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<blockquote data-quote="RAGNAROKISCOMING2007" data-source="post: 3917113" data-attributes="member: 50701"><p><strong>Ygorl, Slaad Lord of Entropy and Death</strong></p><p><strong>Large Outsider (Chaotic, Extraplanar)</strong></p><p><strong>HD:</strong> 55d8 + 770 (1,210 hp)</p><p><strong>Initiative:</strong> +20</p><p><strong>Speed:</strong> 60 ft., fly 120 ft. (good)</p><p><strong>AC: </strong> 68 (+12 armor, + 10 concealment, + 12 Dex, + 25 natural, -1 size) touch 31, flat-footed 56</p><p><strong>BAB/ Grapple: </strong> +55/+77</p><p><strong>Attack: </strong> +8 <em>chaotic power, everdancing, keen, vorpal, scythe, Y'lyeold</em> +97 melee (2d6 + 35 + 3d6 chaotic/19-20/x4), or claw +72 melee (1d6 + 18), or bite +63 melee (1d8 + 9), or wing +63 melee(1d6 + 9), or tongue +63 melee (1d6 + 9 + 3d6 chaotic damage)</p><p><strong>Full attack:</strong> +8 <em>chaotic power, everdancing, keen, vorpal, scythe, Y'lyeold </em>+97/+92/+87/+82 melee (2d6 + 35 + 3d6 chaotic/19-20/x4), and bite + 70 melee (1d8 + 9), and 2 wings +70 melee(1d6 + 9) OR, +8 chaotic power, everdancing, keen, vorpal, scythe, Y'lyeold +97/+92/+87/+82 melee (2d6 + 35 + 3d6 chaotic/19-20/x4), and 2 claws +72 melee (1d6 + 18), and bite +70 melee (1d8 + 9), and 2 wings +70 melee(1d6 + 9), and tongue +70 melee (1d6 + 9 + 3d6 chaotic damage)</p><p><strong>Space/reach:</strong> 10 ft./10 ft.</p><p><strong>Special attacks:</strong> Chaos Spittle of Ygorl, Command/Rebuke Dead 15/day, Control Undead, Croak of Death, Negative Rift, Runes of Y’lyeold, Spell-Like Abilities, Summon Slaad, Tongue of Ygorl</p><p><strong>Special qualities:</strong> Darkvision 120 ft., DR 30/ epic lawful and adamantine, fast healing 25, immunity to death effects and sonic energy, Lord of Death, resistance to acid 30, cold 30, electric 30, and fire 30, SR ,telepathy 300 ft.</p><p><strong>Saves:</strong> Fort +49, Ref +41, Will +43</p><p><strong>Abilities:</strong> Str 47, Dex 34, Con 39, Int 28, Wis 30, Cha 35</p><p><strong>Skills:</strong> Climb +76, Concentration +72, Escape Artist +70, Handle Animal +70 (72 with dragons), Hide +66, Intimidate +70, Knowledge(arcana) +67, Knowledge (the planes) +67, Knowledge (religion) +67, Listen +68, Move Silently +70, Ride +70 (72 with dragons), Search +67, Spot +68, Survival +68 (70 when tracking), Tumble +70, Use Rope +70 (72 with bindings)</p><p><strong>Feats:</strong> Cleave, Combat Expertise, Dodge, Fly-By Attack, Great Cleave, Great Fortitude, Greater Weapon Focus (scythe), Greater Weapon Specialization (scythe), Improve Initiative, Improved Sunder, Mobility, Mounted Combat, Multi-Attack, Power Attack, Ride-By Attack, Weapon Focus (scythe), Weapon Specialization (scythe), Whirlwind Attack</p><p><strong>Epic Feats:</strong> Dire Charge, Epic Fortitude, Epic Weapon Focus (scythe), Epic Weapon Specialization (scythe), Epic Will, Improved Darkvision, Undead Mastery, Zone of Animation</p><p><strong>Environment:</strong> Limbo</p><p><strong>Organization:</strong> Solitary(unique) or (Ygorl and Shkiv) </p><p><strong>CR:</strong> 42</p><p><strong>Treasure:</strong> Quadruple Standard and <em>Y’lyeold</em></p><p><strong>Alignment:</strong> Chaotic Neutral</p><p></p><p><em> Before you, stands a 15 ft. tall, gaunt Death Slaad. It appears as any other Death Slaad, except its skin is as black as the deepest reaches of the Plane of Negative Energy. It eyes shine white like 2 small, twinkling stars. A massive red cape – like aura surrounds this creature. In both of its hands, it holds a massive black scythe. On the blade of the scythe, you see 8 red runes. This is Ygorl, Slaad Lord of Entropy and Death.</em></p><p></p><p>(flavor coming)</p><p></p><p><strong>Combat:</strong> Ygorl immediately starts off by using his Croak of Death ability to get rid of the weak. He then focuses his attention on the survivors. If he ever needs backup he’ll call on his faithful salad. If he’s still in need of backup, he summons undead creatures. At this point, Ygorl sits back and watches his minions at work, occasionally attacking from afar with his spell-like abilities. Those who survive this assault have to answer to Ygorl himself. Ygorl will personally see to it that they are destroyed. He will engage them in melee combat, using the powers of his scythe, to make quick work of them.</p><p></p><p><strong>Chaos Spittle of Ygorl (Su):</strong> Ygorl can spit a glob of chaos at one target, up to 100 ft. away. This spit deals 10d8 points of chaotic damage to any non-lawful creature. Against lawful creatures, it is most deadly. It deals 20d8 points of chaotic damage to lawful creatures. Reflex save DC 51 halves damage. Lawful creatures hit by this spit must then make a Fortitude save DC 51 or die instantly. Those killed by this spit can still be raised normally, but at a 75 % success rate. These DCs are Con based.</p><p></p><p><strong>Control Undead (Su): </strong> Ygorl can control undead as the spell cast by a 55th-level cleric.</p><p></p><p><strong>Croak of Death (Su): </strong> Ygorl can let out a loud croak, which kills foes instantly. Ygorl’s croak has a range of a 300 ft. radius. Anyone caught within this range are slain instantly unless they make a Fortitude save DC 51. Even if successful, the creature(s) still take 10d6 points of sonic damage. Reflex save DC 51 halves damage. Those slain by this ability can be raised normally, but at a 75 % success rate. Both DCs are Con based.</p><p></p><p><strong>Lord of Death (Su): </strong>As the Slaad Lord of Death, Ygorl’s undead minions are harder to kill. Any undead creature, under Ygorl’s control, can use their Charisma bonus, when determining extra hit points. This works as if they had a Constitution bonus. </p><p> </p><p><strong>Negative Rift (Su): </strong> Ygorl can use his scythe, Y’lyeold, to open a portal to the Plane of Negative Energy. From this rift, numerous undead appear. The number and type of undead that appear is completely random (see chart below). However, no matter what creature comes through the rift, they obey Ygorl without question. The summoned creatures serve Ygorl until they are destroyed. Ygorl must wait 24 hours before he can make another rift.</p><p></p><p><strong><u>D% creatures</u></strong></p><p>1-30 3d6 zombie slaadi (any, except black and white slaadi)</p><p>31-35 3d6 slaad ghosts</p><p>36-40 3d6 mummies</p><p>41-45 3d6 bodacks</p><p>46-50 1d6 mummy lords</p><p>51-55 1d4 liches (Wizard 15)</p><p>56-60 3d6 wights</p><p>61-65 3d6 greater wraiths</p><p>66-70 3d6 greater shadows</p><p>71-75 1d6 vampires (up to 20 levels in any one class)</p><p>76-80 1d4 nightwings</p><p>81-85 1d4 nightcrawlers</p><p>86-90 1d4 night walkers</p><p>91-92 1d3 shadow of the voids</p><p>93-94 1d3 shape of fires</p><p>95-96 1d3 atropals</p><p>97-98 1d3 hunefers</p><p>99-100 1d3 lavawights</p><p></p><p><strong>Runes of Y’lyeold (Su): </strong> Ygorl’s scythe is powerful. As a free action he can activate 1 rune by calling out its name. Each rune has a different effect, which lasts for as long as Ygorl wants it too or until he activates another rune.</p><p>· <strong><em>Arilia</em></strong> – upon activation, this rune causes the scythe to radiate a faint blue aura. Every time Ygorl makes a successful attack against a creature, he can also drain 2d6 points of Strength. Fortitude save DC 51 halves damage.</p><p>· <strong><em>Polmornys</em></strong> - upon activation, this rune causes the scythe to radiate a faint lime green aura. Every time Ygorl makes a successful attack against a creature, he can also drain 2d6 points of Dexterity. Fortitude save DC 51 halves damage.</p><p>· <strong><em>Undsina</em></strong> - upon activation, this rune causes the scythe to radiate a faint purple aura. Every time Ygorl makes a successful attack against a creature, he can also drain 2d6 points of Constitution. Fortitude save DC 51 halves damage.</p><p>· <strong><em>Usthatach</em></strong> - upon activation, this rune causes the scythe to radiate a faint gray aura. Every time Ygorl makes a successful attack against a creature, he can also drain 2d6 points of Intelligence. Fortitude save DC 51 halves damage.</p><p>· <strong><em>Vorinetia</em></strong> - upon activation, this rune causes the scythe to radiate a faint silver aura. Every time Ygorl makes a successful attack against a creature, he can also drain 2d6 points of Wisdom. Fortitude save DC 51 halves damage.</p><p>· <strong><em>Yaunn</em></strong> - upon activation, this rune causes the scythe to radiate a faint golden aura. Every time Ygorl makes a successful attack against a creature, he can also drain 2d6 points of Charisma. Fortitude save DC 51 halves damage.</p><p>· <strong><em>Yelduong</em></strong> - upon activation, this rune causes the scythe to radiate a furious red aura. Ygorl deals 6d6 points of chaotic damage instead of the regular 3d6 points of chaotic damage. On successful critical hits, lawful creatures are slain no save.</p><p>· <strong><em>Yerir</em></strong> - upon activation, this rune causes the scythe to radiate an aura of many colors. Ygorl’s scythe is now imbued with energy. He deals an extra 4d6 points of acid, cold, electric, and fire damage when attacking with his scythe. This damage is a mixture of 4 types of energy, meaning it ignores any energy resistance and immunities a creature might have.</p><p><strong>*Those slain by the scythe, can only be raised by using a <em>wish</em> or <em>miracle</em> spell. Even then they only have a 50% success rate.</strong></p><p></p><p><strong>Spell-Like Abilities: </strong> CL 55th; DC 22 + spell level; DC 24 + spell level (chaotic spells)</p><p>At will—animate objects, circle of death, chaos hammer, cloak of chaos, deeper darkness, detect magic, dispel law, fear, finger of death, fireball, fly, identify, invisibility, magic circle against law, mass charm, power word blind, see invisibility, silent image, and word of chaos; </p><p>7/day—power word kill.</p><p></p><p><strong>Summon Slaad (Sp): </strong>3/day, Ygorl can summon 3d6 red, blue, green, or grey salad, 2 advanced Death Slaad (35 HD), and 1 Black Slaad. Ygorl also has a chance in summoning 1 of his unique offspring at a 50% success rate. They have at least 30 HD.</p><p></p><p><strong>Tongue of Ygorl (Ex):</strong> Ygorl can use his long, red, slimy tongue to attack foes. It deals damage as if it were a tentacle (1d6) + 3d6 points of chaotic damage. Ygorl can also use his tongue to constrict. If Ygorl uses his tongue to attack, he can also start a grapple. If successful, he can drain 2d6 points of Constitution. Fortitude save DC 51 halves the damage.</p><p></p><p><strong>Possessions: </strong> Ygorl possesses a major artifact, called Y’lyeold, which functions as a +8 <em>chaotic power, everdancing, keen, vorpal, scythe</em>. This scythe is completely black, except for the 8 red runes, on the blade, which constantly flicker on and off in sequential order. Ygorl wears armor, which grants him a +12 bonus to AC. From his back flows a red cape. This cape is actually made of chaotic energy, so it gives off the effect as if it were made of red light. It surrounds Ygorl, granting him a + 10 concealment bonus.</p><p></p><p>(reserved for Shkiv’s stats)</p></blockquote><p></p>
[QUOTE="RAGNAROKISCOMING2007, post: 3917113, member: 50701"] [b]Ygorl, Slaad Lord of Entropy and Death Large Outsider (Chaotic, Extraplanar)[/b] [b]HD:[/b] 55d8 + 770 (1,210 hp) [b]Initiative:[/b] +20 [b]Speed:[/b] 60 ft., fly 120 ft. (good) [b]AC: [/b] 68 (+12 armor, + 10 concealment, + 12 Dex, + 25 natural, -1 size) touch 31, flat-footed 56 [b]BAB/ Grapple: [/b] +55/+77 [b]Attack: [/b] +8 [I]chaotic power, everdancing, keen, vorpal, scythe, Y'lyeold[/I] +97 melee (2d6 + 35 + 3d6 chaotic/19-20/x4), or claw +72 melee (1d6 + 18), or bite +63 melee (1d8 + 9), or wing +63 melee(1d6 + 9), or tongue +63 melee (1d6 + 9 + 3d6 chaotic damage) [b]Full attack:[/b] +8 [I]chaotic power, everdancing, keen, vorpal, scythe, Y'lyeold [/I]+97/+92/+87/+82 melee (2d6 + 35 + 3d6 chaotic/19-20/x4), and bite + 70 melee (1d8 + 9), and 2 wings +70 melee(1d6 + 9) OR, +8 chaotic power, everdancing, keen, vorpal, scythe, Y'lyeold +97/+92/+87/+82 melee (2d6 + 35 + 3d6 chaotic/19-20/x4), and 2 claws +72 melee (1d6 + 18), and bite +70 melee (1d8 + 9), and 2 wings +70 melee(1d6 + 9), and tongue +70 melee (1d6 + 9 + 3d6 chaotic damage) [b]Space/reach:[/b] 10 ft./10 ft. [b]Special attacks:[/b] Chaos Spittle of Ygorl, Command/Rebuke Dead 15/day, Control Undead, Croak of Death, Negative Rift, Runes of Y’lyeold, Spell-Like Abilities, Summon Slaad, Tongue of Ygorl [b]Special qualities:[/b] Darkvision 120 ft., DR 30/ epic lawful and adamantine, fast healing 25, immunity to death effects and sonic energy, Lord of Death, resistance to acid 30, cold 30, electric 30, and fire 30, SR ,telepathy 300 ft. [b]Saves:[/b] Fort +49, Ref +41, Will +43 [b]Abilities:[/b] Str 47, Dex 34, Con 39, Int 28, Wis 30, Cha 35 [b]Skills:[/b] Climb +76, Concentration +72, Escape Artist +70, Handle Animal +70 (72 with dragons), Hide +66, Intimidate +70, Knowledge(arcana) +67, Knowledge (the planes) +67, Knowledge (religion) +67, Listen +68, Move Silently +70, Ride +70 (72 with dragons), Search +67, Spot +68, Survival +68 (70 when tracking), Tumble +70, Use Rope +70 (72 with bindings) [b]Feats:[/b] Cleave, Combat Expertise, Dodge, Fly-By Attack, Great Cleave, Great Fortitude, Greater Weapon Focus (scythe), Greater Weapon Specialization (scythe), Improve Initiative, Improved Sunder, Mobility, Mounted Combat, Multi-Attack, Power Attack, Ride-By Attack, Weapon Focus (scythe), Weapon Specialization (scythe), Whirlwind Attack [b]Epic Feats:[/b] Dire Charge, Epic Fortitude, Epic Weapon Focus (scythe), Epic Weapon Specialization (scythe), Epic Will, Improved Darkvision, Undead Mastery, Zone of Animation [b]Environment:[/b] Limbo [b]Organization:[/b] Solitary(unique) or (Ygorl and Shkiv) [b]CR:[/b] 42 [b]Treasure:[/b] Quadruple Standard and [I]Y’lyeold[/I] [b]Alignment:[/b] Chaotic Neutral [I] Before you, stands a 15 ft. tall, gaunt Death Slaad. It appears as any other Death Slaad, except its skin is as black as the deepest reaches of the Plane of Negative Energy. It eyes shine white like 2 small, twinkling stars. A massive red cape – like aura surrounds this creature. In both of its hands, it holds a massive black scythe. On the blade of the scythe, you see 8 red runes. This is Ygorl, Slaad Lord of Entropy and Death.[/I] (flavor coming) [b]Combat:[/b] Ygorl immediately starts off by using his Croak of Death ability to get rid of the weak. He then focuses his attention on the survivors. If he ever needs backup he’ll call on his faithful salad. If he’s still in need of backup, he summons undead creatures. At this point, Ygorl sits back and watches his minions at work, occasionally attacking from afar with his spell-like abilities. Those who survive this assault have to answer to Ygorl himself. Ygorl will personally see to it that they are destroyed. He will engage them in melee combat, using the powers of his scythe, to make quick work of them. [b]Chaos Spittle of Ygorl (Su):[/b] Ygorl can spit a glob of chaos at one target, up to 100 ft. away. This spit deals 10d8 points of chaotic damage to any non-lawful creature. Against lawful creatures, it is most deadly. It deals 20d8 points of chaotic damage to lawful creatures. Reflex save DC 51 halves damage. Lawful creatures hit by this spit must then make a Fortitude save DC 51 or die instantly. Those killed by this spit can still be raised normally, but at a 75 % success rate. These DCs are Con based. [b]Control Undead (Su): [/b] Ygorl can control undead as the spell cast by a 55th-level cleric. [b]Croak of Death (Su): [/b] Ygorl can let out a loud croak, which kills foes instantly. Ygorl’s croak has a range of a 300 ft. radius. Anyone caught within this range are slain instantly unless they make a Fortitude save DC 51. Even if successful, the creature(s) still take 10d6 points of sonic damage. Reflex save DC 51 halves damage. Those slain by this ability can be raised normally, but at a 75 % success rate. Both DCs are Con based. [b]Lord of Death (Su): [/b]As the Slaad Lord of Death, Ygorl’s undead minions are harder to kill. Any undead creature, under Ygorl’s control, can use their Charisma bonus, when determining extra hit points. This works as if they had a Constitution bonus. [b]Negative Rift (Su): [/b] Ygorl can use his scythe, Y’lyeold, to open a portal to the Plane of Negative Energy. From this rift, numerous undead appear. The number and type of undead that appear is completely random (see chart below). However, no matter what creature comes through the rift, they obey Ygorl without question. The summoned creatures serve Ygorl until they are destroyed. Ygorl must wait 24 hours before he can make another rift. [B][U]D% creatures[/U][/B] 1-30 3d6 zombie slaadi (any, except black and white slaadi) 31-35 3d6 slaad ghosts 36-40 3d6 mummies 41-45 3d6 bodacks 46-50 1d6 mummy lords 51-55 1d4 liches (Wizard 15) 56-60 3d6 wights 61-65 3d6 greater wraiths 66-70 3d6 greater shadows 71-75 1d6 vampires (up to 20 levels in any one class) 76-80 1d4 nightwings 81-85 1d4 nightcrawlers 86-90 1d4 night walkers 91-92 1d3 shadow of the voids 93-94 1d3 shape of fires 95-96 1d3 atropals 97-98 1d3 hunefers 99-100 1d3 lavawights [b]Runes of Y’lyeold (Su): [/b] Ygorl’s scythe is powerful. As a free action he can activate 1 rune by calling out its name. Each rune has a different effect, which lasts for as long as Ygorl wants it too or until he activates another rune. · [B][I]Arilia[/I][/B] – upon activation, this rune causes the scythe to radiate a faint blue aura. Every time Ygorl makes a successful attack against a creature, he can also drain 2d6 points of Strength. Fortitude save DC 51 halves damage. · [B][I]Polmornys[/I][/B] - upon activation, this rune causes the scythe to radiate a faint lime green aura. Every time Ygorl makes a successful attack against a creature, he can also drain 2d6 points of Dexterity. Fortitude save DC 51 halves damage. · [B][I]Undsina[/I][/B] - upon activation, this rune causes the scythe to radiate a faint purple aura. Every time Ygorl makes a successful attack against a creature, he can also drain 2d6 points of Constitution. Fortitude save DC 51 halves damage. · [B][I]Usthatach[/I][/B] - upon activation, this rune causes the scythe to radiate a faint gray aura. Every time Ygorl makes a successful attack against a creature, he can also drain 2d6 points of Intelligence. Fortitude save DC 51 halves damage. · [B][I]Vorinetia[/I][/B] - upon activation, this rune causes the scythe to radiate a faint silver aura. Every time Ygorl makes a successful attack against a creature, he can also drain 2d6 points of Wisdom. Fortitude save DC 51 halves damage. · [B][I]Yaunn[/I][/B] - upon activation, this rune causes the scythe to radiate a faint golden aura. Every time Ygorl makes a successful attack against a creature, he can also drain 2d6 points of Charisma. Fortitude save DC 51 halves damage. · [B][I]Yelduong[/I][/B] - upon activation, this rune causes the scythe to radiate a furious red aura. Ygorl deals 6d6 points of chaotic damage instead of the regular 3d6 points of chaotic damage. On successful critical hits, lawful creatures are slain no save. · [B][I]Yerir[/I][/B] - upon activation, this rune causes the scythe to radiate an aura of many colors. Ygorl’s scythe is now imbued with energy. He deals an extra 4d6 points of acid, cold, electric, and fire damage when attacking with his scythe. This damage is a mixture of 4 types of energy, meaning it ignores any energy resistance and immunities a creature might have. [B]*Those slain by the scythe, can only be raised by using a [I]wish[/I] or [I]miracle[/I] spell. Even then they only have a 50% success rate.[/B] [b]Spell-Like Abilities: [/b] CL 55th; DC 22 + spell level; DC 24 + spell level (chaotic spells) At will—animate objects, circle of death, chaos hammer, cloak of chaos, deeper darkness, detect magic, dispel law, fear, finger of death, fireball, fly, identify, invisibility, magic circle against law, mass charm, power word blind, see invisibility, silent image, and word of chaos; 7/day—power word kill. [b]Summon Slaad (Sp): [/b]3/day, Ygorl can summon 3d6 red, blue, green, or grey salad, 2 advanced Death Slaad (35 HD), and 1 Black Slaad. Ygorl also has a chance in summoning 1 of his unique offspring at a 50% success rate. They have at least 30 HD. [b]Tongue of Ygorl (Ex):[/b] Ygorl can use his long, red, slimy tongue to attack foes. It deals damage as if it were a tentacle (1d6) + 3d6 points of chaotic damage. Ygorl can also use his tongue to constrict. If Ygorl uses his tongue to attack, he can also start a grapple. If successful, he can drain 2d6 points of Constitution. Fortitude save DC 51 halves the damage. [b]Possessions: [/b] Ygorl possesses a major artifact, called Y’lyeold, which functions as a +8 [I]chaotic power, everdancing, keen, vorpal, scythe[/I]. This scythe is completely black, except for the 8 red runes, on the blade, which constantly flicker on and off in sequential order. Ygorl wears armor, which grants him a +12 bonus to AC. From his back flows a red cape. This cape is actually made of chaotic energy, so it gives off the effect as if it were made of red light. It surrounds Ygorl, granting him a + 10 concealment bonus. (reserved for Shkiv’s stats) [/QUOTE]
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