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Radiance Monster Hunter (IC)
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<blockquote data-quote="GreenKarl" data-source="post: 7072661" data-attributes="member: 6801242"><p>Moradin chopped into the fleshy creature grabbing Grynm with enough force that it allows the mageblade to escape the creature’s unholy embrace. Lane tries to call upon her spirit again to try and knock the mechanical zombie over but misses! Eli shot at the mechanical spider twice but also missed both shots!! Trebuchet chops into the flesh construct before ‘him’ and this time is rewarded with sparks as the blade cuts deep into the creature’s flesh. Giuseppe is also unlucky with his rifle, missing the spider thing as the others had. </p><p></p><p>They reply back, shooting at the trio outside again. Lane takes a minor scratch but Giuseppe takes a deeper blow to his side. No blood yet but it still hurt! The flesh constructs then lash out, two of the power punching both Moradin and Grynm. They both suffer bruishes from the blow but otherwise are unharmed. One reaches out and grabs ahold of Trebuchet though. The newest two strikes Moradin for another bruising blow. The last of the creatures staggers out of the warehouse and reaches out for Eli!!! </p><p></p><p>[gm]Initiative…</p><p>Moradin – 14</p><p>Lane, Eli, Grynm, Trebuchet – 13</p><p>Giuseppe – 12 </p><p>Mechanite – 11</p><p>Flesh Construct – 5</p><p></p><p>[sblock=Rolls and Results]Hmm missing Lane and Trebuchet so rolling for them… </p><p></p><p>Moradin hit the construct holding Grynm for 8 damage (bring it down to vitality 6). With a crit I am also going to say it gives Grynm a bonus to escape the grab. See below</p><p>Lane attacks Flesh Construct #6 (by the entrance), <a href="http://roll.coyotecode.net/lookup.php?rollid=158363" target="_blank">Attack and damage if she hits: 1D20+5 = [4]+5 = 9; 1D4 = [3] = 3</a>, but she misses a ten <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>Eli shot and missed the Mechanite twice and misses also. </p><p>Grynm escapes the grab of the construct due to the critical hit that Moradin inflicted. </p><p>Trebuchet attacks Flesh construct #3 <a href="http://roll.coyotecode.net/lookup.php?rollid=158355" target="_blank">Attack and damage if it hits: 1D20+6 = [15]+6 = 21; 2D6+4 = [3, 3]+4 = 10</a>, hitting for 7 damage (bring it down to Wound 7, no vitality). </p><p>Giuseppe shot and missed the Mechanite </p><p></p><p>Mechanite #1: shots a Stinger at Eli <a href="http://roll.coyotecode.net/lookup.php?rollid=158364" target="_blank">Attack and damage if it hits: 1D20+7 = [10]+7 = 17; 1D4+1 = [3]+1 = 4</a>, hits but doesn’t do any damage. </p><p>Mechanite #3: shots a Stinger at Giuseppe <a href="http://roll.coyotecode.net/lookup.php?rollid=158365" target="_blank">Attack and damage if it hits: 1D20+7 = [20]+7 = 27; 1D4+1 = [2]+1 = 3</a>, hit max damage (5) and it ignores DR so Giuseppe takes 5 damage (bring him down to 13 Vitality) </p><p>Mechanite #4: shots a Stinger at Lane <a href="http://roll.coyotecode.net/lookup.php?rollid=158366" target="_blank">Attack and damage if it hits: 1D20+7 = [12]+7 = 19; 1D4+1 = [1]+1 = 2</a>, hits for 1 damage (bring her down to 14 Vitality)</p><p>Flesh Construct #1: tries to Power Punch Moradin <a href="http://roll.coyotecode.net/lookup.php?rollid=158367" target="_blank">Attack and damage if it hits: 1D20+5 = [15]+5 = 20; 1D8+6 = [3]+6 = 9</a>, hits for 5 points of damage (bring him down to 11 Vitality). This also costs the construct 2 vitality.</p><p>Flesh Construct #2: tries to Power Punch Grymn <a href="http://roll.coyotecode.net/lookup.php?rollid=158368" target="_blank">Attack and damage if it hits: 1D20+5 = [15]+5 = 20; 1D8+6 = [1]+6 = 7</a>, hit for 1 point of damage (bring him down to 17 Vitality). This also costs the construct 2 vitality.</p><p>Flesh Construct #3: tries to grab Trebuchet <a href="http://roll.coyotecode.net/lookup.php?rollid=158369" target="_blank">Grapple attack: 1D20+10 = [4]+10 = 14</a>, success. I was reading about the <strong>Dodge</strong> ability but you have to take it (and spend the 2 Vitality) before the roll. IF you want to for this round I will say you can do it vs. the Grab. Going forward you have to declare what you are dodging, etc. </p><p>Flesh Construct #4: tries to punch (and Stun if it hits) Moradin <a href="http://roll.coyotecode.net/lookup.php?rollid=158370" target="_blank">Attack and damage if it hits: 1D20+5 = [17]+5 = 22; 1D6+4 = [4]+4 = 8</a>, hit for 4 damage (bring him down to 7 Vitality) Stunning Fists, <a href="http://roll.coyotecode.net/lookup.php?rollid=158372" target="_blank">Attack and number of rounds stunned if successful : 1D20+5 = [1]+5 = 6; 1D4+1 = [1]+1 = 2</a>, fail!! This also costs the construct 2 vitality.</p><p>Flesh Construct #5: tries to punch (and Stun if it hits) Grymn <a href="http://roll.coyotecode.net/lookup.php?rollid=158371" target="_blank">Attack and damage if it hits: 1D20+5 = [10]+5 = 15; 1D6+4 = [4]+4 = 8</a>, miss. </p><p>Flesh Construct #6: moves forward to Eli, and is now in melee with him (that’s its full action)</p><p></p><p>Player’s Actions?![/sblock]</p><p></p><p>[sblock=Conditions]</p><p>Eli: Wounds 9/Vitality 17</p><p>Giuseppe: Wounds 4/Vitality 13</p><p>Grynm: Wounds 8/Vitality 17</p><p>Lane: Wounds 8/Vital 14</p><p>Moradin: Wounds 11/Vitality 7</p><p>Trebuchet: Wounds 11/Vitality 16</p><p></p><p>Mechanite #1: Wounds 5/Vitality 5</p><p>Mechanite #2: destroyed </p><p>Mechanite #3: Wounds 5/Vitality 14 </p><p>Mechanite #4: Wounds 5/Vitality 14 </p><p>Flesh Construct #1: Wounds 8/ Vitality 12 (by Moradin)</p><p>Flesh Construct #2: Wounds 8/ Vitality 4 (by Grynm)</p><p>Flesh Construct #3: Wounds 7/ Vitality 0 (by Trebuchet)</p><p>Flesh Construct #4: Wounds 8/ Vitality 12 (by Moradin)</p><p>Flesh Construct #5: Wounds 8/ Vitality 14 (by Grynm)</p><p>Flesh Construct #6: Wounds 8/ Vitality 14 (by Eli)[/sblock][/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7072661, member: 6801242"] Moradin chopped into the fleshy creature grabbing Grynm with enough force that it allows the mageblade to escape the creature’s unholy embrace. Lane tries to call upon her spirit again to try and knock the mechanical zombie over but misses! Eli shot at the mechanical spider twice but also missed both shots!! Trebuchet chops into the flesh construct before ‘him’ and this time is rewarded with sparks as the blade cuts deep into the creature’s flesh. Giuseppe is also unlucky with his rifle, missing the spider thing as the others had. They reply back, shooting at the trio outside again. Lane takes a minor scratch but Giuseppe takes a deeper blow to his side. No blood yet but it still hurt! The flesh constructs then lash out, two of the power punching both Moradin and Grynm. They both suffer bruishes from the blow but otherwise are unharmed. One reaches out and grabs ahold of Trebuchet though. The newest two strikes Moradin for another bruising blow. The last of the creatures staggers out of the warehouse and reaches out for Eli!!! [gm]Initiative… Moradin – 14 Lane, Eli, Grynm, Trebuchet – 13 Giuseppe – 12 Mechanite – 11 Flesh Construct – 5 [sblock=Rolls and Results]Hmm missing Lane and Trebuchet so rolling for them… Moradin hit the construct holding Grynm for 8 damage (bring it down to vitality 6). With a crit I am also going to say it gives Grynm a bonus to escape the grab. See below Lane attacks Flesh Construct #6 (by the entrance), [URL="http://roll.coyotecode.net/lookup.php?rollid=158363"]Attack and damage if she hits: 1D20+5 = [4]+5 = 9; 1D4 = [3] = 3[/URL], but she misses a ten :( Eli shot and missed the Mechanite twice and misses also. Grynm escapes the grab of the construct due to the critical hit that Moradin inflicted. Trebuchet attacks Flesh construct #3 [URL="http://roll.coyotecode.net/lookup.php?rollid=158355"]Attack and damage if it hits: 1D20+6 = [15]+6 = 21; 2D6+4 = [3, 3]+4 = 10[/URL], hitting for 7 damage (bring it down to Wound 7, no vitality). Giuseppe shot and missed the Mechanite Mechanite #1: shots a Stinger at Eli [URL="http://roll.coyotecode.net/lookup.php?rollid=158364"]Attack and damage if it hits: 1D20+7 = [10]+7 = 17; 1D4+1 = [3]+1 = 4[/URL], hits but doesn’t do any damage. Mechanite #3: shots a Stinger at Giuseppe [URL="http://roll.coyotecode.net/lookup.php?rollid=158365"]Attack and damage if it hits: 1D20+7 = [20]+7 = 27; 1D4+1 = [2]+1 = 3[/URL], hit max damage (5) and it ignores DR so Giuseppe takes 5 damage (bring him down to 13 Vitality) Mechanite #4: shots a Stinger at Lane [URL="http://roll.coyotecode.net/lookup.php?rollid=158366"]Attack and damage if it hits: 1D20+7 = [12]+7 = 19; 1D4+1 = [1]+1 = 2[/URL], hits for 1 damage (bring her down to 14 Vitality) Flesh Construct #1: tries to Power Punch Moradin [URL="http://roll.coyotecode.net/lookup.php?rollid=158367"]Attack and damage if it hits: 1D20+5 = [15]+5 = 20; 1D8+6 = [3]+6 = 9[/URL], hits for 5 points of damage (bring him down to 11 Vitality). This also costs the construct 2 vitality. Flesh Construct #2: tries to Power Punch Grymn [url=http://roll.coyotecode.net/lookup.php?rollid=158368]Attack and damage if it hits: 1D20+5 = [15]+5 = 20; 1D8+6 = [1]+6 = 7[/url], hit for 1 point of damage (bring him down to 17 Vitality). This also costs the construct 2 vitality. Flesh Construct #3: tries to grab Trebuchet [URL="http://roll.coyotecode.net/lookup.php?rollid=158369"]Grapple attack: 1D20+10 = [4]+10 = 14[/URL], success. I was reading about the [B]Dodge[/B] ability but you have to take it (and spend the 2 Vitality) before the roll. IF you want to for this round I will say you can do it vs. the Grab. Going forward you have to declare what you are dodging, etc. Flesh Construct #4: tries to punch (and Stun if it hits) Moradin [URL="http://roll.coyotecode.net/lookup.php?rollid=158370"]Attack and damage if it hits: 1D20+5 = [17]+5 = 22; 1D6+4 = [4]+4 = 8[/URL], hit for 4 damage (bring him down to 7 Vitality) Stunning Fists, [URL="http://roll.coyotecode.net/lookup.php?rollid=158372"]Attack and number of rounds stunned if successful : 1D20+5 = [1]+5 = 6; 1D4+1 = [1]+1 = 2[/URL], fail!! This also costs the construct 2 vitality. Flesh Construct #5: tries to punch (and Stun if it hits) Grymn [URL="http://roll.coyotecode.net/lookup.php?rollid=158371"]Attack and damage if it hits: 1D20+5 = [10]+5 = 15; 1D6+4 = [4]+4 = 8[/URL], miss. Flesh Construct #6: moves forward to Eli, and is now in melee with him (that’s its full action) Player’s Actions?![/sblock] [sblock=Conditions] Eli: Wounds 9/Vitality 17 Giuseppe: Wounds 4/Vitality 13 Grynm: Wounds 8/Vitality 17 Lane: Wounds 8/Vital 14 Moradin: Wounds 11/Vitality 7 Trebuchet: Wounds 11/Vitality 16 Mechanite #1: Wounds 5/Vitality 5 Mechanite #2: destroyed Mechanite #3: Wounds 5/Vitality 14 Mechanite #4: Wounds 5/Vitality 14 Flesh Construct #1: Wounds 8/ Vitality 12 (by Moradin) Flesh Construct #2: Wounds 8/ Vitality 4 (by Grynm) Flesh Construct #3: Wounds 7/ Vitality 0 (by Trebuchet) Flesh Construct #4: Wounds 8/ Vitality 12 (by Moradin) Flesh Construct #5: Wounds 8/ Vitality 14 (by Grynm) Flesh Construct #6: Wounds 8/ Vitality 14 (by Eli)[/sblock][/gm] [/QUOTE]
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