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General Tabletop Discussion
D&D Older Editions
Raiders of Oakhurst: A 4E Fan Playtest Adventure
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<blockquote data-quote="Astros" data-source="post: 4082290" data-attributes="member: 16087"><p>Also, about DMing 4e... I will say its a bit easier. </p><p></p><p>Usually in 3.5 I use sticky notes to do everything, left side inits, right side are mobs/health/ac. In 3.5 I used to have ac and normal attacks, as well as ongoing effects, buffs, etc.</p><p></p><p>In 4e I still had init on the left, but my right hand side of the note was strangely only scribbles of hp. Mostly everything in the game is marked visually since everything is pass/fail saves or marked conditions. The toughest thing as a DM I had to worry about (besides learning everything new) were peoples save effects from things like the dragons breath acid and fear.</p><p></p><p>As for the marked conditions I used beer caps and soda caps to denote bloodied/marked targets. In the future I can see some great products coming out for this, since nearly everything on the board during an encounter will have some kind of mark. I plan on using those tiny arrow sticky notes, or gobs of different color playdough, or anything easily reusable.</p><p></p><p>The players definitly had much more to keep track of. As a DM who trusts his players I dont think Ill have an issue in true 4e, but some might need to watch healing surge numbers. Also I was always a fan of using tokens for action points in my eberron game. I think for standard 4e im going to pull out the poker chips again for action points (since each player really wont have more than 2).</p></blockquote><p></p>
[QUOTE="Astros, post: 4082290, member: 16087"] Also, about DMing 4e... I will say its a bit easier. Usually in 3.5 I use sticky notes to do everything, left side inits, right side are mobs/health/ac. In 3.5 I used to have ac and normal attacks, as well as ongoing effects, buffs, etc. In 4e I still had init on the left, but my right hand side of the note was strangely only scribbles of hp. Mostly everything in the game is marked visually since everything is pass/fail saves or marked conditions. The toughest thing as a DM I had to worry about (besides learning everything new) were peoples save effects from things like the dragons breath acid and fear. As for the marked conditions I used beer caps and soda caps to denote bloodied/marked targets. In the future I can see some great products coming out for this, since nearly everything on the board during an encounter will have some kind of mark. I plan on using those tiny arrow sticky notes, or gobs of different color playdough, or anything easily reusable. The players definitly had much more to keep track of. As a DM who trusts his players I dont think Ill have an issue in true 4e, but some might need to watch healing surge numbers. Also I was always a fan of using tokens for action points in my eberron game. I think for standard 4e im going to pull out the poker chips again for action points (since each player really wont have more than 2). [/QUOTE]
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