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<blockquote data-quote="RAGNAROKISCOMING2007" data-source="post: 3917137" data-attributes="member: 50701"><p><strong>Juiblex, The Faceless Lord</strong></p><p><strong>Large Outsider (chaotic, evil, extraplanar, tanar’ri) </strong></p><p><strong>Symbol: </strong> A black silhouette of Juiblex with many red eyes</p><p><strong>Cosmic Rank: </strong> 8 (11 Shedaklah)</p><p><strong>HD:</strong> 52d8 + 988 + 100 (1,504 hp)</p><p><strong>Initiative:</strong> +12</p><p><strong>Speed:</strong> 40 ft., climb 60ft.</p><p><strong>AC: </strong> 60 (+10 deflection, +8 Dex, +33 natural, -1 size) touch 27, flat-footed 52</p><p><strong>BAB/ Grapple: </strong> +52/+71</p><p><strong>Attack: </strong> <em>+6 acidic burst, icy burst, vile, Maw of Juiblex (bite)</em> +76 melee (4d6 + 44 + 3d6 acid + 3d6 cold + 2d6 Con +1 vile), or bite +70 melee (1d8 + 23 + 2d6 acid + 2d6 cold (roll 1d6 to determine the number of bites)</p><p><strong>Full attack:</strong> <em>+6 acidic burst, icy burst, vile, Maw of Juiblex (bite) </em>+76/+71/+66/+61 melee (4d6 + 44 + 3d6 acid + 3d6 cold +2d6 Con +1 vile), and 4 slams + 65 melee (1d6 + 7 + 2d6 acid + 2d6 cold), OR bite +70 melee (1d8 + 23 + 2d6 acid + 2d6 cold (roll 2d6 to determine the number of bites)), and 4 slams + 65 melee (1d6 + 7 + 2d6 acid + 2d6 cold)</p><p><strong>Space/reach:</strong> 10 ft./10 ft.</p><p><strong>Special attacks:</strong>Breath Weapon, Constrict, Create Slime, Dissolve, Engulf, Improved Grab, Juiblex Spikes, Maw of Juiblex, Ooze Explosion, Pool of Acid, Spell-like Abilities, Summon Oozes, Summon Tanar’ri, Vile Ooze Orbs, Wave of Bloody Fangs </p><p><strong>Special qualities:</strong> Amorphous, Blindsight 120 ft., Darkvision 120ft., DR 40/Epic Good and Cold Iron, DR20/-, Energy Resistance to Fire 40, Immunity to Acid, Cold, Electricity and Poison, Immunity to Ability Damage, Ability Drain, Bludgeoning or Impact Damage, Energy Drain, Mind- Affecting Effects, Petrification, and Polymorphing, Ooze Traits, Ravaged Form (Cold Soul), Ravaged Form (Many Eyes), Ravaged Form (Many Mouths), Regeneration 15, SR 59, Telepathy 1000 ft., True Seeing</p><p><strong>Saves:</strong> Fort +53, Ref +52, Will +45</p><p><strong>Abilities:</strong> Str 40, Dex 27, Con 48, Int 30, Wis 32, Cha 30</p><p><strong>Skills:</strong> Bluff +65, Climb +70, Concentration +74, Diplomacy +65, Escape Artist +76, Hide +59, Intimidate +65, Knowledge(arcana) +65, Knowledge (dungeoneering) +65, Knowledge (religion) +65, Knowledge (the planes) +65, Listen +68, Move Silently +63, Search +65, Sense Motive +66, Spellcraft +66, Spot +68, Swim +70</p><p><strong>Feats:</strong> Alertness, Combat Expertise, Combat Reflexes, Dark Speech, Dodge, Great Fortitude, Greater Weapon Focus (bite), Greater Weapon Specialization (bite), Improved Initiative, Improved Trip, Iron Will, Lightning Reflexes, Mobility, Power Attack, Quickened Spell-like Ability (hold person), Skill Focus (Escape Artist), Weapon Focus (bite), Weapon Specialization (bite), </p><p><strong>Epic Feats:</strong> Epic Fortitude, Epic Reflexes, Epic Skill Focus (Escape Artist), Epic Toughness, Epic Weapon Focus (bite), Epic Weapon Specialization (bite), Epic Willpower</p><p><strong>Environment:</strong> Shedaklah (Abyss)</p><p><strong>Organization:</strong> Solitary (unique), or group (Darkness Given Hunger, and 3 Elder Spawn of Juiblex)</p><p><strong>CR:</strong>46</p><p><strong>Treasure:</strong> Orb of Juiblex</p><p><strong>Alignment:</strong> Chaotic Evil</p><p></p><p>(flavor coming)</p><p></p><p><strong>Combat:</strong> Against numerous foes, Juiblex always activates the Orb of Juiblex. Then he summons creatures to his aid. In melee he attempts to engulf his foes any chance he gets. If that fails he retreat only to come back in the form a wave.</p><p></p><p><strong>Amorphous (Ex): </strong> Bludgeoning weapons and impact damage deal no damage to Juiblex. He is able to slip through spaces that otherwise could accommodate a creature no larger than Tiny because of his jelly-like substance.</p><p></p><p><strong>Breath Weapon (Su): </strong> Juiblex can spit forth a 90 ft. cone of frigid cold acid, once every 1d4 rounds. It deals 20d8 acid and cold damage. It ignores resistances and immunities. Reflex save DC 55 halves. The DC is Con-based.</p><p></p><p><strong>Constrict (Ex): </strong> Juiblex deals 2d6 + 14 points of damage plus 2d6 acid and 2d6 cold damage with a successful grapple check, in addition to damage from his slam attack.</p><p></p><p><strong>Create Slime (Su): </strong> As a free action, once per round, Juiblex can spew forth a patch of green slime (DMG 76) anywhere within a 100 ft. of himself (including at a target, making a ranged attack with a bonus of +60).</p><p></p><p><strong>Dissolve (Ex): </strong> Juiblex’s acidic touch deals 100 points of damage per round to wood or metal objects. Armor and clothing worn by a creature Juiblex strikes dissolves immediately unless the owner succeeds a Reflex save DC 55. A metal or wooden weapon that strikes Juiblex dissolves immediately unless the owner succeeds a Reflex save DC 55, although the weapon deals normal damage before dissolving. The DC is Con-based.</p><p></p><p><strong> Engulf (Ex): </strong> Juiblex can engulf any Huge or smaller creature he is grappling by making a successful grapple check. He can also automatically engulf helpless creatures. An engulfed creature takes constriction damage plus 10d6 acid and 10d6 cold damage each round and is considered to be grapple and trapped within his body. Additionally, an air-breathing creature must hold their breath or begin to drown. A creature can escape Juiblex’s body by succeed on a grapple check with their own grapple check or Escape Artist check.</p><p>Juiblex can engulf up to 1 Huge creature, 2 Large creatures, 4 Medium creatures, 16 Small creatures, 64 Tiny creatures, 216 Diminutive creatures, or an unlimited number of Fine creatures.</p><p></p><p><strong>Improved Grab (Ex): </strong> Whenever Juiblex makes a successful slam attack, he can attempt a grapple check. If successful, he establishes a hold and can constrict or engulf.</p><p></p><p><strong>Juiblex Spikes (Su): </strong> Juiblex can use the coldness within his body to harden parts of his body, as a free action, creating spikes. Any creature grappling with or being constricted by Juiblex take an extra 8d6 points of piercing damage plus 3d6 acid and 3d6 cold damage. Juiblex can disperse the spikes as another free action. He can also shoot them out in a 100 ft. radius dealing 10d6 points of piercing damage plus 3d6 acid and 3d6 cold damage to any creature (not in service of Juiblex) within range. Reflex save DC 55 halves. The DC is Con-based.</p><p></p><p><strong>Maw of Juiblex (Ex): </strong> As a free action, Juiblex can gather a collection of mouths within his body to form a large mouth. It functions as a <em>+6 acidic burst, icy burst, vile weapon</em>. It deals damage as a colossal creature (4d6) plus 2 times his Str bonus plus 3d6 acid and 3d6 cold damage. The mouths break apart at Juiblex’s command or after 20 rounds.</p><p></p><p><strong>Ooze Explosion (Su): </strong> Juiblex can cause itself to explode in 150 ft. radius dealing 15d6 acid and 15d8 bludgeoning damage to any creature within range. Reflex save DC 55 halves. Whether the save is successful or not, the creature is covered in acidic goo taking an extra 10d6 acid damage. In the following round, as a full round-round action, Juiblex attempts to reform itself. Creatures must then succeed an Escape Artist check or grapple check to oppose Juiblex’s grapple check. If unsuccessful, Juiblex drags the creature into his body and automatically engulfs them. (This does not allow him to exceed his normal engulfing limits. He must choose which creatures to engulf) </p><p></p><p><strong>Pool of Acid (Su): </strong> Juiblex, as a standard action, can spew forth a pool of acid onto the ground around him in a 100ft. radius. Anyone in this pool of acid takes 10d8 points of damage each round. This pool is thick and creatures can only move at half speed. Flying creatures are unaffected.</p><p></p><p><strong>Ravaged Form (Cold Soul): </strong> Juiblex insides are intensely cold due to the emptiness of his soul. He can control this cold and attack with it. He deals extra cold damage on all his natural attacks as well as other abilities.</p><p></p><p><strong>Ravaged Form (Many Eyes): </strong> Juiblex’s body of ooze is filled with hundreds of eyes, which constantly shift back and forward through his body. With these eyes, Juiblex gains the following bonuses:</p><p>- He can never be flanked</p><p>- He can never be blinded</p><p>- darkvision 120 ft.</p><p>- Juiblex can see an attack coming from a mile away. He gains a +10 bonus to Ref saves.</p><p>- +10 bonus to Search and Spot checks.</p><p></p><p><strong>Ravaged Form (Many Mouths): </strong> Juiblex’s body not only contains many eyes, but many mouths as well. His mouths constantly shift around his body like his eyes. Thus, when making a single bite attack he must roll 1d6 to determine how many bites hit their mark. When making a full attack with a bite, he must roll 2d6 to determine how many bites hit their mark. </p><p></p><p><strong>Spell-like Abilities: </strong> CL 52th; DC 29 + level</p><p>At will: <em>animate dead, astral projection, baleful, polymorph, blasphemy, charm monster, cone of cold, desecrate, despoil, detect law, detect good, detect magic, dominate monster, fly, fog cloud, greater dispel magic, greater invisibility, greater teleport, icestorm, magic circle against law, magic circle against good, mass hold monster, mirage arcana, orb of acid, orb of cold, persistent image, poison, polymorph, power word stun, quickened hold person, restoration, resurrection, suggestion, symbol of fear, symbol of pain, symbol of weakness, telekinesis, unhallow, unholy aura, unholy blight, wall of ice</em></p><p>9/day: <em> destruction, greater restoration, harm, polar ray, true resurrection</em>. </p><p>3/day: <em> wish</em>.</p><p></p><p><strong>Summon Oozes (Sp): </strong> 1/day Juiblex can summon Darkness Given Hunger, if he’s not already with him.</p><p>5/day Juiblex can summon 3d6 fiendish elder black puddings, or 3d6 elder spawn of Juiblex.</p><p></p><p><strong>Summon Tanar’ri (Sp): </strong> 3/day Juiblex can summon 5d10 dretches, or 2d6 hezrou, or 2d6 alkilith.</p><p></p><p><strong>Vile Ooze Orbs (Su): </strong> As a stardard action, Juiblex can fling globs of ooze, filled with vileness, at one foe that’s within 300 ft. It deals 10d10 points of acid and vile damage. It ignores resistances and immunities. Reflex save DC 55 halves. Damage cannot be healed unless within a consecrated area. The DC is Con-based.</p><p></p><p><strong>Wave of Bloody Fangs (Su):</strong> As a full-round action, Juiblex can take the form of a tidal wave of green ooze and bloody fangs. Juiblex becomes 60 ft. wide and can travel up to 120 ft. in any direction. Any creature hit by this wave are bitten 5 times. They must also succeed a Fortitude save or be knocked down for 1d6 rounds. Any creature that is caught at the end of Juiblex’s wave, are automatically engulfed. The DC is Con-based.</p><p></p><p><strong>Possessions: </strong> Juiblex only carries one item – The Orb of Juiblex. To date, this is the only object that Juiblex has ever used in combat.</p><p></p><p><strong>The Orb of Juiblex: </strong> This orb is 2 ft. within diameter. It’s dark green and covered in red runes. Juiblex carries this artifact within his gelatinous body at all times. As a full-round action, Juiblex can activate the orb’s power. Upon activation, the orb rises from his body into the air. It releases a powerful gas in a 90 ft. radius of Juiblex. Any creature within range must succeed a Fortitude save DC 60 or fall to the ground unconscious for 2d6 rounds. This effect is just the beginning. Immediately after releasing the gas, the orb shoots off into the sky. In the following round, the sky and clouds all turn a sickly shade of green. At this point, it begins raining blackish-green acidic rain in a 500 ft. radius of Juiblex. The rain deals 10d8 points of acid and unholy damage (ignores resistance and immunities to acid) each round for 15 rounds. Reflex save DC 60 halves. This effect can only be stopped by Juiblex, as a free action. After the rain stops, the orb returns to Juiblex and its runes disappear for 1 minute as it recharges. During this time the orb cannot be activated.</p></blockquote><p></p>
[QUOTE="RAGNAROKISCOMING2007, post: 3917137, member: 50701"] [b]Juiblex, The Faceless Lord Large Outsider (chaotic, evil, extraplanar, tanar’ri) [/b] [b]Symbol: [/b] A black silhouette of Juiblex with many red eyes [b]Cosmic Rank: [/b] 8 (11 Shedaklah) [b]HD:[/b] 52d8 + 988 + 100 (1,504 hp) [b]Initiative:[/b] +12 [b]Speed:[/b] 40 ft., climb 60ft. [b]AC: [/b] 60 (+10 deflection, +8 Dex, +33 natural, -1 size) touch 27, flat-footed 52 [b]BAB/ Grapple: [/b] +52/+71 [b]Attack: [/b] [i]+6 acidic burst, icy burst, vile, Maw of Juiblex (bite)[/i] +76 melee (4d6 + 44 + 3d6 acid + 3d6 cold + 2d6 Con +1 vile), or bite +70 melee (1d8 + 23 + 2d6 acid + 2d6 cold (roll 1d6 to determine the number of bites) [b]Full attack:[/b] [i]+6 acidic burst, icy burst, vile, Maw of Juiblex (bite) [/i]+76/+71/+66/+61 melee (4d6 + 44 + 3d6 acid + 3d6 cold +2d6 Con +1 vile), and 4 slams + 65 melee (1d6 + 7 + 2d6 acid + 2d6 cold), OR bite +70 melee (1d8 + 23 + 2d6 acid + 2d6 cold (roll 2d6 to determine the number of bites)), and 4 slams + 65 melee (1d6 + 7 + 2d6 acid + 2d6 cold) [b]Space/reach:[/b] 10 ft./10 ft. [b]Special attacks:[/b]Breath Weapon, Constrict, Create Slime, Dissolve, Engulf, Improved Grab, Juiblex Spikes, Maw of Juiblex, Ooze Explosion, Pool of Acid, Spell-like Abilities, Summon Oozes, Summon Tanar’ri, Vile Ooze Orbs, Wave of Bloody Fangs [b]Special qualities:[/b] Amorphous, Blindsight 120 ft., Darkvision 120ft., DR 40/Epic Good and Cold Iron, DR20/-, Energy Resistance to Fire 40, Immunity to Acid, Cold, Electricity and Poison, Immunity to Ability Damage, Ability Drain, Bludgeoning or Impact Damage, Energy Drain, Mind- Affecting Effects, Petrification, and Polymorphing, Ooze Traits, Ravaged Form (Cold Soul), Ravaged Form (Many Eyes), Ravaged Form (Many Mouths), Regeneration 15, SR 59, Telepathy 1000 ft., True Seeing [b]Saves:[/b] Fort +53, Ref +52, Will +45 [b]Abilities:[/b] Str 40, Dex 27, Con 48, Int 30, Wis 32, Cha 30 [b]Skills:[/b] Bluff +65, Climb +70, Concentration +74, Diplomacy +65, Escape Artist +76, Hide +59, Intimidate +65, Knowledge(arcana) +65, Knowledge (dungeoneering) +65, Knowledge (religion) +65, Knowledge (the planes) +65, Listen +68, Move Silently +63, Search +65, Sense Motive +66, Spellcraft +66, Spot +68, Swim +70 [b]Feats:[/b] Alertness, Combat Expertise, Combat Reflexes, Dark Speech, Dodge, Great Fortitude, Greater Weapon Focus (bite), Greater Weapon Specialization (bite), Improved Initiative, Improved Trip, Iron Will, Lightning Reflexes, Mobility, Power Attack, Quickened Spell-like Ability (hold person), Skill Focus (Escape Artist), Weapon Focus (bite), Weapon Specialization (bite), [b]Epic Feats:[/b] Epic Fortitude, Epic Reflexes, Epic Skill Focus (Escape Artist), Epic Toughness, Epic Weapon Focus (bite), Epic Weapon Specialization (bite), Epic Willpower [b]Environment:[/b] Shedaklah (Abyss) [b]Organization:[/b] Solitary (unique), or group (Darkness Given Hunger, and 3 Elder Spawn of Juiblex) [b]CR:[/b]46 [b]Treasure:[/b] Orb of Juiblex [b]Alignment:[/b] Chaotic Evil (flavor coming) [b]Combat:[/b] Against numerous foes, Juiblex always activates the Orb of Juiblex. Then he summons creatures to his aid. In melee he attempts to engulf his foes any chance he gets. If that fails he retreat only to come back in the form a wave. [b]Amorphous (Ex): [/b] Bludgeoning weapons and impact damage deal no damage to Juiblex. He is able to slip through spaces that otherwise could accommodate a creature no larger than Tiny because of his jelly-like substance. [b]Breath Weapon (Su): [/b] Juiblex can spit forth a 90 ft. cone of frigid cold acid, once every 1d4 rounds. It deals 20d8 acid and cold damage. It ignores resistances and immunities. Reflex save DC 55 halves. The DC is Con-based. [b]Constrict (Ex): [/b] Juiblex deals 2d6 + 14 points of damage plus 2d6 acid and 2d6 cold damage with a successful grapple check, in addition to damage from his slam attack. [b]Create Slime (Su): [/b] As a free action, once per round, Juiblex can spew forth a patch of green slime (DMG 76) anywhere within a 100 ft. of himself (including at a target, making a ranged attack with a bonus of +60). [b]Dissolve (Ex): [/b] Juiblex’s acidic touch deals 100 points of damage per round to wood or metal objects. Armor and clothing worn by a creature Juiblex strikes dissolves immediately unless the owner succeeds a Reflex save DC 55. A metal or wooden weapon that strikes Juiblex dissolves immediately unless the owner succeeds a Reflex save DC 55, although the weapon deals normal damage before dissolving. The DC is Con-based. [b] Engulf (Ex): [/b] Juiblex can engulf any Huge or smaller creature he is grappling by making a successful grapple check. He can also automatically engulf helpless creatures. An engulfed creature takes constriction damage plus 10d6 acid and 10d6 cold damage each round and is considered to be grapple and trapped within his body. Additionally, an air-breathing creature must hold their breath or begin to drown. A creature can escape Juiblex’s body by succeed on a grapple check with their own grapple check or Escape Artist check. Juiblex can engulf up to 1 Huge creature, 2 Large creatures, 4 Medium creatures, 16 Small creatures, 64 Tiny creatures, 216 Diminutive creatures, or an unlimited number of Fine creatures. [b]Improved Grab (Ex): [/b] Whenever Juiblex makes a successful slam attack, he can attempt a grapple check. If successful, he establishes a hold and can constrict or engulf. [b]Juiblex Spikes (Su): [/b] Juiblex can use the coldness within his body to harden parts of his body, as a free action, creating spikes. Any creature grappling with or being constricted by Juiblex take an extra 8d6 points of piercing damage plus 3d6 acid and 3d6 cold damage. Juiblex can disperse the spikes as another free action. He can also shoot them out in a 100 ft. radius dealing 10d6 points of piercing damage plus 3d6 acid and 3d6 cold damage to any creature (not in service of Juiblex) within range. Reflex save DC 55 halves. The DC is Con-based. [b]Maw of Juiblex (Ex): [/b] As a free action, Juiblex can gather a collection of mouths within his body to form a large mouth. It functions as a [i]+6 acidic burst, icy burst, vile weapon[/i]. It deals damage as a colossal creature (4d6) plus 2 times his Str bonus plus 3d6 acid and 3d6 cold damage. The mouths break apart at Juiblex’s command or after 20 rounds. [b]Ooze Explosion (Su): [/b] Juiblex can cause itself to explode in 150 ft. radius dealing 15d6 acid and 15d8 bludgeoning damage to any creature within range. Reflex save DC 55 halves. Whether the save is successful or not, the creature is covered in acidic goo taking an extra 10d6 acid damage. In the following round, as a full round-round action, Juiblex attempts to reform itself. Creatures must then succeed an Escape Artist check or grapple check to oppose Juiblex’s grapple check. If unsuccessful, Juiblex drags the creature into his body and automatically engulfs them. (This does not allow him to exceed his normal engulfing limits. He must choose which creatures to engulf) [b]Pool of Acid (Su): [/b] Juiblex, as a standard action, can spew forth a pool of acid onto the ground around him in a 100ft. radius. Anyone in this pool of acid takes 10d8 points of damage each round. This pool is thick and creatures can only move at half speed. Flying creatures are unaffected. [b]Ravaged Form (Cold Soul): [/b] Juiblex insides are intensely cold due to the emptiness of his soul. He can control this cold and attack with it. He deals extra cold damage on all his natural attacks as well as other abilities. [b]Ravaged Form (Many Eyes): [/b] Juiblex’s body of ooze is filled with hundreds of eyes, which constantly shift back and forward through his body. With these eyes, Juiblex gains the following bonuses: - He can never be flanked - He can never be blinded - darkvision 120 ft. - Juiblex can see an attack coming from a mile away. He gains a +10 bonus to Ref saves. - +10 bonus to Search and Spot checks. [b]Ravaged Form (Many Mouths): [/b] Juiblex’s body not only contains many eyes, but many mouths as well. His mouths constantly shift around his body like his eyes. Thus, when making a single bite attack he must roll 1d6 to determine how many bites hit their mark. When making a full attack with a bite, he must roll 2d6 to determine how many bites hit their mark. [b]Spell-like Abilities: [/b] CL 52th; DC 29 + level At will: [i]animate dead, astral projection, baleful, polymorph, blasphemy, charm monster, cone of cold, desecrate, despoil, detect law, detect good, detect magic, dominate monster, fly, fog cloud, greater dispel magic, greater invisibility, greater teleport, icestorm, magic circle against law, magic circle against good, mass hold monster, mirage arcana, orb of acid, orb of cold, persistent image, poison, polymorph, power word stun, quickened hold person, restoration, resurrection, suggestion, symbol of fear, symbol of pain, symbol of weakness, telekinesis, unhallow, unholy aura, unholy blight, wall of ice[/i] 9/day: [i] destruction, greater restoration, harm, polar ray, true resurrection[/i]. 3/day: [i] wish[/i]. [b]Summon Oozes (Sp): [/b] 1/day Juiblex can summon Darkness Given Hunger, if he’s not already with him. 5/day Juiblex can summon 3d6 fiendish elder black puddings, or 3d6 elder spawn of Juiblex. [b]Summon Tanar’ri (Sp): [/b] 3/day Juiblex can summon 5d10 dretches, or 2d6 hezrou, or 2d6 alkilith. [b]Vile Ooze Orbs (Su): [/b] As a stardard action, Juiblex can fling globs of ooze, filled with vileness, at one foe that’s within 300 ft. It deals 10d10 points of acid and vile damage. It ignores resistances and immunities. Reflex save DC 55 halves. Damage cannot be healed unless within a consecrated area. The DC is Con-based. [b]Wave of Bloody Fangs (Su):[/b] As a full-round action, Juiblex can take the form of a tidal wave of green ooze and bloody fangs. Juiblex becomes 60 ft. wide and can travel up to 120 ft. in any direction. Any creature hit by this wave are bitten 5 times. They must also succeed a Fortitude save or be knocked down for 1d6 rounds. Any creature that is caught at the end of Juiblex’s wave, are automatically engulfed. The DC is Con-based. [b]Possessions: [/b] Juiblex only carries one item – The Orb of Juiblex. To date, this is the only object that Juiblex has ever used in combat. [b]The Orb of Juiblex: [/b] This orb is 2 ft. within diameter. It’s dark green and covered in red runes. Juiblex carries this artifact within his gelatinous body at all times. As a full-round action, Juiblex can activate the orb’s power. Upon activation, the orb rises from his body into the air. It releases a powerful gas in a 90 ft. radius of Juiblex. Any creature within range must succeed a Fortitude save DC 60 or fall to the ground unconscious for 2d6 rounds. This effect is just the beginning. Immediately after releasing the gas, the orb shoots off into the sky. In the following round, the sky and clouds all turn a sickly shade of green. At this point, it begins raining blackish-green acidic rain in a 500 ft. radius of Juiblex. The rain deals 10d8 points of acid and unholy damage (ignores resistance and immunities to acid) each round for 15 rounds. Reflex save DC 60 halves. This effect can only be stopped by Juiblex, as a free action. After the rain stops, the orb returns to Juiblex and its runes disappear for 1 minute as it recharges. During this time the orb cannot be activated. [/QUOTE]
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