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<blockquote data-quote="KahlessNestor" data-source="post: 7037612" data-attributes="member: 6801311"><p><span style="color: #000000"><span style="font-family: 'Arial'"><img src="http://i67.tinypic.com/2m2e62c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Londinium/Well’s Manor Estate/The White Dining Room</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Thurs May 6, 1889/8:01 AM</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">The dwarf with the long black beard leaned back in his chair, his boots up on the table as he finished his plate of a Full English breakfast. He stabbed the last banger on a knife and nibbled on it as he listened to Lady Gearsmith lay out their first mission together. The dwarf wears well-tailored traveler’s clothes under a chain shirt. A belt and bandolier hang on the back of the chair. The belt holds a pair of handaxes, and the bandoleer is the carrier for a battleaxe and several shotgun shells. The shotgun leans against the wall within reach next to his pack.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">The dwarf studied his companions as they asked questions. The kobold was jittery, jumping at shadows. The Texan was deceptively calm and the warmech stiff. Finally there was the young human girl. Moradin swore he’d seen her around before, but definitely not in that get-up. She was a strange one, but maybe he’d just gotten his English mixed up again.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Moradin finished his sausage and downed the last of his tea. Then he dug one of the waterskins out from his bag and took a pull. This one didn’t contain water, though, but good Russian dwarven vodka! It would rip paint off the walls! Ah! That hit the spot.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">The dwarf’s chair hit the floor with a thunk. “If we aiming to possibly tangle with undead, da, then we should get special equipment, nyet? What needed? Silver? Holy water?” he asked, his Common thick with Russian accent.</span></span></p><p></p><p><span style="color: #646496"><span style="font-family: 'Verdana'"><a href="http://roll.coyotecode.net/lookup.php?rollid=153734" target="_blank">Religion: 1D20+4 = [12]+4 = 16</a></span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">[sblock=Actions]</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Standard:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Move: </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Swift:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Free:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">[/sblock]</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">[sblock=Stats]</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">DR: 4 (Chain shirt)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">FORT: 18</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">REF: 16</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">WIL15</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">*Dwarven Resistances: +2 vs poison and magic.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">*Earth Anchor: +5 vs Bull Rush, Charge, Grapple, Trip when on the ground.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">*Bear’s Endurance: +5 vs attacks that cause fatigue or exhaustion.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">*Trap Sense: +5 Reflex vs traps.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Vitality: 16/16</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Wounds: 11/11</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Special abilities:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">*Identify (1h, 1 vit): identify all properties of a magic item</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">*Piloting: +10 1/day</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">*Resist Energy (5m, 1 vit): +10 DR vs a specific energy, or +2 DR vs all energy types</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">[/sblock]</span></span></p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7037612, member: 6801311"] [COLOR=#000000][FONT=Arial][IMG]http://i67.tinypic.com/2m2e62c.jpg[/IMG][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Londinium/Well’s Manor Estate/The White Dining Room[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Thurs May 6, 1889/8:01 AM[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]The dwarf with the long black beard leaned back in his chair, his boots up on the table as he finished his plate of a Full English breakfast. He stabbed the last banger on a knife and nibbled on it as he listened to Lady Gearsmith lay out their first mission together. The dwarf wears well-tailored traveler’s clothes under a chain shirt. A belt and bandolier hang on the back of the chair. The belt holds a pair of handaxes, and the bandoleer is the carrier for a battleaxe and several shotgun shells. The shotgun leans against the wall within reach next to his pack.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]The dwarf studied his companions as they asked questions. The kobold was jittery, jumping at shadows. The Texan was deceptively calm and the warmech stiff. Finally there was the young human girl. Moradin swore he’d seen her around before, but definitely not in that get-up. She was a strange one, but maybe he’d just gotten his English mixed up again.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Moradin finished his sausage and downed the last of his tea. Then he dug one of the waterskins out from his bag and took a pull. This one didn’t contain water, though, but good Russian dwarven vodka! It would rip paint off the walls! Ah! That hit the spot.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]The dwarf’s chair hit the floor with a thunk. “If we aiming to possibly tangle with undead, da, then we should get special equipment, nyet? What needed? Silver? Holy water?” he asked, his Common thick with Russian accent.[/FONT][/COLOR] [COLOR=#646496][FONT=Verdana][url=http://roll.coyotecode.net/lookup.php?rollid=153734]Religion: 1D20+4 = [12]+4 = 16[/url][/FONT][/COLOR] [COLOR=#000000][FONT=Arial][sblock=Actions][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Standard:[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Move: [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Swift:[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Free:[/FONT][/COLOR] [COLOR=#000000][FONT=Arial][/sblock][/FONT][/COLOR] [COLOR=#000000][FONT=Arial][sblock=Stats][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]DR: 4 (Chain shirt)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]FORT: 18[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]REF: 16[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]WIL15[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]*Dwarven Resistances: +2 vs poison and magic.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]*Earth Anchor: +5 vs Bull Rush, Charge, Grapple, Trip when on the ground.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]*Bear’s Endurance: +5 vs attacks that cause fatigue or exhaustion.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]*Trap Sense: +5 Reflex vs traps.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Vitality: 16/16[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Wounds: 11/11[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Special abilities:[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]*Identify (1h, 1 vit): identify all properties of a magic item[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]*Piloting: +10 1/day[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]*Resist Energy (5m, 1 vit): +10 DR vs a specific energy, or +2 DR vs all energy types[/FONT][/COLOR] [COLOR=#000000][FONT=Arial][/sblock][/FONT][/COLOR] [/QUOTE]
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