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Radiance Monster Hunter (Rogues' Gallery)
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<blockquote data-quote="Shayuri" data-source="post: 7033344" data-attributes="member: 4936"><p>[ATTACH]81458[/ATTACH]</p><p></p><p><strong>NAME</strong>: Trebuchet</p><p><strong>RACE</strong>: Warmech</p><p><strong>CLASS/LEVEL</strong>: Mageblade 2</p><p><strong>ALIGNMENT</strong>: Neutral</p><p>---</p><p><strong>SENSES</strong>: Normal</p><p><strong>PERCEPTION </strong>+5; <strong>STEALTH </strong>+4</p><p><strong>LANGUAGES</strong>: Common, Mechan</p><p><strong>INITIATIVE</strong>: +2</p><p>---</p><p><strong>SPEED</strong>: 30ft</p><p><strong>ATTACK</strong>: 1d20+5</p><p><strong>WEAPON</strong>: As needed</p><p><strong>DAMAGE</strong>: As weapon</p><p>---</p><p><strong>ARMOR</strong>: Warmech chassis; DR: +3</p><p><strong>WOUNDS</strong>: 11</p><p><strong>VITALITY</strong>: 13</p><p><strong>FORTITUDE </strong>13, <strong>REFLEX </strong>16, <strong>WILL </strong>13</p><p>---</p><p><strong>STR </strong>15 (+2), <strong>CON </strong>14 (+2), <strong>DEX </strong>15 (+2), <strong>INT </strong>16 (+3), <strong>WIS </strong>11 (+0), <strong>CHA </strong>7 (-2)</p><p><strong>PRIME ATTRIBUTE</strong>: Intelligence</p><p></p><p><strong>SKILLS </strong></p><p>Acrobatics (Dex) +4</p><p>Appraise (Int) +3</p><p>Arcane (Int) +12</p><p>Athletics (Str) +4</p><p>Bluff (Cha) +3</p><p>Craft (Int) +3Diplomacy (Cha) -2</p><p>Disguise (Cha) -2</p><p>Dungeoneering (Int) +5</p><p>Endurance (Con) +7</p><p>Handle Animals (Wis) +0</p><p>Heal (Wis) +0</p><p>History (Int) +5</p><p>Insight (Wis) -5</p><p>Intimidate (Str) +2</p><p>Literacy (Int) +3</p><p>Mechanics (Dex) +12</p><p>Music (Cha) -2</p><p>Nature (Int) +5</p><p>Nobility (Cha) -2</p><p>Perception (Wis) +5</p><p>Pilot (Dex) +2</p><p>Religion (Wis) +2</p><p>Stealth (Dex) +4</p><p>Streetwise (Cha) +0</p><p>Survival (Wis) +0</p><p>Trick (Dex) +2</p><p>Warcraft (Int) +7</p><p>---</p><p></p><p><strong>AGE</strong>: 2</p><p><strong>COMELINESS</strong>: 11</p><p><strong>MULTICLASS OPTION</strong>: None yet</p><p><strong>DEITY</strong>: Meh</p><p><strong>THEME</strong>: Hunter</p><p>---</p><p><strong>EQUIPMENT</strong>:</p><p>- ID papers, 2gp</p><p>- Travel papers, 2sp</p><p>- Backpack, 2gp</p><p>- 2 Belt Pouches, 2gp</p><p>- 2 Sunrods, 4gp</p><p>- Tindertwig, 1gp</p><p>- 50' silk rope, 10gp</p><p>- 2 pitons, 2sp</p><p>- Grapple, 1gp</p><p>- Manacles, 15gp</p><p></p><p><strong>ENCUMBRANCE SLOTS</strong>: ?; MAX: 15</p><p><strong>COIN</strong>:212gp 6sp</p><p>---</p><p><strong>RACIAL ABILITIES</strong>:</p><p>- High Endurance (+5 Endurance checks, +5 resist fatigue, sleep in armor w/no penalty)</p><p>- Immortal Build (Does not age, breathe, eat or sleep)</p><p>- Inhuman (-5 Insight, +5 Bluff)</p><p>- Lightning Rod (-5 penalty to save vs electricity)</p><p>- Resist Healing (No healing on rest, 1/2 healing from magic)</p><p>- Sink Like A Stone (-5 Athletics/Acrobatics in water)</p><p>- Stabilize (Automatically stabilize at negative wounds)</p><p>- Tough Chassis (+3 DR naturally, cannot wear armor; can use shield and enchant natural armor)</p><p>- Warmech immunity/Sturdy v Poison (Immune to disease, mundane poisons and inhaled gas)</p><p>- Warmech Skill (+5 Mechanics checks, 1/day cure Mechanics -15 wounds w/10 min of repairs)</p><p>- Can multiclass in Artificer, Fighter or Mage-blade</p><p>- Self Repair (+5 Mechanics, +10 1/day)</p><p></p><p><strong>CLASS ABILITIES</strong>: </p><p>Core</p><p>- Arcane Strike (Any weapon wielded counts as magic; +1 atk, +2 dmg)</p><p>- Mageblade Skills (+2 Acrobatics, Arcana, Athletics, Stealth, Warcraft)</p><p>- Shield (Swft Act: +2 DR, immune to magic missile; 2 minutes) 1v</p><p>Basic</p><p>- Anti Mage (free atk when adj creature uses magic ability) 1v</p><p>- Dusk Blade (conjure any non-MW weapon with cost of 100gp or less; 20 ammo inc)</p><p>- Dodge (imm act, negate 1 melee atk on you before die roll) 2v</p><p>- Spell Ready (+5 Arcana, Perception)</p><p></p><p><strong>MINOR BOON</strong>:</p><p>- Spell Immunity: Shocking Grasp</p><p>- Detect Magic User (1 rnd - Learn if 1 creature in 30' has magic, how many/tier, list of 3) 1v</p><p></p><p><strong>FACTION</strong>: The Order of Shadows</p><p>- Skill bonuses: +2 Arcana, Dungeoneering, History, Nature, Religion, Streetwise, Warcraft</p><p>- Raise dead members, 2200gp</p><p>- Train 1 basic ability from any class, 2000gp</p><p>- 10% discount on magic items</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7033344, member: 4936"] [ATTACH=CONFIG]81458._xfImport[/ATTACH] [B]NAME[/B]: Trebuchet [B]RACE[/B]: Warmech [B]CLASS/LEVEL[/B]: Mageblade 2 [B]ALIGNMENT[/B]: Neutral --- [B]SENSES[/B]: Normal [B]PERCEPTION [/B]+5; [B]STEALTH [/B]+4 [B]LANGUAGES[/B]: Common, Mechan [B]INITIATIVE[/B]: +2 --- [B]SPEED[/B]: 30ft [B]ATTACK[/B]: 1d20+5 [B]WEAPON[/B]: As needed [B]DAMAGE[/B]: As weapon --- [B]ARMOR[/B]: Warmech chassis; DR: +3 [B]WOUNDS[/B]: 11 [B]VITALITY[/B]: 13 [B]FORTITUDE [/B]13, [B]REFLEX [/B]16, [B]WILL [/B]13 --- [B]STR [/B]15 (+2), [B]CON [/B]14 (+2), [B]DEX [/B]15 (+2), [B]INT [/B]16 (+3), [B]WIS [/B]11 (+0), [B]CHA [/B]7 (-2) [B]PRIME ATTRIBUTE[/B]: Intelligence [B]SKILLS [/B] Acrobatics (Dex) +4 Appraise (Int) +3 Arcane (Int) +12 Athletics (Str) +4 Bluff (Cha) +3 Craft (Int) +3Diplomacy (Cha) -2 Disguise (Cha) -2 Dungeoneering (Int) +5 Endurance (Con) +7 Handle Animals (Wis) +0 Heal (Wis) +0 History (Int) +5 Insight (Wis) -5 Intimidate (Str) +2 Literacy (Int) +3 Mechanics (Dex) +12 Music (Cha) -2 Nature (Int) +5 Nobility (Cha) -2 Perception (Wis) +5 Pilot (Dex) +2 Religion (Wis) +2 Stealth (Dex) +4 Streetwise (Cha) +0 Survival (Wis) +0 Trick (Dex) +2 Warcraft (Int) +7 --- [B]AGE[/B]: 2 [B]COMELINESS[/B]: 11 [B]MULTICLASS OPTION[/B]: None yet [B]DEITY[/B]: Meh [B]THEME[/B]: Hunter --- [B]EQUIPMENT[/B]: - ID papers, 2gp - Travel papers, 2sp - Backpack, 2gp - 2 Belt Pouches, 2gp - 2 Sunrods, 4gp - Tindertwig, 1gp - 50' silk rope, 10gp - 2 pitons, 2sp - Grapple, 1gp - Manacles, 15gp [B]ENCUMBRANCE SLOTS[/B]: ?; MAX: 15 [B]COIN[/B]:212gp 6sp --- [B]RACIAL ABILITIES[/B]: - High Endurance (+5 Endurance checks, +5 resist fatigue, sleep in armor w/no penalty) - Immortal Build (Does not age, breathe, eat or sleep) - Inhuman (-5 Insight, +5 Bluff) - Lightning Rod (-5 penalty to save vs electricity) - Resist Healing (No healing on rest, 1/2 healing from magic) - Sink Like A Stone (-5 Athletics/Acrobatics in water) - Stabilize (Automatically stabilize at negative wounds) - Tough Chassis (+3 DR naturally, cannot wear armor; can use shield and enchant natural armor) - Warmech immunity/Sturdy v Poison (Immune to disease, mundane poisons and inhaled gas) - Warmech Skill (+5 Mechanics checks, 1/day cure Mechanics -15 wounds w/10 min of repairs) - Can multiclass in Artificer, Fighter or Mage-blade - Self Repair (+5 Mechanics, +10 1/day) [B]CLASS ABILITIES[/B]: Core - Arcane Strike (Any weapon wielded counts as magic; +1 atk, +2 dmg) - Mageblade Skills (+2 Acrobatics, Arcana, Athletics, Stealth, Warcraft) - Shield (Swft Act: +2 DR, immune to magic missile; 2 minutes) 1v Basic - Anti Mage (free atk when adj creature uses magic ability) 1v - Dusk Blade (conjure any non-MW weapon with cost of 100gp or less; 20 ammo inc) - Dodge (imm act, negate 1 melee atk on you before die roll) 2v - Spell Ready (+5 Arcana, Perception) [B]MINOR BOON[/B]: - Spell Immunity: Shocking Grasp - Detect Magic User (1 rnd - Learn if 1 creature in 30' has magic, how many/tier, list of 3) 1v [B]FACTION[/B]: The Order of Shadows - Skill bonuses: +2 Arcana, Dungeoneering, History, Nature, Religion, Streetwise, Warcraft - Raise dead members, 2200gp - Train 1 basic ability from any class, 2000gp - 10% discount on magic items [/QUOTE]
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