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<blockquote data-quote="RAGNAROKISCOMING2007" data-source="post: 3917120" data-attributes="member: 50701"><p><strong>Beowulf </strong></p><p><strong>Medium Humanoid (Chaotic, Good)</strong></p><p><strong>HD:</strong> 15d12 (Barbarian) + 120 + 10d10 (Fighter) + 80 (480 hp)</p><p><strong>Initiative:</strong> +11</p><p><strong>Speed:</strong> 40 ft.</p><p><strong>AC: </strong> 37 (+ 7 Dex, + 20 natural) touch 17, flat-footed 30</p><p><strong>BAB/ Grapple: </strong>+25/+50</p><p><strong>Attack: </strong> + 5 <em>keen longsword, Hrunting </em>+54 melee (1d8 + 27/17-20/x2), or +8 <em>Large keen, mighty cleaving, vorpal, greatsword, Giant Sword</em> +55 melee (3d6 + 30/17-20/x2)</p><p><strong>Full attack:</strong> + 5 <em>keen longsword, Hrunting </em>+54/+49/+44/+39 melee (1d8 + 27/17-20/x2), or +8 <em>Large keen, mighty cleaving, vorpal, greatsword, Giant Sword </em>+57/+52/+47/+42 melee (3d6 + 30/17-20/x2)</p><p><strong>Space/reach:</strong> 5 ft./5 ft.</p><p><strong>Special attacks:</strong>Greater Rage, Tear Limbs</p><p><strong>Special qualities:</strong> DR 9/-, Improved Uncanny Dodge, Indomitable Will, Mighty, Tough Skin, Trap Sense, Uncanny Dodge</p><p><strong>Saves:</strong> Fort +26, Ref +15, Will +8 (12 when raging)</p><p><strong>Abilities:</strong> Str 40, Dex 24, Con 27, Int 11, Wis 10, Cha 16,</p><p><strong>Skills:</strong> Climb +27, Escape Artist +16, Handle Animal +12, Hide +16, Intimidate +13, Jump +25, Listen +9, Ride +16, Survival +10, Swim +30, Tumble +16</p><p><strong>Feats:</strong>12 Athletic, Great Fortitude, Improved Initiative, Leadership, Martial Weapon Proficiency (greatsword), Martial Weapon Proficiency (longsword), Power Attack, Skill Focus (Swim), Weapon Focus (greatsword), Weapon Specialization (greatsword), Weapon Focus (longsword), Weapon Specialization (longsword)</p><p><strong>Epic Feats:</strong> Legendary Wrestler</p><p><strong>Environment:</strong> Any</p><p><strong>Organization:</strong> Solitary (Unique) or Group (Beowulf and 10-20 10th level Fighters)</p><p><strong>CR:</strong> 25</p><p><strong>Treasure:</strong> <em>Giant Sword, Hrunting</em></p><p><strong>Alignment:</strong> Chaotic Good</p><p></p><p><em>You see standing before you, a 6 ½ ft. tall shirtless man. His hair is brown, long and has many single braids. He is handsome and rugged. His body is muscular. He holds in his hand, a shiny longsword. Strapped to his back is a sheath holding a massive jeweled sword. On his feet he wears boots with a metal plate on them. This is Beowulf, The Hero of the Geats.</em></p><p></p><p>(flavor coming)</p><p></p><p><strong>Combat:</strong> Beowulf usually grapples with foes weaker than he is, or those that are unarmed. From there, he uses his Grappling techniques to do damage. For stronger foes he uses his longsword, Hrunting. If this is not enough to defeat his foe, he’ll unsheathe his Giant Sword.</p><p></p><p><strong>Grappling Techniques (Ex):</strong> Beowulf loves to grapple with his foes, using his strength to destroy them. He has developed 3 grappling techniques.</p><p></p><p><strong>Bear Hug (Ex):</strong>Beowulf can use this technique on foes of Large size or smaller without penalty. After making a successful grapple, Beowulf can proceed to crush his foe between his interlocked arms. This deals 5d6 + 22 points of damage. If Beowulf tries to use this technique on foes of Huge size he receives a –10 penalty. He cannot use this ability on Gargantuan and Colossal sized creatures.</p><p></p><p><strong>Break Limbs (Ex):</strong>Beowulf can use this technique on foes of Huge size or smaller without penalty. After making a successful grapple, Beowulf can break a limb if his Grapple check is 5 points higher than the opposing creature. For each limb broken, the affected creature suffers the following penalties:</p><p>1 arm: creature takes a – 5 penalty to damage</p><p>2 arms: creature takes a – 10 penalty to damage</p><p>3 or more arms: Multi-armed creatures take a - 2 penalty to damage for each arm broken after the second.</p><p>1 leg: creature can only travel at 2/3 its normal land speed and can’t run. Flying and swimming creatures do not suffer the penalty unless they are on the ground.</p><p>2 legs: creature can only travel at 1/2 its normal land speed and can’t run. Flying and swimming creatures do not suffer the penalty unless they are on the ground.</p><p>3 or more legs: Multi-legged creatures take a – 5ft. penalty to speed for each leg broken after the second.</p><p>For each limb broken, the creature takes 1d3 points of temporary Con damage. </p><p>He cannot use this ability on Gargantuan and Colossal sized creatures.</p><p>*Beowulf can only break one limb at a time.</p><p></p><p><strong>Tear Limbs (Ex):</strong> Beowulf can use this technique on foes of Huge size or smaller without penalty. After making a successful grapple, Beowulf can tear off a limb if his Grapple check is 10 points higher than the opposing creature. He cannot use this ability on Gargantuan and Colossal sized creatures.</p><p>1 arm: creature cannot attack or hold a shield with that arm.</p><p>2 arms: creature cannot attack or hold a shield with that arm.</p><p>3 or more arms: same as above.</p><p>1 leg: creature can only travel at 1/2 its normal land speed and can’t run. Flying and swimming creatures do not suffer the penalty unless they are on the ground.</p><p>2 legs: creature can’t move. Flying and swimming creatures do not suffer the penalty unless they are on the ground.</p><p>3 or more legs: If 2 feet are broken, multi-legged creatures can still travel at 1/2 land speed. For every limb torn off they take a – 5 ft. penalty to speed for each torn limb after the second.</p><p>For each limb torn off, the creature takes 1d6 points of permanent Con damage. Regenerating creatures take 1d6 points of temporary Con damage.</p><p>He cannot use this ability on Gargantuan and Colossal sized creatures.</p><p>*Beowulf can only break one limb at a time.</p><p></p><p><strong>Mighty:</strong> Beowulf possesses great strength. He gains the Legendary Wrestler epic feat as a bonus feat, even though he does not meet the requirements. He also takes no penalty for wielding over-sized weapons and can apply 1.5 times his Str bonus to damage on both weapons.</p><p></p><p><strong>Tough Skin:</strong> Beowulf’s skin is extremely tough. He gains DR6/-. This stacks with his Barbarian bonus.</p><p></p><p><strong>Possessions:</strong>Beowulf has two magical swords. They are called Hrunting and Giant Sword. Hrunting is a + 5 <em>keen longsword</em>. Giant Sword is a +8 <em>Large keen, mighty cleaving, vorpal, greatsword.</em></p></blockquote><p></p>
[QUOTE="RAGNAROKISCOMING2007, post: 3917120, member: 50701"] [b]Beowulf Medium Humanoid (Chaotic, Good)[/b] [b]HD:[/b] 15d12 (Barbarian) + 120 + 10d10 (Fighter) + 80 (480 hp) [b]Initiative:[/b] +11 [b]Speed:[/b] 40 ft. [b]AC: [/b] 37 (+ 7 Dex, + 20 natural) touch 17, flat-footed 30 [b]BAB/ Grapple: [/b]+25/+50 [b]Attack: [/b] + 5 [I]keen longsword, Hrunting [/I]+54 melee (1d8 + 27/17-20/x2), or +8 [I]Large keen, mighty cleaving, vorpal, greatsword, Giant Sword[/I] +55 melee (3d6 + 30/17-20/x2) [b]Full attack:[/b] + 5 [I]keen longsword, Hrunting [/I]+54/+49/+44/+39 melee (1d8 + 27/17-20/x2), or +8 [I]Large keen, mighty cleaving, vorpal, greatsword, Giant Sword [/I]+57/+52/+47/+42 melee (3d6 + 30/17-20/x2) [b]Space/reach:[/b] 5 ft./5 ft. [b]Special attacks:[/b]Greater Rage, Tear Limbs [b]Special qualities:[/b] DR 9/-, Improved Uncanny Dodge, Indomitable Will, Mighty, Tough Skin, Trap Sense, Uncanny Dodge [b]Saves:[/b] Fort +26, Ref +15, Will +8 (12 when raging) [b]Abilities:[/b] Str 40, Dex 24, Con 27, Int 11, Wis 10, Cha 16, [b]Skills:[/b] Climb +27, Escape Artist +16, Handle Animal +12, Hide +16, Intimidate +13, Jump +25, Listen +9, Ride +16, Survival +10, Swim +30, Tumble +16 [b]Feats:[/b]12 Athletic, Great Fortitude, Improved Initiative, Leadership, Martial Weapon Proficiency (greatsword), Martial Weapon Proficiency (longsword), Power Attack, Skill Focus (Swim), Weapon Focus (greatsword), Weapon Specialization (greatsword), Weapon Focus (longsword), Weapon Specialization (longsword) [b]Epic Feats:[/b] Legendary Wrestler [b]Environment:[/b] Any [b]Organization:[/b] Solitary (Unique) or Group (Beowulf and 10-20 10th level Fighters) [b]CR:[/b] 25 [b]Treasure:[/b] [I]Giant Sword, Hrunting[/I] [b]Alignment:[/b] Chaotic Good [I]You see standing before you, a 6 ½ ft. tall shirtless man. His hair is brown, long and has many single braids. He is handsome and rugged. His body is muscular. He holds in his hand, a shiny longsword. Strapped to his back is a sheath holding a massive jeweled sword. On his feet he wears boots with a metal plate on them. This is Beowulf, The Hero of the Geats.[/I] (flavor coming) [b]Combat:[/b] Beowulf usually grapples with foes weaker than he is, or those that are unarmed. From there, he uses his Grappling techniques to do damage. For stronger foes he uses his longsword, Hrunting. If this is not enough to defeat his foe, he’ll unsheathe his Giant Sword. [b]Grappling Techniques (Ex):[/b] Beowulf loves to grapple with his foes, using his strength to destroy them. He has developed 3 grappling techniques. [b]Bear Hug (Ex):[/b]Beowulf can use this technique on foes of Large size or smaller without penalty. After making a successful grapple, Beowulf can proceed to crush his foe between his interlocked arms. This deals 5d6 + 22 points of damage. If Beowulf tries to use this technique on foes of Huge size he receives a –10 penalty. He cannot use this ability on Gargantuan and Colossal sized creatures. [b]Break Limbs (Ex):[/b]Beowulf can use this technique on foes of Huge size or smaller without penalty. After making a successful grapple, Beowulf can break a limb if his Grapple check is 5 points higher than the opposing creature. For each limb broken, the affected creature suffers the following penalties: 1 arm: creature takes a – 5 penalty to damage 2 arms: creature takes a – 10 penalty to damage 3 or more arms: Multi-armed creatures take a - 2 penalty to damage for each arm broken after the second. 1 leg: creature can only travel at 2/3 its normal land speed and can’t run. Flying and swimming creatures do not suffer the penalty unless they are on the ground. 2 legs: creature can only travel at 1/2 its normal land speed and can’t run. Flying and swimming creatures do not suffer the penalty unless they are on the ground. 3 or more legs: Multi-legged creatures take a – 5ft. penalty to speed for each leg broken after the second. For each limb broken, the creature takes 1d3 points of temporary Con damage. He cannot use this ability on Gargantuan and Colossal sized creatures. *Beowulf can only break one limb at a time. [b]Tear Limbs (Ex):[/b] Beowulf can use this technique on foes of Huge size or smaller without penalty. After making a successful grapple, Beowulf can tear off a limb if his Grapple check is 10 points higher than the opposing creature. He cannot use this ability on Gargantuan and Colossal sized creatures. 1 arm: creature cannot attack or hold a shield with that arm. 2 arms: creature cannot attack or hold a shield with that arm. 3 or more arms: same as above. 1 leg: creature can only travel at 1/2 its normal land speed and can’t run. Flying and swimming creatures do not suffer the penalty unless they are on the ground. 2 legs: creature can’t move. Flying and swimming creatures do not suffer the penalty unless they are on the ground. 3 or more legs: If 2 feet are broken, multi-legged creatures can still travel at 1/2 land speed. For every limb torn off they take a – 5 ft. penalty to speed for each torn limb after the second. For each limb torn off, the creature takes 1d6 points of permanent Con damage. Regenerating creatures take 1d6 points of temporary Con damage. He cannot use this ability on Gargantuan and Colossal sized creatures. *Beowulf can only break one limb at a time. [b]Mighty:[/b] Beowulf possesses great strength. He gains the Legendary Wrestler epic feat as a bonus feat, even though he does not meet the requirements. He also takes no penalty for wielding over-sized weapons and can apply 1.5 times his Str bonus to damage on both weapons. [b]Tough Skin:[/b] Beowulf’s skin is extremely tough. He gains DR6/-. This stacks with his Barbarian bonus. [b]Possessions:[/b]Beowulf has two magical swords. They are called Hrunting and Giant Sword. Hrunting is a + 5 [I]keen longsword[/I]. Giant Sword is a +8 [I]Large keen, mighty cleaving, vorpal, greatsword.[/I] [/QUOTE]
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