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General Tabletop Discussion
D&D Older Editions
Raiders of Oakhurst: A 4E Fan Playtest Adventure
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 4099355" data-attributes="member: 5868"><p>@Nebulous: That is freaking awesome! Looking forward to the "To be continued"!</p><p></p><p>Anyone doing Fear the Con in St Louis? Love to see a table for Raiders there (no, I won't be there; it's half a country away).</p><p></p><p>@Dragonbait:</p><p></p><p></p><p></p><p>See the Quick Play Rules in the first post, which should help some.</p><p></p><p></p><p></p><p>Healing surges are used outside of combat as much as needed. In combat, a Second Wind can be used once per character per encounter, and uses one healing surge, plus grants +2 to all defenses for 1 round. Some character powers (lay on hands, cleric healing) use healing surges as well.</p><p></p><p></p><p></p><p>Not sure officially, but I'd have the PCs suffer the damage at the start of their turn. The save to end the effect comes at the end of each turn.</p><p></p><p></p><p></p><p>Again, not sure officially, but for simplicity I just rolled one d6 once each round. If you don't mind the additional rolls, you could just as easily roll once for each item to recharge.</p><p></p><p></p><p></p><p>It's a move action, except for the kobolds, whose Shifty ability allowss them to shift as a minor action.</p><p></p><p></p><p>Edit: Shoot, now I learn Fear the Con was last weekend. Oh well.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 4099355, member: 5868"] @Nebulous: That is freaking awesome! Looking forward to the "To be continued"! Anyone doing Fear the Con in St Louis? Love to see a table for Raiders there (no, I won't be there; it's half a country away). @Dragonbait: See the Quick Play Rules in the first post, which should help some. Healing surges are used outside of combat as much as needed. In combat, a Second Wind can be used once per character per encounter, and uses one healing surge, plus grants +2 to all defenses for 1 round. Some character powers (lay on hands, cleric healing) use healing surges as well. Not sure officially, but I'd have the PCs suffer the damage at the start of their turn. The save to end the effect comes at the end of each turn. Again, not sure officially, but for simplicity I just rolled one d6 once each round. If you don't mind the additional rolls, you could just as easily roll once for each item to recharge. It's a move action, except for the kobolds, whose Shifty ability allowss them to shift as a minor action. Edit: Shoot, now I learn Fear the Con was last weekend. Oh well. [/QUOTE]
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