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General Tabletop Discussion
D&D Older Editions
Raiders of Oakhurst: A 4E Fan Playtest Adventure
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4098699" data-attributes="member: 6533"><p>I ran it this weekend for a friend's 30th birthday party. Here's the quick breakdown of player reactions:</p><p></p><p>1 Super Experienced Player: Went with the Wizard. Complained about some of the usual things - too much like World of Warcraft, don't like grids and minis, and so forth. Conversely, however, once he began playing he really really got into it. After the game he kept calling me to check up on details and create further plans. He didn't say it but I think he will do anything to be in a campaign of this sort. I also think he was both secretly pleased and disconcerted that fighter types rock now.</p><p></p><p>2 Semi-Experienced Players: Went with Ranger and Cleric. They asked the most questions about their powers and had the most trouble keeping track of what their abilities were. On the other hand, they also made the most creative use of their powers. Thinking back on it I think this was best I'd seen either of them play. </p><p></p><p>1 Semi-Novice: Went with the Warlock. She'd played Saga before and WOW but nothing else. She loved it. As the game went on I could see her eyes begin to glow and she really got into character. Some features of the class were really hard for her to pick up, others simply took a while, and some she picked up so quickly that she functionally became the most proficient user of the powers system.</p><p></p><p>1 Experienced DM: I ran it without minis or maps and, oddly enough, I think it was easier for me to do that than it was with 3.5. The simplified attack of opportunity rules were the big time saver here I'd guess as were the passive skill checks. I did have trouble remembering all of the layered conditions without better visual aids, but I think that's a problem I can solve easily.</p><p></p><p>The monsters were actually fun to use. Particularly the Hobgoblins, and the players were so into it that I couldn't help but have a good time. It was also nice to see that the new game had a real leveling effect. All of the players were involved all of the time and at the same pace. And they were tough/resilient enough that both I and the players could get enjoyment out of tricking their players or screwing them over.</p><p></p><p>I'll post more details later, but I absolutely wanted to thank Olgar for the fine contribution to our weekend.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4098699, member: 6533"] I ran it this weekend for a friend's 30th birthday party. Here's the quick breakdown of player reactions: 1 Super Experienced Player: Went with the Wizard. Complained about some of the usual things - too much like World of Warcraft, don't like grids and minis, and so forth. Conversely, however, once he began playing he really really got into it. After the game he kept calling me to check up on details and create further plans. He didn't say it but I think he will do anything to be in a campaign of this sort. I also think he was both secretly pleased and disconcerted that fighter types rock now. 2 Semi-Experienced Players: Went with Ranger and Cleric. They asked the most questions about their powers and had the most trouble keeping track of what their abilities were. On the other hand, they also made the most creative use of their powers. Thinking back on it I think this was best I'd seen either of them play. 1 Semi-Novice: Went with the Warlock. She'd played Saga before and WOW but nothing else. She loved it. As the game went on I could see her eyes begin to glow and she really got into character. Some features of the class were really hard for her to pick up, others simply took a while, and some she picked up so quickly that she functionally became the most proficient user of the powers system. 1 Experienced DM: I ran it without minis or maps and, oddly enough, I think it was easier for me to do that than it was with 3.5. The simplified attack of opportunity rules were the big time saver here I'd guess as were the passive skill checks. I did have trouble remembering all of the layered conditions without better visual aids, but I think that's a problem I can solve easily. The monsters were actually fun to use. Particularly the Hobgoblins, and the players were so into it that I couldn't help but have a good time. It was also nice to see that the new game had a real leveling effect. All of the players were involved all of the time and at the same pace. And they were tough/resilient enough that both I and the players could get enjoyment out of tricking their players or screwing them over. I'll post more details later, but I absolutely wanted to thank Olgar for the fine contribution to our weekend. [/QUOTE]
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