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General Tabletop Discussion
D&D Older Editions
Raiders of Oakhurst: A 4E Fan Playtest Adventure
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<blockquote data-quote="Astros" data-source="post: 4082282" data-attributes="member: 16087"><p>I didnt bring out the warcaster into the first kobold encounter. I think with 6 players, the base kobolds would have been cake (pretty easy with 4, although my mobs got lucky hits in on my pcs). Bringing in the warcaster, however, might be too much for the first 4e encounter. I would suggest maybe having a 3rd wave of 4 kobold minions come instead of the warcaster.</p><p></p><p>As for the hobgoblin encounter (my guys completely skipped meepo btw), I think its scaled correctly, but the tight quarters and cover from the table really work to the hobgoblins advantage. I might suggest adding some stalagtites to the pathway to give the PCs some cover against the archers (who can hit anything with that +9).</p><p></p><p>As for the dragon, yea its a great encounter to showcase, and thats all this playtest is for, so it doesnt have to have a perfect balance.</p><p></p><p>Overall, fun little adventure to just jump right in, saves alot of ppl some time. Thx for making it, my players definitely had fun. Nothing was better than to hear them say 'ok, well that didnt go well... Lets reset and do it over and this time switch characters.'</p></blockquote><p></p>
[QUOTE="Astros, post: 4082282, member: 16087"] I didnt bring out the warcaster into the first kobold encounter. I think with 6 players, the base kobolds would have been cake (pretty easy with 4, although my mobs got lucky hits in on my pcs). Bringing in the warcaster, however, might be too much for the first 4e encounter. I would suggest maybe having a 3rd wave of 4 kobold minions come instead of the warcaster. As for the hobgoblin encounter (my guys completely skipped meepo btw), I think its scaled correctly, but the tight quarters and cover from the table really work to the hobgoblins advantage. I might suggest adding some stalagtites to the pathway to give the PCs some cover against the archers (who can hit anything with that +9). As for the dragon, yea its a great encounter to showcase, and thats all this playtest is for, so it doesnt have to have a perfect balance. Overall, fun little adventure to just jump right in, saves alot of ppl some time. Thx for making it, my players definitely had fun. Nothing was better than to hear them say 'ok, well that didnt go well... Lets reset and do it over and this time switch characters.' [/QUOTE]
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Raiders of Oakhurst: A 4E Fan Playtest Adventure
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