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D&D Older Editions
Raiders of Oakhurst: A 4E Fan Playtest Adventure
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 4091589" data-attributes="member: 12332"><p>Similar reactions. Ran this last night.</p><p></p><p>Only four players and my wife was the only person that played WoW. She really took to the class roles. One guy took a while to "get" it, but after playing it seemed to dawn on him what it was about. He played the cleric and thought the powers were a little meh, especially with his dice playing cold, but enjoyed being able to use Healing Word as a swift, er, minor action. </p><p></p><p>It played like a 4th-5th level adventure, instead of a 1st level adventure, and I think everybody agreed that being able to have options and longevity at the outset was nice. </p><p></p><p>I honestly did not expect to enjoy the game, but did so in spite of myself. We dedicated the evening to E. Gary Gygax and had pizza and beer and "played D&D for the first time, again". We renamed Aumanator to "The Great Gary", which will probably stick.</p><p></p><p>I'm still out on my feeling for the game. I think the essential rules are good, but some of the taste didn't settle well. One player disliked the simplifying of weapons and armor. One player loved the powers while another wasn't particularly wowed. We've been playing in a 20th level D&D 3.5 game and I think everyone was refreshed to work without an hour of buff math before any encounter. But that would be true of playing 1st level anything. </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 4091589, member: 12332"] Similar reactions. Ran this last night. Only four players and my wife was the only person that played WoW. She really took to the class roles. One guy took a while to "get" it, but after playing it seemed to dawn on him what it was about. He played the cleric and thought the powers were a little meh, especially with his dice playing cold, but enjoyed being able to use Healing Word as a swift, er, minor action. It played like a 4th-5th level adventure, instead of a 1st level adventure, and I think everybody agreed that being able to have options and longevity at the outset was nice. I honestly did not expect to enjoy the game, but did so in spite of myself. We dedicated the evening to E. Gary Gygax and had pizza and beer and "played D&D for the first time, again". We renamed Aumanator to "The Great Gary", which will probably stick. I'm still out on my feeling for the game. I think the essential rules are good, but some of the taste didn't settle well. One player disliked the simplifying of weapons and armor. One player loved the powers while another wasn't particularly wowed. We've been playing in a 20th level D&D 3.5 game and I think everyone was refreshed to work without an hour of buff math before any encounter. But that would be true of playing 1st level anything. --fje [/QUOTE]
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Raiders of Oakhurst: A 4E Fan Playtest Adventure
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