Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Radiance Playtest / Carrion Crown conversion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mikeawmids" data-source="post: 6324171" data-attributes="member: 6776411"><p>Here are the four PC's as they now appear at level 2;</p><p></p><p><u><strong>JONAS STENT (level 2, human gallant/ranger)</strong></u></p><p></p><p></p><p>STR: 13 (+1) DEX: 16 (+3) WIS: 12 (+1) </p><p>CON: 14 (+2) INT: 11 (+0) CHA: 16 (+3)</p><p>FOR: 13 REF: 16 WIL: 16</p><p></p><p></p><p>ATK: +4 (+1 with rapier / +2 against undead / +1 within 30ft with ranged)</p><p>DMG: +1 (+2 with rapier / +2 against undead / +2 within 30ft with ranged)</p><p>INIT: +3 (30ft) WND: 8 VIT: 12 DR: 1</p><p></p><p></p><p>RACIAL: Adaptable, Heroic Mien, Quick Learner, Prides Power, Urban Sophisticate (+2 Craft, Literacy, Music, Nobility & Streetwise)</p><p></p><p></p><p>CLASS: Courtly Mien (+5 Diplomacy & Nobility), Dazing Riposte (beat target’s WIL and they are dazed until next turn), Trusted Weapon (+1 attack & +2 damage with rapier), Favored Enemy [Undead] (+2 attack & +2 damage against undead, +2 Bluff, Insight, Perception & Survival against undead), Point Blank Shot (+1 attack & +2 damage against target within 30ft), Wilderness Lore (+5 Nature & Survival), Rapid Shot (make two ranged attacks -2)</p><p></p><p></p><p>THEME: Versatile Attribute [DEX] bonus, Cross Training [Fighter]: Rapid Attack (make 2x melee attacks -2), Lucky Break (once daily, roll 1d20+1d6)</p><p></p><p></p><p>SKILLS: Craft +2, Diplomacy +8, Literacy +2, Music +5, Nobility +10, Streetwise +10, Nature +5, Survival +6</p><p></p><p></p><p>GEAR: (slots 13/6 - gold 79) Basic Pack, Leather Shirt (DR+1), Rapier [Trusted Weapon] (1d6, crits on 19/20), Light Crossbow (1d8, range 80ft, crits on 19/20)</p><p></p><p></p><p><u><strong>ILTHANE ‘BEAR’ HARTOK (level 2, human paladin of Palendine)</strong></u></p><p></p><p></p><p>STR: 15 (+2) DEX: 11 (+0) WIS: 13 (+1)</p><p>CON: 14 (+2) INT: 11 (+0) CHA: 16 (+3)</p><p>FOR: 18 REF: 12 WIL: 19</p><p></p><p></p><p>ATK: +4 ( +1 melee / +1 with trusted longsword) </p><p>DMG: +2 (+2 holy damage in melee / +2 Holy Smite against evil-aligned nonperson foe / +2 with trusted longsword)</p><p>INIT: +0 (30ft) WND: 8 VIT: 12 DR: 7</p><p></p><p></p><p>RACIAL: Adaptable, Heroic Mien, Quick Learner, Prides Power, Iron Will, Great Fortitude</p><p></p><p></p><p>CLASS: Detect Evil, Holy Weapon (+1 attack & +2 holy damage, melee only), Boost Morale (move actions, costs 1V, allies within 60ft gain +1 to all dice rolls until next turn and recover 1V), Holy Smite (+1 holy damage per level when striking a evil-aligned nonperson foe), Lay on Hands (heal 1d8 wound points +1 per level [+5 max]), Shield Training (can use tower shields, all shields grant +1 DR), Repulse Evil (move action, costs 1V, next melee attack against evil-aligned foe pushes them back 1d4x5ft, if there is no space to move back the foe falls prone)</p><p></p><p></p><p>THEME: Trophy (boost all saves by +1), Trusted Weapon (+1 attack & +2 damage)</p><p></p><p></p><p>SKILLS: Endurance +7</p><p></p><p></p><p>GEAR: (slots 15/11 - gold 2) Basic Pack, Heavy Steel Shield (DR+2+1), Longsword (Trusted Weapon, 1d8), Scalemail (DR+4), Holy Symbol of Palendine</p><p></p><p></p><p></p><p></p><p><u><strong>MASTER OWL (level 2,gnome cleric of Voktra)</strong></u></p><p></p><p></p><p>STR: 11 (+0) DEX: 13 (+1) WIS: 16 (+3)</p><p>CON: 17(+3) INT: 14 (+2) CHA: 11 (+0)</p><p>FOR: 16 REF: 13 WIL: 18</p><p></p><p></p><p>ATK: +3 </p><p>DMG: +0 </p><p>INIT: +1 (20ft) WND: 6 VIT: 13 DR: 1</p><p></p><p></p><p>RACE: Fey Magic (+1 all magic abilities), Gnome Skills (+2 Appraise, Mechanics, Nature, Perception & Trick), Illusionist, Low Light Vision, Speak with Burrowing Animals, Nose for Books, Iron Will</p><p></p><p></p><p>CLASS: Holy Blast (costs1V, 15ft cone inflicts 1d6 per 2x levels [5d6 max], only affects undead, aberrants and fiends), Religious Studies (+3 Heal, Insight & Religion, can read magic scrolls), Lay on Hands (heal 1d8 wound points +1 per level [+5 max]), Holy Vestment (+2 DR for 5 minutes), Prayer (costs 1V, for 5 mins, all allies get +1 to all d20 rolls, all allies get -1 to all d20 rolls), Righteous Anger (costs 5V, target one nongood foe within 15ft, it suffers 4d6 holy damage or half if WIL resists), Sanctuary (costs 1V, move action, next foe to target you must resist with WIL or take some other action)</p><p></p><p></p><p>THEME: Divine Supplication (once daily, roll 2d20 and pick the better result), Minor Divine Ability [Corner Sight] (costs 1V, you can see around corners, this grants line of sight)</p><p></p><p></p><p>SKILLS: Appraise +4, Mechanics +3, Nature +4, Perception +3, Trick +3, Insight +6, Religion +6</p><p></p><p></p><p>GEAR: (slots 11/8 - gold 75) Basic Pack, Quarterstaff (d6), Cloth (DR+1), Holy Symbol of Voktra</p><p></p><p></p><p><u><strong>SHARAY (level 2, half-elf psion/monk)</strong></u></p><p></p><p></p><p>STR: 13 (+1) DEX: 14 (+2) WIS: 16 (+3)</p><p>CON: 11 (+0) INT: 15 (+2) CHA: 11 (+0)</p><p>FOR: 12 REF: 13 WIL: 18</p><p></p><p></p><p>ATK: +3 (+2 unarmed) </p><p>DMG: +1 (+2 unarmed) </p><p>INIT: +2 (30ft) WND: 7 VIT: 10 DR: 0</p><p></p><p></p><p>RACE: Dual Heritage, Keen Senses (+2 Perception), Low Light Vision, Notice Secret Doors, Rapport (+2 Bluff, Diplomacy, Handle Animal, Insight & Streetwise), Sleep Immunity, Skill Focus, Resist Enchantment (+2 WIL to resist magical effects), Iron Will, Vitality Surge (once daily, recover 1d6 V)</p><p></p><p></p><p>CLASS: Mindlink, Mind Thrust (1d6 psychic damage per level [5d6 max], half damage if WIL resists), Psychic Training (+2 Bluff, Endurance & Insight, +2 WIL to resist magical effects), Flurry of Blows (2x unarmed strikes -2), Monk’s Prowess (+5 Acrobatics & Athletics), Unarmed Strike (+1 unarmed strikes, adjacent foe must resist with REF or suffer 1d6 damage), Sublime Fist (+1 attacks & +2 damage unarmed)</p><p></p><p></p><p>THEME: Prodigy, Stunning Blow (costs 5V, once daily next attack causes +15 damage)</p><p></p><p></p><p>SKILLS: Perception +5, Bluff +4, Diplomacy +2, Handle Animal +5, Insight +7, Streetwise +2, Endurance +3, Acrobatics +7, Athletics +6</p><p></p><p></p><p>GEAR: (slots 13/6 -gold 111) Basic Pack, Quarterstaff (1d6)</p></blockquote><p></p>
[QUOTE="mikeawmids, post: 6324171, member: 6776411"] Here are the four PC's as they now appear at level 2; [U][B]JONAS STENT (level 2, human gallant/ranger)[/B][/U] STR: 13 (+1) DEX: 16 (+3) WIS: 12 (+1) CON: 14 (+2) INT: 11 (+0) CHA: 16 (+3) FOR: 13 REF: 16 WIL: 16 ATK: +4 (+1 with rapier / +2 against undead / +1 within 30ft with ranged) DMG: +1 (+2 with rapier / +2 against undead / +2 within 30ft with ranged) INIT: +3 (30ft) WND: 8 VIT: 12 DR: 1 RACIAL: Adaptable, Heroic Mien, Quick Learner, Prides Power, Urban Sophisticate (+2 Craft, Literacy, Music, Nobility & Streetwise) CLASS: Courtly Mien (+5 Diplomacy & Nobility), Dazing Riposte (beat target’s WIL and they are dazed until next turn), Trusted Weapon (+1 attack & +2 damage with rapier), Favored Enemy [Undead] (+2 attack & +2 damage against undead, +2 Bluff, Insight, Perception & Survival against undead), Point Blank Shot (+1 attack & +2 damage against target within 30ft), Wilderness Lore (+5 Nature & Survival), Rapid Shot (make two ranged attacks -2) THEME: Versatile Attribute [DEX] bonus, Cross Training [Fighter]: Rapid Attack (make 2x melee attacks -2), Lucky Break (once daily, roll 1d20+1d6) SKILLS: Craft +2, Diplomacy +8, Literacy +2, Music +5, Nobility +10, Streetwise +10, Nature +5, Survival +6 GEAR: (slots 13/6 - gold 79) Basic Pack, Leather Shirt (DR+1), Rapier [Trusted Weapon] (1d6, crits on 19/20), Light Crossbow (1d8, range 80ft, crits on 19/20) [U][B]ILTHANE ‘BEAR’ HARTOK (level 2, human paladin of Palendine)[/B][/U] STR: 15 (+2) DEX: 11 (+0) WIS: 13 (+1) CON: 14 (+2) INT: 11 (+0) CHA: 16 (+3) FOR: 18 REF: 12 WIL: 19 ATK: +4 ( +1 melee / +1 with trusted longsword) DMG: +2 (+2 holy damage in melee / +2 Holy Smite against evil-aligned nonperson foe / +2 with trusted longsword) INIT: +0 (30ft) WND: 8 VIT: 12 DR: 7 RACIAL: Adaptable, Heroic Mien, Quick Learner, Prides Power, Iron Will, Great Fortitude CLASS: Detect Evil, Holy Weapon (+1 attack & +2 holy damage, melee only), Boost Morale (move actions, costs 1V, allies within 60ft gain +1 to all dice rolls until next turn and recover 1V), Holy Smite (+1 holy damage per level when striking a evil-aligned nonperson foe), Lay on Hands (heal 1d8 wound points +1 per level [+5 max]), Shield Training (can use tower shields, all shields grant +1 DR), Repulse Evil (move action, costs 1V, next melee attack against evil-aligned foe pushes them back 1d4x5ft, if there is no space to move back the foe falls prone) THEME: Trophy (boost all saves by +1), Trusted Weapon (+1 attack & +2 damage) SKILLS: Endurance +7 GEAR: (slots 15/11 - gold 2) Basic Pack, Heavy Steel Shield (DR+2+1), Longsword (Trusted Weapon, 1d8), Scalemail (DR+4), Holy Symbol of Palendine [U][B]MASTER OWL (level 2,gnome cleric of Voktra)[/B][/U] STR: 11 (+0) DEX: 13 (+1) WIS: 16 (+3) CON: 17(+3) INT: 14 (+2) CHA: 11 (+0) FOR: 16 REF: 13 WIL: 18 ATK: +3 DMG: +0 INIT: +1 (20ft) WND: 6 VIT: 13 DR: 1 RACE: Fey Magic (+1 all magic abilities), Gnome Skills (+2 Appraise, Mechanics, Nature, Perception & Trick), Illusionist, Low Light Vision, Speak with Burrowing Animals, Nose for Books, Iron Will CLASS: Holy Blast (costs1V, 15ft cone inflicts 1d6 per 2x levels [5d6 max], only affects undead, aberrants and fiends), Religious Studies (+3 Heal, Insight & Religion, can read magic scrolls), Lay on Hands (heal 1d8 wound points +1 per level [+5 max]), Holy Vestment (+2 DR for 5 minutes), Prayer (costs 1V, for 5 mins, all allies get +1 to all d20 rolls, all allies get -1 to all d20 rolls), Righteous Anger (costs 5V, target one nongood foe within 15ft, it suffers 4d6 holy damage or half if WIL resists), Sanctuary (costs 1V, move action, next foe to target you must resist with WIL or take some other action) THEME: Divine Supplication (once daily, roll 2d20 and pick the better result), Minor Divine Ability [Corner Sight] (costs 1V, you can see around corners, this grants line of sight) SKILLS: Appraise +4, Mechanics +3, Nature +4, Perception +3, Trick +3, Insight +6, Religion +6 GEAR: (slots 11/8 - gold 75) Basic Pack, Quarterstaff (d6), Cloth (DR+1), Holy Symbol of Voktra [U][B]SHARAY (level 2, half-elf psion/monk)[/B][/U] STR: 13 (+1) DEX: 14 (+2) WIS: 16 (+3) CON: 11 (+0) INT: 15 (+2) CHA: 11 (+0) FOR: 12 REF: 13 WIL: 18 ATK: +3 (+2 unarmed) DMG: +1 (+2 unarmed) INIT: +2 (30ft) WND: 7 VIT: 10 DR: 0 RACE: Dual Heritage, Keen Senses (+2 Perception), Low Light Vision, Notice Secret Doors, Rapport (+2 Bluff, Diplomacy, Handle Animal, Insight & Streetwise), Sleep Immunity, Skill Focus, Resist Enchantment (+2 WIL to resist magical effects), Iron Will, Vitality Surge (once daily, recover 1d6 V) CLASS: Mindlink, Mind Thrust (1d6 psychic damage per level [5d6 max], half damage if WIL resists), Psychic Training (+2 Bluff, Endurance & Insight, +2 WIL to resist magical effects), Flurry of Blows (2x unarmed strikes -2), Monk’s Prowess (+5 Acrobatics & Athletics), Unarmed Strike (+1 unarmed strikes, adjacent foe must resist with REF or suffer 1d6 damage), Sublime Fist (+1 attacks & +2 damage unarmed) THEME: Prodigy, Stunning Blow (costs 5V, once daily next attack causes +15 damage) SKILLS: Perception +5, Bluff +4, Diplomacy +2, Handle Animal +5, Insight +7, Streetwise +2, Endurance +3, Acrobatics +7, Athletics +6 GEAR: (slots 13/6 -gold 111) Basic Pack, Quarterstaff (1d6) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Radiance Playtest / Carrion Crown conversion
Top