: </em>Sylvan.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"><span style="color: #000000"><em>Wizard: </em>Draconic.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: #000000">[h=1]Small Characters[/h]</span><span style="color: #000000">A Small character gets a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. A Small character’s carrying capacity is three-quarters of that of a Medium character.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000">A Small character generally moves about two-thirds as fast as a Medium character.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000">A Small character must use smaller weapons than a Medium character.</span></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">[h=1]The Races[/h]<span style="color: #000000">[h=2]Humans[/h]</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. </span> </span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Human base land speed is 30 feet. </span> </span></p><p> <span style="font-size: 10px"><span style="color: #000000">• 1 extra feat at 1st level.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• 4 extra skill points at 1st level and 1 extra skill point at each additional level.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"> • Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. </span> </span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.</span></span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"><span style="color: #000000">[h=2]Dwarves[/h]</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +2 Constitution, –2 Charisma.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. </span> </span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +2 racial bonus on saving throws against poison.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +2 racial bonus on saving throws against spells and spell-like effects.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +1 racial bonus on attack rolls against orcs and goblinoids.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. </span> </span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +2 racial bonus on Appraise checks that are related to stone or metal items.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +2 racial bonus on Craft checks that are related to stone or metal.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Favored Class: Fighter. A multiclass dwarf ’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing</span></span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"><span style="color: #000000">[h=2]Elves[/h]</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +2 Dexterity, –2 Constitution.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Elf base land speed is 30 feet.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Favored Class: Wizard. A multiclass elf ’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.</span></span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"><span style="color: #000000">[h=2]Gnomes[/h]</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +2 Constitution, –2 Strength.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Gnome base land speed is 20 feet.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +2 racial bonus on saving throws against illusions.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +1 racial bonus on attack rolls against kobolds and goblinoids.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +2 racial bonus on Listen checks.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +2 racial bonus on Craft (alchemy) checks.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the <em>speak with animals </em>spell description.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Spell-Like Abilities: 1/day—<em>speak with animals </em>(burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—<em>dancing lights, ghost sound, prestidigitation. </em>Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Favored Class: Bard. A multiclass gnome’s bard class does not count when determining whether he takes an experience point penalty.</span></span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"><span style="color: #000000">[h=2]Half-Elves[/h]</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Half-elf base land speed is 30 feet.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Immunity to <em>sleep </em>spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +1 racial bonus on Listen, Search, and Spot checks.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +2 racial bonus on Diplomacy and Gather Information checks.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Elven Blood: For all effects related to race, a half-elf is considered an elf.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count.</span></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: #000000">[h=2]Half-Orcs[/h]</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +2 Strength, –2 Intelligence, –2 Charisma.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">A half-orc’s starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Medium: As Medium creatures, half-orcs have no special bonuses or penalties due to their size.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Half-orc base land speed is 30 feet.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Orc Blood: For all effects related to race, a half-orc is considered an orc.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Automatic Languages: Common and Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, and Abyssal.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Favored Class: Barbarian. A multiclass half-orc’s barbarian class does not count when determining whether he takes an experience point penalty.</span></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">[h=2]Halflings[/h]</span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +2 Dexterity, –2 Strength.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Halfling base land speed is 20 feet.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +2 racial bonus on Climb, Jump, and Move Silently checks.</span></span></p><p> <span style="font-size: 10px">• +1 racial bonus on all saving throws.</span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +1 racial bonus on attack rolls with thrown weapons and slings.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• +2 racial bonus on Listen checks.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">• Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.</span></span></p><p><span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000"></span></span><p style="text-align: right">[HI][srd]Revised d20 System Reference Document[/srd][/HI]</p> <p style="text-align: right"></p></blockquote><p></p>
[QUOTE="Morrus, post: 6159367, member: 1"] [RIGHT][HI][srd]Revised d20 System Reference Document[/srd][/HI] [/RIGHT] [SIZE=2][COLOR=#000000][h=1]Favored Class[/h][/COLOR]A character’s favored class doesn’t count against him or her when determining experience point penalties for multiclassing. [COLOR=#000000][h=1]Race and Languages[/h][/COLOR][COLOR=#000000]All characters know how to speak Common. A dwarf, elf, gnome, half-elf, half-orc, or halfling also speaks a racial language, as appropriate. A character who has an Intelligence bonus at 1st level speaks other languages as well, one extra language per point of Intelligence bonus as a starting character. [/COLOR] [COLOR=#000000]Literacy: Any character except a barbarian can read and write all the languages he or she speaks.[/COLOR] [COLOR=#000000]Class-Related Languages: Clerics, druids, and wizards can choose certain languages as bonus languages even if they’re not on the lists found in the race descriptions. These class-related languages are as follows:[/COLOR][/SIZE][INDENT][SIZE=2][COLOR=#000000][I]Cleric: [/I]Abyssal, Celestial, Infernal.[/COLOR] [COLOR=#000000][I]Druid: [/I]Sylvan.[/COLOR] [COLOR=#000000][I]Wizard: [/I]Draconic.[/COLOR] [/SIZE][/INDENT] [SIZE=2][COLOR=#000000][h=1]Small Characters[/h][/COLOR][COLOR=#000000]A Small character gets a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. A Small character’s carrying capacity is three-quarters of that of a Medium character.[/COLOR] [COLOR=#000000] A Small character generally moves about two-thirds as fast as a Medium character.[/COLOR] [COLOR=#000000] A Small character must use smaller weapons than a Medium character.[/COLOR] [h=1]The Races[/h][COLOR=#000000][h=2]Humans[/h][/COLOR] [COLOR=#000000]• Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. [/COLOR] [COLOR=#000000]• Human base land speed is 30 feet. [/COLOR] [COLOR=#000000]• 1 extra feat at 1st level.[/COLOR] [COLOR=#000000]• 4 extra skill points at 1st level and 1 extra skill point at each additional level.[/COLOR] [COLOR=#000000] • Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. [/COLOR] [COLOR=#000000]• Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.[/COLOR] [COLOR=#000000][h=2]Dwarves[/h][/COLOR] [COLOR=#000000]• +2 Constitution, –2 Charisma.[/COLOR] [COLOR=#000000]• Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.[/COLOR] [COLOR=#000000]• Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).[/COLOR] [COLOR=#000000]• Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.[/COLOR] [COLOR=#000000]• Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. [/COLOR] [COLOR=#000000]• Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.[/COLOR] [COLOR=#000000]• Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).[/COLOR] [COLOR=#000000]• +2 racial bonus on saving throws against poison.[/COLOR] [COLOR=#000000]• +2 racial bonus on saving throws against spells and spell-like effects.[/COLOR] [COLOR=#000000]• +1 racial bonus on attack rolls against orcs and goblinoids.[/COLOR] [COLOR=#000000]• +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. [/COLOR] [COLOR=#000000]• +2 racial bonus on Appraise checks that are related to stone or metal items.[/COLOR] [COLOR=#000000]• +2 racial bonus on Craft checks that are related to stone or metal.[/COLOR] [COLOR=#000000]• Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.[/COLOR] [COLOR=#000000]• Favored Class: Fighter. A multiclass dwarf ’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing[/COLOR] [COLOR=#000000][h=2]Elves[/h][/COLOR] [COLOR=#000000]• +2 Dexterity, –2 Constitution.[/COLOR] [COLOR=#000000]• Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.[/COLOR] [COLOR=#000000]• Elf base land speed is 30 feet.[/COLOR] [COLOR=#000000]• Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.[/COLOR] [COLOR=#000000]• Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.[/COLOR] [COLOR=#000000]• Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.[/COLOR] [COLOR=#000000]• +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.[/COLOR] [COLOR=#000000]• Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.[/COLOR] [COLOR=#000000]• Favored Class: Wizard. A multiclass elf ’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.[/COLOR] [COLOR=#000000][h=2]Gnomes[/h][/COLOR] [COLOR=#000000]• +2 Constitution, –2 Strength.[/COLOR] [COLOR=#000000]• Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.[/COLOR] [COLOR=#000000]• Gnome base land speed is 20 feet.[/COLOR] [COLOR=#000000]• Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.[/COLOR] [COLOR=#000000]• Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.[/COLOR] [COLOR=#000000]• +2 racial bonus on saving throws against illusions.[/COLOR] [COLOR=#000000]• Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.[/COLOR] [COLOR=#000000]• +1 racial bonus on attack rolls against kobolds and goblinoids.[/COLOR] [COLOR=#000000]• +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.[/COLOR] [COLOR=#000000]• +2 racial bonus on Listen checks.[/COLOR] [COLOR=#000000]• +2 racial bonus on Craft (alchemy) checks.[/COLOR] [COLOR=#000000]• Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the [I]speak with animals [/I]spell description.[/COLOR] [COLOR=#000000]• Spell-Like Abilities: 1/day—[I]speak with animals [/I](burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—[I]dancing lights, ghost sound, prestidigitation. [/I]Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.[/COLOR] [COLOR=#000000]• Favored Class: Bard. A multiclass gnome’s bard class does not count when determining whether he takes an experience point penalty.[/COLOR] [COLOR=#000000][h=2]Half-Elves[/h][/COLOR] [COLOR=#000000]• Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size.[/COLOR] [COLOR=#000000]• Half-elf base land speed is 30 feet.[/COLOR] [COLOR=#000000]• Immunity to [I]sleep [/I]spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.[/COLOR] [COLOR=#000000]• Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.[/COLOR] [COLOR=#000000]• +1 racial bonus on Listen, Search, and Spot checks.[/COLOR] [COLOR=#000000]• +2 racial bonus on Diplomacy and Gather Information checks.[/COLOR] [COLOR=#000000]• Elven Blood: For all effects related to race, a half-elf is considered an elf.[/COLOR] [COLOR=#000000]• Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).[/COLOR] [COLOR=#000000]• Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count.[/COLOR] [COLOR=#000000][h=2]Half-Orcs[/h][/COLOR] [COLOR=#000000]• +2 Strength, –2 Intelligence, –2 Charisma.[/COLOR] [COLOR=#000000]A half-orc’s starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3.[/COLOR] [COLOR=#000000]• Medium: As Medium creatures, half-orcs have no special bonuses or penalties due to their size.[/COLOR] [COLOR=#000000]• Half-orc base land speed is 30 feet.[/COLOR] [COLOR=#000000]• Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all.[/COLOR] [COLOR=#000000]• Orc Blood: For all effects related to race, a half-orc is considered an orc.[/COLOR] [COLOR=#000000]• Automatic Languages: Common and Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, and Abyssal.[/COLOR] [COLOR=#000000]• Favored Class: Barbarian. A multiclass half-orc’s barbarian class does not count when determining whether he takes an experience point penalty.[/COLOR] [h=2]Halflings[/h] [COLOR=#000000]• +2 Dexterity, –2 Strength.[/COLOR] [COLOR=#000000]• Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.[/COLOR] [COLOR=#000000]• Halfling base land speed is 20 feet.[/COLOR] [COLOR=#000000]• +2 racial bonus on Climb, Jump, and Move Silently checks.[/COLOR] • +1 racial bonus on all saving throws. [COLOR=#000000]• +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.[/COLOR] [COLOR=#000000]• +1 racial bonus on attack rolls with thrown weapons and slings.[/COLOR] [COLOR=#000000]• +2 racial bonus on Listen checks.[/COLOR] [COLOR=#000000]• Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.[/COLOR] [COLOR=#000000]• Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing. [/COLOR][/SIZE][RIGHT][HI][srd]Revised d20 System Reference Document[/srd][/HI] [/RIGHT] [/QUOTE]
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