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<blockquote data-quote="GreenKarl" data-source="post: 7061840" data-attributes="member: 6801242"><p>Hearing the warning from Lane, Moradin moves into the warehouse and blasts at one with his shotgun but missed. Lane draw a sunrod from her pack, striking against the ground to ignite it, she tossed it into the entryway to provide the others with light to see the small spider mechanic things. Eli blasted one of them with a quick psychic bolt when he realized that the creatures were vulnerable to psychic energy. His attack was not as perfect as he hoped but it still cause the spider-think to jerk away from him. Grynm entered the warehouse and tried to stab one the things but it sprang out of the way of his slashing weapons. Trebuchet also tried to slash at the spider thing with its greatsword but missed! Finally Giuseppe took quick aim at the mechanic device that Eli had wounded and blasted it good. </p><p></p><p>The undamaged device shot a blast of metal shrapnel that catches both Moradin and Grynm in the spray but this does not penetrate their armor. The other shots a spike like bolt at Grynm but misses him. Then two additional ones charge along the floor at bite at Moradin and Trebuchet, and while they both hit their metal ‘teeth’ are not powerful enough to pierce the pair’s armor. Moans from deeper within the warehouse suddenly are heard and three walking undead monstrosities emerge and stagger up to Moradin, Grynm and Trebuchet. They are clumsy and slow as their misshapen and mismatched hands reach out for the trio! Three additional fleshy mechanical undead creatures can be seen moving this way at the edge of the sunrods’ light. They moan like the cursed damned as their strange mechanical like eyes burn with insane hunger… for the living? </p><p></p><p>[gm]Initiative…</p><p>Moradin – 14</p><p>Lane, Eli, Grynm, Trebuchet – 13</p><p>Giuseppe – 12 </p><p>Mechanite – 11</p><p>Flesh Construct – 5</p><p></p><p>Was kind of waiting for @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4936" target="_blank">Shayuri</a></u></strong></em> but I will act for Trebuchet this round.</p><p></p><p>[sblock=Rolls and Results]Moradin moved into the warehouse but missed his attack against the Mechanite.</p><p>Lane throw the sunrod into the warehouse providing light</p><p>Eli blasted one with Mind Thrust, but missed the Will so half damage for 2 points of damage (DR5 applies to all damage unless specified that it ignores it, so bring it down to Wounds 5/Vitality 12)</p><p>Grynm moved into the warehouse and slashed at one of the Mechanite but missed</p><p>Trebuchet moved into the warehouse and attacks one of the Mechanite with her greatsword, <a href="http://roll.coyotecode.net/lookup.php?rollid=157041" target="_blank">Attack and damage if it hits: 1D20+6 = [3]+6 = 9; 2D6+4 = [5, 6]+4 = 15</a>, but that is a miss</p><p>Giuseppe shot the wounded Mechanite and hit, dealing 9 damage (Wounds 5/Vitality 3)</p><p></p><p>The first Mechanite does a <strong>Scatter Sprayᴹ</strong> vs. Moradin and Grynm, <a href="http://roll.coyotecode.net/lookup.php?rollid=157042" target="_blank">Attack and damage if it hits: 1D20+7 = [13]+7 = 20; 1D4 = [2] = 2</a>, hitting both for 2 points of piercing damage. Both of you have enough DR to ignore the damage. This also cost the Mechanite 1 vitality (bring it down to Wounds 5/Vitality 13)</p><p>The second Mechanite shots a Spike at Grynm, <a href="http://roll.coyotecode.net/lookup.php?rollid=157044" target="_blank">_: 1D20+7 = [8]+7 = 15; 1D4+2 = [2]+2 = 4</a>, but missed. </p><p>Two other Mechanites that were still fully hidden on the ground dart out. One moving to attack Moradin one more to attack Trebuchet; <a href="http://roll.coyotecode.net/lookup.php?rollid=157043" target="_blank">Attack and damage if it hits: 1D20+7 = [16]+7 = 23; 1D4 = [4] = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=157043" target="_blank">1D20+7 = [10]+7 = 17; 1D4 = [3] = 3</a>, Moradin is hit with 4 piercing damage and Trebuchet is hit for 3 points of piercing damage. But again your DR is enough to ignore this damage. </p><p>Then the Unknowns, which are Flesh Constructs stride forward, one moving to engage Moradin, one moves to attack Grynm, one moves to Trebuchet. Three others are move into the light this round but that is the extending of their movements. They are 40 feet away from the entrance for range increments. Note of course that the Flesh Constructs suffer from a <strong>Speed Penalty</strong> and they can only take a Standard or a Move Action, they cannot take both (also actions except Intermediate as normal). The three that moved this round that is all they can do, they will attack next round. </p><p>You can make an Arcana check DC18 to learn stuff about the Flesh Constructs.</p><p></p><p>Player’s Actions?![/sblock]</p><p></p><p>[sblock=Conditions]</p><p>Eli: Wounds 9/Vitality 18</p><p>Giuseppe: Wounds 4/Vitality 18</p><p>Grynm: Wounds 8/Vitality 18</p><p>Lane: Wounds 8/Vital 18</p><p>Moradin: Wounds 11/Vitality 16</p><p>Trebuchet: Wounds 11/Vitality 16</p><p></p><p>Mechanite #1: Wounds 5/Vitality 13</p><p>Mechanite #2: Wounds 5/Vitality 3 </p><p>Mechanite #3: Wounds 5/Vitality 14 (by Moradin)</p><p>Mechanite #4: Wounds 5/Vitality 14 (by Trebuchet)</p><p>Flesh Construct #1: Wounds 8/ Vitality 14 (by Moradin)</p><p>Flesh Construct #2: Wounds 8/ Vitality 14 (by Grynm)</p><p>Flesh Construct #3: Wounds 8/ Vitality 14 (by Trebuchet)</p><p>Flesh Construct #4: Wounds 8/ Vitality 14</p><p>Flesh Construct #5: Wounds 8/ Vitality 14</p><p>Flesh Construct #6: Wounds 8/ Vitality 14[/sblock][/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7061840, member: 6801242"] Hearing the warning from Lane, Moradin moves into the warehouse and blasts at one with his shotgun but missed. Lane draw a sunrod from her pack, striking against the ground to ignite it, she tossed it into the entryway to provide the others with light to see the small spider mechanic things. Eli blasted one of them with a quick psychic bolt when he realized that the creatures were vulnerable to psychic energy. His attack was not as perfect as he hoped but it still cause the spider-think to jerk away from him. Grynm entered the warehouse and tried to stab one the things but it sprang out of the way of his slashing weapons. Trebuchet also tried to slash at the spider thing with its greatsword but missed! Finally Giuseppe took quick aim at the mechanic device that Eli had wounded and blasted it good. The undamaged device shot a blast of metal shrapnel that catches both Moradin and Grynm in the spray but this does not penetrate their armor. The other shots a spike like bolt at Grynm but misses him. Then two additional ones charge along the floor at bite at Moradin and Trebuchet, and while they both hit their metal ‘teeth’ are not powerful enough to pierce the pair’s armor. Moans from deeper within the warehouse suddenly are heard and three walking undead monstrosities emerge and stagger up to Moradin, Grynm and Trebuchet. They are clumsy and slow as their misshapen and mismatched hands reach out for the trio! Three additional fleshy mechanical undead creatures can be seen moving this way at the edge of the sunrods’ light. They moan like the cursed damned as their strange mechanical like eyes burn with insane hunger… for the living? [gm]Initiative… Moradin – 14 Lane, Eli, Grynm, Trebuchet – 13 Giuseppe – 12 Mechanite – 11 Flesh Construct – 5 Was kind of waiting for @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4936"]Shayuri[/URL][/U][/B][/I] but I will act for Trebuchet this round. [sblock=Rolls and Results]Moradin moved into the warehouse but missed his attack against the Mechanite. Lane throw the sunrod into the warehouse providing light Eli blasted one with Mind Thrust, but missed the Will so half damage for 2 points of damage (DR5 applies to all damage unless specified that it ignores it, so bring it down to Wounds 5/Vitality 12) Grynm moved into the warehouse and slashed at one of the Mechanite but missed Trebuchet moved into the warehouse and attacks one of the Mechanite with her greatsword, [URL="http://roll.coyotecode.net/lookup.php?rollid=157041"]Attack and damage if it hits: 1D20+6 = [3]+6 = 9; 2D6+4 = [5, 6]+4 = 15[/URL], but that is a miss Giuseppe shot the wounded Mechanite and hit, dealing 9 damage (Wounds 5/Vitality 3) The first Mechanite does a [B]Scatter Sprayᴹ[/B] vs. Moradin and Grynm, [URL="http://roll.coyotecode.net/lookup.php?rollid=157042"]Attack and damage if it hits: 1D20+7 = [13]+7 = 20; 1D4 = [2] = 2[/URL], hitting both for 2 points of piercing damage. Both of you have enough DR to ignore the damage. This also cost the Mechanite 1 vitality (bring it down to Wounds 5/Vitality 13) The second Mechanite shots a Spike at Grynm, [URL="http://roll.coyotecode.net/lookup.php?rollid=157044"]_: 1D20+7 = [8]+7 = 15; 1D4+2 = [2]+2 = 4[/URL], but missed. Two other Mechanites that were still fully hidden on the ground dart out. One moving to attack Moradin one more to attack Trebuchet; [URL="http://roll.coyotecode.net/lookup.php?rollid=157043"]Attack and damage if it hits: 1D20+7 = [16]+7 = 23; 1D4 = [4] = 4 1D20+7 = [10]+7 = 17; 1D4 = [3] = 3[/URL], Moradin is hit with 4 piercing damage and Trebuchet is hit for 3 points of piercing damage. But again your DR is enough to ignore this damage. Then the Unknowns, which are Flesh Constructs stride forward, one moving to engage Moradin, one moves to attack Grynm, one moves to Trebuchet. Three others are move into the light this round but that is the extending of their movements. They are 40 feet away from the entrance for range increments. Note of course that the Flesh Constructs suffer from a [B]Speed Penalty[/B] and they can only take a Standard or a Move Action, they cannot take both (also actions except Intermediate as normal). The three that moved this round that is all they can do, they will attack next round. You can make an Arcana check DC18 to learn stuff about the Flesh Constructs. Player’s Actions?![/sblock] [sblock=Conditions] Eli: Wounds 9/Vitality 18 Giuseppe: Wounds 4/Vitality 18 Grynm: Wounds 8/Vitality 18 Lane: Wounds 8/Vital 18 Moradin: Wounds 11/Vitality 16 Trebuchet: Wounds 11/Vitality 16 Mechanite #1: Wounds 5/Vitality 13 Mechanite #2: Wounds 5/Vitality 3 Mechanite #3: Wounds 5/Vitality 14 (by Moradin) Mechanite #4: Wounds 5/Vitality 14 (by Trebuchet) Flesh Construct #1: Wounds 8/ Vitality 14 (by Moradin) Flesh Construct #2: Wounds 8/ Vitality 14 (by Grynm) Flesh Construct #3: Wounds 8/ Vitality 14 (by Trebuchet) Flesh Construct #4: Wounds 8/ Vitality 14 Flesh Construct #5: Wounds 8/ Vitality 14 Flesh Construct #6: Wounds 8/ Vitality 14[/sblock][/gm] [/QUOTE]
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