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<blockquote data-quote="Grayn" data-source="post: 6149289" data-attributes="member: 6705164"><p>***Full disclosure: This is my first society play character. I very naively thought a range dependent, skill monkey rogue would be interesting (I misread sneak attack and thought range could be used with flanking.) This idea was met with snickers and a few constructive comments from other players. I have played a handful of modules (lvl 2, atm) and learned some lessons to correct my folly. </p><p></p><p>Reading your comments and looking through a lot of forum threads, its pretty obvious I am not the first person that is having difficulty with the rogue class. I like the class and really like my character concept. I haven't found any official response to the concerns of the players (which is unfortunate).</p><p></p><p>I may just keep playing the rogue straight (I have some of aversion to multi-classing for some reason.) I recently played "Night March of Kalkamedes" and was really able to spotlight some of those strengths. It was a lot of fun and who knows, maybe the developers will throw the rogue some love eventually.</p></blockquote><p></p>
[QUOTE="Grayn, post: 6149289, member: 6705164"] ***Full disclosure: This is my first society play character. I very naively thought a range dependent, skill monkey rogue would be interesting (I misread sneak attack and thought range could be used with flanking.) This idea was met with snickers and a few constructive comments from other players. I have played a handful of modules (lvl 2, atm) and learned some lessons to correct my folly. Reading your comments and looking through a lot of forum threads, its pretty obvious I am not the first person that is having difficulty with the rogue class. I like the class and really like my character concept. I haven't found any official response to the concerns of the players (which is unfortunate). I may just keep playing the rogue straight (I have some of aversion to multi-classing for some reason.) I recently played "Night March of Kalkamedes" and was really able to spotlight some of those strengths. It was a lot of fun and who knows, maybe the developers will throw the rogue some love eventually. [/QUOTE]
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