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Radiance Monster Hunter (OCC Thread)
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<blockquote data-quote="Forged Fury" data-source="post: 7031101" data-attributes="member: 95059"><p><strong>Giuseppe Santini, Kobold Artificer</strong></p><p></p><p>[ATTACH]81415[/ATTACH]</p><p></p><p>NAME: Giuseppe Santini</p><p>RACE: Kobold</p><p>CLASS/LEVEL: Artificer 2</p><p>ALIGNMENT: Neutral</p><p>---</p><p>SENSES: Darkvision, Light Adaptation</p><p>PERCEPTION +6 (+11 Traps); STEALTH +11</p><p>LANGUAGES: Common, Draconic, Goblin, Orc, & Undercommon</p><p>INITIATIVE: +4</p><p>---</p><p>SPEED: 30ft</p><p>ATTACK: +4</p><p>Repeating Rifle: Damage: 2d8+4, Range: 80’, Ammo: 5, Piercing</p><p>Claws & Teeth: Damage: 1d3-1, Piercing</p><p>---</p><p>ARMOR: Studded Leather, Buckler, & Scaly Hide; DR: 5</p><p>WOUNDS: 4</p><p>VITALITY: 18</p><p>FORTITUDE 13, REFLEX 17, WILL 14</p><p>---</p><p>STR 9 (-1), CON 14 (+2), DEX 19 (+4), INT 16 (+3), WIS 13 (+1), CHA 9 (-1)</p><p>PRIME ATTRIBUTE: Intelligence</p><p>SKILLS <strong>+6 Acrobatics</strong> (Dex), <strong>+5 Appraise</strong> (Int), <strong>+18 Arcana</strong> (Int) <em>[+23 when activating unfamiliar items]</em>, <strong>-1 Athletics</strong> (Str), <strong>+1 Bluff</strong> (Cha), <strong>+15 Craft</strong> (Int), <strong>-1 Diplomacy</strong> (Cha), <strong>-1 Disguise</strong> (Cha), <strong>+17 Dungeoneering</strong> (Int), <strong>+2 Endurance</strong> (Con) <em>[-3 when below freezing]</em>, <strong>+1 Handle Animals</strong> (Wis), <strong>+3 Heal</strong> (Wis), <strong>+5 History</strong> (Int), <strong>+1 Insight</strong> (Wis), <strong>-1 Intimidate</strong> (Str), <strong>+5 Literacy</strong> (Int), <strong>+16 Mechanics</strong> (Dex) <em>[+21 with Steam]</em>, <strong>-1 Music</strong> (Cha), <strong>+5 Nature</strong> (Int), <strong>-1 Nobility</strong> (Cha), <strong>+6 Perception</strong> (Wis) <em>[+11 to spot traps]</em>, <strong>+6 Pilot</strong> (Dex), <strong>+3 Religion</strong> (Wis), <strong>+11 Stealth</strong> (Dex), <strong>+3 Streetwise</strong> (Cha), <strong>+3 Survival</strong> (Wis), <strong>+6 Trick</strong> (Dex), <strong>+5 Warcraft</strong> (Int)</p><p>---</p><p>AGE: 17, COMELINESS: 5</p><p>MULTICLASS OPTION: Rogue or Sorcerer</p><p>DEITY: Rorax</p><p>THEME: Scientist</p><p>---</p><p>EQUIPMENT: Studded Leather, Buckler, Repeating Rifle, Bullets (40), Artisan’s Outfit, Backpack, Silk Rope, Thieves Tools, ID Papers w/Portrait, Camel Pack, Lighter, Gas Mask, Mild Poison Gas Bomb</p><p>ENCUMBRANCE SLOTS: 9; MAX: 9</p><p>COIN: 57.4 GP</p><p>---</p><p>RACIAL ABILITIES: <strong>Claws and Teeth</strong> (1d3-1 Melee Attack), <strong>Cold Weakness</strong> (Fatigued and suffer -5 Endurance when below freezing), <strong>Dark Lore</strong> (+5 Arcana & Dungeoneering), <strong>Darkvision</strong>, <strong>Kobold Skills</strong> (+2 Acrobatics, Appraise, Bluff, Craft, Dungeoneering, Mechanics, Stealth, Streetwise, Survival, & Trick), <strong>Light Adaptation</strong> (Dazzled for 2 minutes when exposed to bright light), <strong>Swift Retreat</strong> (5’ step as immediate action when larger foe initiates melee attack, 2 Vitality), & <strong>Scaly Hide</strong> (+1 DR)</p><p></p><p>CLASS ABILITIES: <strong>Artificer Training</strong> (+3 Arcana, Craft, & Mechanics; Use Scrolls), <strong>Artisan</strong> (+5 Craft & Dungeoneering), <strong>Brew Potion</strong> (Create potions), <strong>Detect Magic</strong> (Detect magic within 15' cone, additional scan pinpoints location and describes magic), <strong>Infuse</strong> (Infuse item with artificer magic), <strong>Trapfinding</strong> (+5 Perception, +10 to spot traps), <strong>Wheedle Magic</strong> (+5 Arcana, +10 when activating unfamiliar items)</p><p></p><p>THEME BOON: <strong>Gearhead</strong> (+5 Mechanics; +10 with Steam); <strong>Technical Training</strong> (+2 Craft, Heal, Literacy, Mechanics, & Pilot)</p><p></p><p>Description & Characterization: There's a certain... <em>je ne sai quoi</em> about Giuseppe. Is it his impressively snaggled teeth; jutting from all corners of his mouth reminiscent of passengers fleeing a sinking ship? Is it, possibly, his lazy eye; permanently knocked out of alignment due to a... slight miscalculation involving a pressurized container? Whatever it is, Giuseppe is the definition of homely. Standing about a meter tall, he is the average height and size of a kobold. His scales are colored an unattractive hue of rust. Largely focused on his craft, Giuseppe typically wears the garb of a tradesman with a heavy leather tool belt encircling his waist. His clothes are functional, but nearly always smeared in dirt, grease, and grime (along with his face and hands). Focused on his work and ideas, Giuseppe is not the greatest conversationalist. His low-pitched, dog-like voice can be heard constantly as he mutters to himself about ideas for new devices and the calculations required to create them. His eyes constantly dart this way and that, as if he expected something to blow up at any second. Considering how often he checked the straps on his backpack, the behavior makes normal people uncomfortable. Giuseppe is an adherent to steam power, so much so that he has an unhealthy amount of skepticism and suspicion toward electrotech. His muttering occasionally veers into conspiracy theories he has created concerning the dark magic known as electricity. He is entirely convinced electrotech was introduced into the world by the dark horrors the Order was founded to counter for unexplained but obviously nefarious purposes. On top of that, he considers steam tech to simply be superior, even in the face of clear evidence to the contrary. Electrotech doesn't have the same "warmth" and "soul" that steam power provides.</p><p></p><p>Background: Giuseppe was born in a small village in Italy, the son of a toymaker and his wife. He admired his father and spent a great deal of time around him, picking up skill with various tools. Yearning for a more encompassing learning experience, Giuseppe left his village rather quickly after a mysterious, but absolutely not at all intended and totally accidental, explosion destroyed the town's mill. Plying his skills, Giuseppe headed for Londinium as it was the home of some of the greatest technological marvels in the modern world. Hiring on as a craftsman with a local firearms manufacturer, Giuseppe impressed the shop's customers with the quality of his work. A few of those customers happened to be members of the Order of Shadows and passed on their recommendation to the upper echelons of the organization. Provisionally hired on, largely in a logistics capacity, Giuseppe is nevertheless called on occasionally for field work.</p><p></p><p>Comments:</p><p>1) If it was eligible to be crafted using Craft or Mechanics, I went ahead and paid half price for it. I think I only paid full price for armor, shield, and ID papers.</p><p>2) Not 100% firm on any of his abilities so far. Let's see what everyone else rolls out and we can adjust as needed to better compliment.</p></blockquote><p></p>
[QUOTE="Forged Fury, post: 7031101, member: 95059"] [b]Giuseppe Santini, Kobold Artificer[/b] [ATTACH=CONFIG]81415._xfImport[/ATTACH] NAME: Giuseppe Santini RACE: Kobold CLASS/LEVEL: Artificer 2 ALIGNMENT: Neutral --- SENSES: Darkvision, Light Adaptation PERCEPTION +6 (+11 Traps); STEALTH +11 LANGUAGES: Common, Draconic, Goblin, Orc, & Undercommon INITIATIVE: +4 --- SPEED: 30ft ATTACK: +4 Repeating Rifle: Damage: 2d8+4, Range: 80’, Ammo: 5, Piercing Claws & Teeth: Damage: 1d3-1, Piercing --- ARMOR: Studded Leather, Buckler, & Scaly Hide; DR: 5 WOUNDS: 4 VITALITY: 18 FORTITUDE 13, REFLEX 17, WILL 14 --- STR 9 (-1), CON 14 (+2), DEX 19 (+4), INT 16 (+3), WIS 13 (+1), CHA 9 (-1) PRIME ATTRIBUTE: Intelligence SKILLS [B]+6 Acrobatics[/B] (Dex), [B]+5 Appraise[/B] (Int), [B]+18 Arcana[/B] (Int) [I][+23 when activating unfamiliar items][/I], [B]-1 Athletics[/B] (Str), [B]+1 Bluff[/B] (Cha), [B]+15 Craft[/B] (Int), [B]-1 Diplomacy[/B] (Cha), [B]-1 Disguise[/B] (Cha), [B]+17 Dungeoneering[/B] (Int), [B]+2 Endurance[/B] (Con) [I][-3 when below freezing][/I], [B]+1 Handle Animals[/B] (Wis), [B]+3 Heal[/B] (Wis), [B]+5 History[/B] (Int), [B]+1 Insight[/B] (Wis), [B]-1 Intimidate[/B] (Str), [B]+5 Literacy[/B] (Int), [B]+16 Mechanics[/B] (Dex) [I][+21 with Steam][/I], [B]-1 Music[/B] (Cha), [B]+5 Nature[/B] (Int), [B]-1 Nobility[/B] (Cha), [B]+6 Perception[/B] (Wis) [I][+11 to spot traps][/I], [B]+6 Pilot[/B] (Dex), [B]+3 Religion[/B] (Wis), [B]+11 Stealth[/B] (Dex), [B]+3 Streetwise[/B] (Cha), [B]+3 Survival[/B] (Wis), [B]+6 Trick[/B] (Dex), [B]+5 Warcraft[/B] (Int) --- AGE: 17, COMELINESS: 5 MULTICLASS OPTION: Rogue or Sorcerer DEITY: Rorax THEME: Scientist --- EQUIPMENT: Studded Leather, Buckler, Repeating Rifle, Bullets (40), Artisan’s Outfit, Backpack, Silk Rope, Thieves Tools, ID Papers w/Portrait, Camel Pack, Lighter, Gas Mask, Mild Poison Gas Bomb ENCUMBRANCE SLOTS: 9; MAX: 9 COIN: 57.4 GP --- RACIAL ABILITIES: [B]Claws and Teeth[/B] (1d3-1 Melee Attack), [B]Cold Weakness[/B] (Fatigued and suffer -5 Endurance when below freezing), [B]Dark Lore[/B] (+5 Arcana & Dungeoneering), [B]Darkvision[/B], [B]Kobold Skills[/B] (+2 Acrobatics, Appraise, Bluff, Craft, Dungeoneering, Mechanics, Stealth, Streetwise, Survival, & Trick), [B]Light Adaptation[/B] (Dazzled for 2 minutes when exposed to bright light), [B]Swift Retreat[/B] (5’ step as immediate action when larger foe initiates melee attack, 2 Vitality), & [B]Scaly Hide[/B] (+1 DR) CLASS ABILITIES: [B]Artificer Training[/B] (+3 Arcana, Craft, & Mechanics; Use Scrolls), [B]Artisan[/B] (+5 Craft & Dungeoneering), [B]Brew Potion[/B] (Create potions), [B]Detect Magic[/B] (Detect magic within 15' cone, additional scan pinpoints location and describes magic), [B]Infuse[/B] (Infuse item with artificer magic), [B]Trapfinding[/B] (+5 Perception, +10 to spot traps), [B]Wheedle Magic[/B] (+5 Arcana, +10 when activating unfamiliar items) THEME BOON: [B]Gearhead[/B] (+5 Mechanics; +10 with Steam); [B]Technical Training[/B] (+2 Craft, Heal, Literacy, Mechanics, & Pilot) Description & Characterization: There's a certain... [I]je ne sai quoi[/I] about Giuseppe. Is it his impressively snaggled teeth; jutting from all corners of his mouth reminiscent of passengers fleeing a sinking ship? Is it, possibly, his lazy eye; permanently knocked out of alignment due to a... slight miscalculation involving a pressurized container? Whatever it is, Giuseppe is the definition of homely. Standing about a meter tall, he is the average height and size of a kobold. His scales are colored an unattractive hue of rust. Largely focused on his craft, Giuseppe typically wears the garb of a tradesman with a heavy leather tool belt encircling his waist. His clothes are functional, but nearly always smeared in dirt, grease, and grime (along with his face and hands). Focused on his work and ideas, Giuseppe is not the greatest conversationalist. His low-pitched, dog-like voice can be heard constantly as he mutters to himself about ideas for new devices and the calculations required to create them. His eyes constantly dart this way and that, as if he expected something to blow up at any second. Considering how often he checked the straps on his backpack, the behavior makes normal people uncomfortable. Giuseppe is an adherent to steam power, so much so that he has an unhealthy amount of skepticism and suspicion toward electrotech. His muttering occasionally veers into conspiracy theories he has created concerning the dark magic known as electricity. He is entirely convinced electrotech was introduced into the world by the dark horrors the Order was founded to counter for unexplained but obviously nefarious purposes. On top of that, he considers steam tech to simply be superior, even in the face of clear evidence to the contrary. Electrotech doesn't have the same "warmth" and "soul" that steam power provides. Background: Giuseppe was born in a small village in Italy, the son of a toymaker and his wife. He admired his father and spent a great deal of time around him, picking up skill with various tools. Yearning for a more encompassing learning experience, Giuseppe left his village rather quickly after a mysterious, but absolutely not at all intended and totally accidental, explosion destroyed the town's mill. Plying his skills, Giuseppe headed for Londinium as it was the home of some of the greatest technological marvels in the modern world. Hiring on as a craftsman with a local firearms manufacturer, Giuseppe impressed the shop's customers with the quality of his work. A few of those customers happened to be members of the Order of Shadows and passed on their recommendation to the upper echelons of the organization. Provisionally hired on, largely in a logistics capacity, Giuseppe is nevertheless called on occasionally for field work. Comments: 1) If it was eligible to be crafted using Craft or Mechanics, I went ahead and paid half price for it. I think I only paid full price for armor, shield, and ID papers. 2) Not 100% firm on any of his abilities so far. Let's see what everyone else rolls out and we can adjust as needed to better compliment. [/QUOTE]
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