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D&D Older Editions
Raiders of Oakhurst: A 4E Fan Playtest Adventure
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<blockquote data-quote="Dragonblade" data-source="post: 4097382" data-attributes="member: 2804"><p>I didn't have time to run the full adventure so we ran two encounters. One with 8 kobold minions and 1 skirmisher. And the second encounter was with Meepo, 1 skirmisher, 1 artillery, and the Deathjump Spider.</p><p></p><p>The party consisted of the Cleric, Warlock, Wizard, and Ranger.</p><p></p><p>The party walked through the first encounter. Just stomped all over the kobolds. Once they realized the skirmisher was tougher than his allies, they all concentrated fire on it and took it down easily.</p><p></p><p>Because they had such an easy time in the 1st encounter, I made the 2nd one much harder. The 2nd encounter almost ended up as a TPK. Both the ranger and the cleric died. And the reason for this was a combination of poor dice rolls and subpar tactics. They had no defender so they put the cleric in front to act as a defender. The party came in through a narrow cave entrance so they thought blocking the cave would funnel all the attacks through the cleric and give the ranged guys lots of time to take down the enemies.</p><p></p><p>Well what happened was that since the enemies couldn't get through the cleric, they all attacked the cleric and dropped him. Then the ranger tried to step into the defender's role and got dropped also. Although by this time both the skirmisher and the spider had been killed and Meepo and the artillery kobold slinger had been sufficiently hurt that the wizard and the warlock were able to take them down without too much further trouble since they had hoarded their dailies and unleashed them now that their allies had dropped.</p><p></p><p>Some additional observations and comments:</p><p></p><p>Movement is vastly different. Without the punitive cost for diagonal movement, I was able to move bad guys all over the map relatively easily. Most of the players were still in the 3.5 mindset of make small movements, and attack. Only the warlock player and the ranger player really grokked that they could pretty much move anywhere and took advantage of that. Going back to my 3.5 Pathfinder game, it felt like my monsters were all wearing ankle weights.</p><p></p><p>Having a defender is important. And if you don't have a defender, its almost better for the party to spread out to prevent enemy attacks from focusing on a character that is not suited to be a defender. Conversely, while spreading out to diffuse enemy attacks, its a good idea for the party to focus their attacks on one enemy at a time so that they drop them faster. The group didn't really focus their attacks on any one foe and that hurt them since their enemies stayed alive longer and thus could do more damage round over round.</p><p></p><p>The warlock player had played 1e/2e extensively, but only played 3e when it first came out in 2000. He burned out on 3e and had quit D&D by the time 3.5 came out. When being explained the rules and looking over his character sheet, he commented that it felt somewhat like a videogame. I asked him neutrally whether he thought that was a good or a bad thing, and he responded that he didn't know yet. He'd have to play first.</p><p></p><p>After the game, he said that while there does seem to be a slight videogame feel from his perspective, he really enjoyed it. He loved cursing the bad guys without them getting any save against it. He loved using eyebite to make himself invisible to his foes, and he liked the teleport step he could take when dropping a cursed foe. He also took advantage of the movement rules and was all over the map. I suspect that his lack of 3.5 baggage helped him grok the new system faster.</p><p></p><p>I lent him my 4e preview books, and showed him the scanned pages from D&D XP with the monster stats and stuff. He said he was only mildly interested in 4e before today, but now he is totally hooked, and jokingly accused me of peddling D&D crack. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>He said he will get the 4e books and probably run a game for us. Which is cool because he ran some great games back in high school.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 4097382, member: 2804"] I didn't have time to run the full adventure so we ran two encounters. One with 8 kobold minions and 1 skirmisher. And the second encounter was with Meepo, 1 skirmisher, 1 artillery, and the Deathjump Spider. The party consisted of the Cleric, Warlock, Wizard, and Ranger. The party walked through the first encounter. Just stomped all over the kobolds. Once they realized the skirmisher was tougher than his allies, they all concentrated fire on it and took it down easily. Because they had such an easy time in the 1st encounter, I made the 2nd one much harder. The 2nd encounter almost ended up as a TPK. Both the ranger and the cleric died. And the reason for this was a combination of poor dice rolls and subpar tactics. They had no defender so they put the cleric in front to act as a defender. The party came in through a narrow cave entrance so they thought blocking the cave would funnel all the attacks through the cleric and give the ranged guys lots of time to take down the enemies. Well what happened was that since the enemies couldn't get through the cleric, they all attacked the cleric and dropped him. Then the ranger tried to step into the defender's role and got dropped also. Although by this time both the skirmisher and the spider had been killed and Meepo and the artillery kobold slinger had been sufficiently hurt that the wizard and the warlock were able to take them down without too much further trouble since they had hoarded their dailies and unleashed them now that their allies had dropped. Some additional observations and comments: Movement is vastly different. Without the punitive cost for diagonal movement, I was able to move bad guys all over the map relatively easily. Most of the players were still in the 3.5 mindset of make small movements, and attack. Only the warlock player and the ranger player really grokked that they could pretty much move anywhere and took advantage of that. Going back to my 3.5 Pathfinder game, it felt like my monsters were all wearing ankle weights. Having a defender is important. And if you don't have a defender, its almost better for the party to spread out to prevent enemy attacks from focusing on a character that is not suited to be a defender. Conversely, while spreading out to diffuse enemy attacks, its a good idea for the party to focus their attacks on one enemy at a time so that they drop them faster. The group didn't really focus their attacks on any one foe and that hurt them since their enemies stayed alive longer and thus could do more damage round over round. The warlock player had played 1e/2e extensively, but only played 3e when it first came out in 2000. He burned out on 3e and had quit D&D by the time 3.5 came out. When being explained the rules and looking over his character sheet, he commented that it felt somewhat like a videogame. I asked him neutrally whether he thought that was a good or a bad thing, and he responded that he didn't know yet. He'd have to play first. After the game, he said that while there does seem to be a slight videogame feel from his perspective, he really enjoyed it. He loved cursing the bad guys without them getting any save against it. He loved using eyebite to make himself invisible to his foes, and he liked the teleport step he could take when dropping a cursed foe. He also took advantage of the movement rules and was all over the map. I suspect that his lack of 3.5 baggage helped him grok the new system faster. I lent him my 4e preview books, and showed him the scanned pages from D&D XP with the monster stats and stuff. He said he was only mildly interested in 4e before today, but now he is totally hooked, and jokingly accused me of peddling D&D crack. ;) He said he will get the 4e books and probably run a game for us. Which is cool because he ran some great games back in high school. [/QUOTE]
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