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General Tabletop Discussion
D&D Older Editions
Raiders of Oakhurst: A 4E Fan Playtest Adventure
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<blockquote data-quote="Orryn Emrys" data-source="post: 4097088" data-attributes="member: 6799"><p>Nice work, Olgar. A few of my players joined me last night for an impromptu session to experiment with your quasi-4E adventure. By and large, we had a really good time. I was a little leary heading into that first combat, concerned that the repetitive nature of some characters' primary attacks would affect our mood... but it was nothing to be concerned about. We managed about 10 rounds of combat in what it typically takes to do 3 or 4 in our 3.5 games, and the players were having a blast. The guy playing the halfling paladin was hamming it up, using highly effective combinations of his powers and crying out challenges and praises to Tymora the whole time. (He especially loved making me reroll an attack that would have flattened him...)</p><p></p><p>I did note that some of the excessively bad die rolls were particularly devastating to the players. A couple of the characters used their daily powers and missed, both by just a point or two on the die. My favorite moment in the first battle was when the paladin was in the midst of the kobold minions, kicking ass and taking names until he was down to just the Skirmisher, and Varkaze let loose with his Force Pulse and knocked him prone <em>into the firepit</em>. You should have seen the look on his face.... *grins*</p><p></p><p>I managed to get through the battle with the hobgoblins before we had to hang it up, so I never got to run the encounter with the dragon. I hope to give it a shot some other evening. All in all, we had a good time... and that's all that really matters.</p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 4097088, member: 6799"] Nice work, Olgar. A few of my players joined me last night for an impromptu session to experiment with your quasi-4E adventure. By and large, we had a really good time. I was a little leary heading into that first combat, concerned that the repetitive nature of some characters' primary attacks would affect our mood... but it was nothing to be concerned about. We managed about 10 rounds of combat in what it typically takes to do 3 or 4 in our 3.5 games, and the players were having a blast. The guy playing the halfling paladin was hamming it up, using highly effective combinations of his powers and crying out challenges and praises to Tymora the whole time. (He especially loved making me reroll an attack that would have flattened him...) I did note that some of the excessively bad die rolls were particularly devastating to the players. A couple of the characters used their daily powers and missed, both by just a point or two on the die. My favorite moment in the first battle was when the paladin was in the midst of the kobold minions, kicking ass and taking names until he was down to just the Skirmisher, and Varkaze let loose with his Force Pulse and knocked him prone [i]into the firepit[/i]. You should have seen the look on his face.... *grins* I managed to get through the battle with the hobgoblins before we had to hang it up, so I never got to run the encounter with the dragon. I hope to give it a shot some other evening. All in all, we had a good time... and that's all that really matters. [/QUOTE]
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