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<blockquote data-quote="GlassEye" data-source="post: 6149200" data-attributes="member: 40413"><p>Rogue is a tough class to play and enjoy for just the reasons that Systole mentioned. Any sort of dip into another class may boost one aspect of the rogue but has the downside of cutting into important sneak attack dice. A two level dip might be ok but a four level dip cuts away 2d6 sneak attack and two rogue talents and delays access to the advanced talents.</p><p></p><p>I took a two level dip with my own LPF rogue and even now, six levels later, I'm not sure it was a good idea (even with the two level dip I'm bugged by the delay in getting advanced talents). I think the Mad dog barbarian dip you're considering would work in the short term but in the long run probably isn't a sustainable boost since your companion's toughness would quickly be outpaced by enemies. Of course, short term in pbp could be two or more years depending on how active you are.</p><p></p><p>There are three things that I think are key to a successful rogue. 1) Strong character concept. Sub-par mechanics can be over-looked/tolerated if the character is one that you really enjoy. 2) Fellow players that realize you are gonna need some help to be at your most effective. If there isn't anyone to serve as a flanking buddy then you'll end up either using resources/actions on feinting or some other method of acquiring sneak attack or your character just isn't going to be as effective as he could be. 3) This I think is probably the most important of the three (and I've been very lucky in this regard for my rogue): you need a DM that understands the weaknesses/strengths of rogues and is willing to play to those strengths without hammering on the weaknesses too much. I've been lucky in that I've had three DM's for Fury that have allowed him to be the superstar I imagine him to be.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6149200, member: 40413"] Rogue is a tough class to play and enjoy for just the reasons that Systole mentioned. Any sort of dip into another class may boost one aspect of the rogue but has the downside of cutting into important sneak attack dice. A two level dip might be ok but a four level dip cuts away 2d6 sneak attack and two rogue talents and delays access to the advanced talents. I took a two level dip with my own LPF rogue and even now, six levels later, I'm not sure it was a good idea (even with the two level dip I'm bugged by the delay in getting advanced talents). I think the Mad dog barbarian dip you're considering would work in the short term but in the long run probably isn't a sustainable boost since your companion's toughness would quickly be outpaced by enemies. Of course, short term in pbp could be two or more years depending on how active you are. There are three things that I think are key to a successful rogue. 1) Strong character concept. Sub-par mechanics can be over-looked/tolerated if the character is one that you really enjoy. 2) Fellow players that realize you are gonna need some help to be at your most effective. If there isn't anyone to serve as a flanking buddy then you'll end up either using resources/actions on feinting or some other method of acquiring sneak attack or your character just isn't going to be as effective as he could be. 3) This I think is probably the most important of the three (and I've been very lucky in this regard for my rogue): you need a DM that understands the weaknesses/strengths of rogues and is willing to play to those strengths without hammering on the weaknesses too much. I've been lucky in that I've had three DM's for Fury that have allowed him to be the superstar I imagine him to be. [/QUOTE]
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