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Radiance Monster Hunter (OCC Thread)
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<blockquote data-quote="Forged Fury" data-source="post: 7028615" data-attributes="member: 95059"><p style="text-align: center">[ATTACH]81228[/ATTACH]</p><p>NAME: Xerxes Zerai</p><p>RACE: Slith</p><p>CLASS/LEVEL: Artificer/2</p><p>ALIGNMENT: Lawful Neutral</p><p>---</p><p>SENSES: Normal</p><p>PERCEPTION +6; STEALTH +2</p><p>LANGUAGES: Common, Draconic, Dwarven, Gnomish, Mechan, & Slith</p><p>INITIATIVE: +2</p><p>---</p><p>SPEED: 30ft</p><p>ATTACK: +5</p><p>WEAPON: Shotgun (Range: 30, Ammo: 6/6)</p><p>DAMAGE: 2d8 Piercing</p><p>---</p><p>ARMOR: Studded Leather; DR: 3</p><p>WOUNDS: 10</p><p>VITALITY: 18</p><p>FORTITUDE 14, REFLEX 15, WILL 16</p><p>---</p><p>STR 11 (+0), CON 16 (+3), DEX 15 (+2), INT 18 (+4), WIS 13 (+1), CHA 7 (-2)</p><p>PRIME ATTRIBUTE: Intelligence</p><p>SKILLS <strong>+2 Acrobatics</strong> (Dex), <strong>+4 Appraise</strong> (Int) <em>[+9 when dealing with broken items]</em>, <strong>+12 Arcana</strong> (Int)<em> [+14 when dealing with Realms of Existence; +17 when dealing with Constructs; +17 when dealing with the Astral Realm; +17 when activating unfamiliar items]</em>, <strong>+0 Athletics</strong> (Str), <strong>-2 Bluff</strong> (Cha) <em>[+3 when dealing with Constructs]</em>, <strong>+9 Craft</strong> (Int) <em>[+14 when repairing broken items]</em>, <strong>-2 Diplomacy</strong> (Cha), <strong>-2 Disguise</strong> (Cha), <strong>+6 Dungeoneering</strong> (Int), <strong>+3 Endurance</strong> (Con), <strong>+1 Handle Animals</strong> (Wis), <strong>+5 Heal</strong> (Wis), <strong>+8 History</strong> (Int) <em>[+13 when dealing with Constructs]</em>, <strong>+1 Insight</strong> (Wis) <em>[+6 when dealing with Constructs]</em>, <strong>+0 Intimidate</strong> (Str), <strong>+8 Literacy</strong> (Int), <strong>+14 Mechanics</strong> (Dex) <em>[+19 with Steam]</em>, <strong>-2 Music</strong> (Cha), <strong>+8 Nature</strong> (Int), <strong>-2 Nobility</strong> (Cha), <strong>+6 Perception</strong> (Wis) <em>[+11 when dealing with Constructs; +11 when dealing with broken gear; +11 when dealing with traps]</em>, <strong>+4 Pilot</strong> (Dex), <strong>+3 Religion</strong> (Wis), <strong>+2 Stealth</strong> (Dex), <strong>+0 Streetwise</strong> (Cha), <strong>+1 Survival</strong> (Wis), <strong>+11 Technics</strong> (Int) <em>[+16 Daily]</em>; <strong>+2 Trick</strong> (Dex), <strong>+6 Warcraft</strong> (Int)</p><p>---</p><p>AGE: 22, COMELINESS: 9</p><p>MULTICLASS OPTION: Gunslinger, Medicant, Monk, or Psion</p><p>DEITY: Rorax</p><p>THEME: Scientist</p><p>---</p><p>EQUIPMENT: Studded Leather, Shotgun, Shells (40), Traveler’s Outfit, Backpack, Standard ID Papers, Travelling Papers, Trail Rations (2), Waterskin (Full), Bedroll, Wooden Holy Symbol, Belt Pouch (2), Sunrod, & Tindertwig</p><p>ENCUMBRANCE SLOTS: 6; MAX: 11</p><p>COIN: 150 GP</p><p>---</p><p>RACIAL ABILITIES: Bloodline (Verrai), Construct Rapport (Arcana, Bluff, History, Insight, Perception +5 when dealing with Constructs), Detect Astral Portal, Electrotech (Mechanics, Technics +2), Gearhead (Mechanics +5/+10 when dealing with Steam), Realms Lore (Arcana +2 involving Realms of Existence/+5 Astral Realm), Scavenge (Appraise, Craft, Perception +5 when dealing with broken gear), Strong Mind (+2 Will)</p><p></p><p>CLASS ABILITIES: Academic Study (Arcana, Heal, History, Literacy, & Nature +2), Artificer Training (Use Scrolls; Arcana, Craft, & Mechanics +3), Brew Potion (Create potions), Infuse (Infuse item with artificer magic), Magic Armor (+2 DR to worn armor/4 hours +1/level, 1 Vitality), Trapfinding (Perception +5/+10 to detect traps); Wheedle Magic (Arcana +5/+10 when activating unfamiliar items)</p><p></p><p>THEME BOON: Technical Training (Craft, Heal, Literacy, Mechanics, and Pilot +2), Technics Expertise (Technics +5/+10 Daily)</p><p></p><p></p><p>Questions:</p><p>1) Working on background and description.</p></blockquote><p></p>
[QUOTE="Forged Fury, post: 7028615, member: 95059"] [CENTER][ATTACH=CONFIG]81228._xfImport[/ATTACH][/CENTER] NAME: Xerxes Zerai RACE: Slith CLASS/LEVEL: Artificer/2 ALIGNMENT: Lawful Neutral --- SENSES: Normal PERCEPTION +6; STEALTH +2 LANGUAGES: Common, Draconic, Dwarven, Gnomish, Mechan, & Slith INITIATIVE: +2 --- SPEED: 30ft ATTACK: +5 WEAPON: Shotgun (Range: 30, Ammo: 6/6) DAMAGE: 2d8 Piercing --- ARMOR: Studded Leather; DR: 3 WOUNDS: 10 VITALITY: 18 FORTITUDE 14, REFLEX 15, WILL 16 --- STR 11 (+0), CON 16 (+3), DEX 15 (+2), INT 18 (+4), WIS 13 (+1), CHA 7 (-2) PRIME ATTRIBUTE: Intelligence SKILLS [B]+2 Acrobatics[/B] (Dex), [B]+4 Appraise[/B] (Int) [I][+9 when dealing with broken items][/I], [B]+12 Arcana[/B] (Int)[I] [+14 when dealing with Realms of Existence; +17 when dealing with Constructs; +17 when dealing with the Astral Realm; +17 when activating unfamiliar items][/I], [B]+0 Athletics[/B] (Str), [B]-2 Bluff[/B] (Cha) [I][+3 when dealing with Constructs][/I], [B]+9 Craft[/B] (Int) [I][+14 when repairing broken items][/I], [B]-2 Diplomacy[/B] (Cha), [B]-2 Disguise[/B] (Cha), [B]+6 Dungeoneering[/B] (Int), [B]+3 Endurance[/B] (Con), [B]+1 Handle Animals[/B] (Wis), [B]+5 Heal[/B] (Wis), [B]+8 History[/B] (Int) [I][+13 when dealing with Constructs][/I], [B]+1 Insight[/B] (Wis) [I][+6 when dealing with Constructs][/I], [B]+0 Intimidate[/B] (Str), [B]+8 Literacy[/B] (Int), [B]+14 Mechanics[/B] (Dex) [I][+19 with Steam][/I], [B]-2 Music[/B] (Cha), [B]+8 Nature[/B] (Int), [B]-2 Nobility[/B] (Cha), [B]+6 Perception[/B] (Wis) [I][+11 when dealing with Constructs; +11 when dealing with broken gear; +11 when dealing with traps][/I], [B]+4 Pilot[/B] (Dex), [B]+3 Religion[/B] (Wis), [B]+2 Stealth[/B] (Dex), [B]+0 Streetwise[/B] (Cha), [B]+1 Survival[/B] (Wis), [B]+11 Technics[/B] (Int) [I][+16 Daily][/I]; [B]+2 Trick[/B] (Dex), [B]+6 Warcraft[/B] (Int) --- AGE: 22, COMELINESS: 9 MULTICLASS OPTION: Gunslinger, Medicant, Monk, or Psion DEITY: Rorax THEME: Scientist --- EQUIPMENT: Studded Leather, Shotgun, Shells (40), Traveler’s Outfit, Backpack, Standard ID Papers, Travelling Papers, Trail Rations (2), Waterskin (Full), Bedroll, Wooden Holy Symbol, Belt Pouch (2), Sunrod, & Tindertwig ENCUMBRANCE SLOTS: 6; MAX: 11 COIN: 150 GP --- RACIAL ABILITIES: Bloodline (Verrai), Construct Rapport (Arcana, Bluff, History, Insight, Perception +5 when dealing with Constructs), Detect Astral Portal, Electrotech (Mechanics, Technics +2), Gearhead (Mechanics +5/+10 when dealing with Steam), Realms Lore (Arcana +2 involving Realms of Existence/+5 Astral Realm), Scavenge (Appraise, Craft, Perception +5 when dealing with broken gear), Strong Mind (+2 Will) CLASS ABILITIES: Academic Study (Arcana, Heal, History, Literacy, & Nature +2), Artificer Training (Use Scrolls; Arcana, Craft, & Mechanics +3), Brew Potion (Create potions), Infuse (Infuse item with artificer magic), Magic Armor (+2 DR to worn armor/4 hours +1/level, 1 Vitality), Trapfinding (Perception +5/+10 to detect traps); Wheedle Magic (Arcana +5/+10 when activating unfamiliar items) THEME BOON: Technical Training (Craft, Heal, Literacy, Mechanics, and Pilot +2), Technics Expertise (Technics +5/+10 Daily) Questions: 1) Working on background and description. [/QUOTE]
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