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Raiders of Oakhurst: A 4E Fan Playtest Adventure
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<blockquote data-quote="Delgar" data-source="post: 4132710" data-attributes="member: 3195"><p>Okay I figured I'd just post here the Magic Items I'm planning on placing in the module:</p><p></p><p>Gnarl will have this:</p><p><strong><em>+1 VICIOUS LONGBOW </em></strong><em> </em></p><p><em>Enhancement: Attack rolls and damage rolls with weapon</em></p><p><em>Critical: +1d12 damage</em></p><p><em></em></p><p><em>Ichi-Ichi will have this, he can't use it, but it's an item he picked up in a raid and he thinks it's pretty</em></p><p><em><strong>+1 SYMBOL OF LIFE </strong> </em></p><p><em>Implement (Holy Symbol)</em></p><p><em>Enhancement: Attack rolls and damage rolls with implement</em></p><p><em>Critical: +1d6 damage</em></p><p><em>Power (Milestone): Free Action. Activate when you use a power that heals damage. Add +1d6 to the healing provided.</em></p><p><em>Recharge: Milestone</em></p><p><em></em></p><p><em>Meepo will be wearing this and using the sword:</em></p><p><em><strong>+1 DELVER'S LEATHER ARMOR </strong> </em></p><p><em>This armor is good for a character in light armor, such as a warlock.</em></p><p><em>Armor: Any</em></p><p><em>Enhancement: AC</em></p><p><em>Power (Encounter): Free action. Gain a +2 power bonus to a saving throw.</em></p><p><em><strong>+1 FROST SHORTSWORD </strong> </em></p><p><em>This is a good weapon for a fighter to wield.</em></p><p><em>Enhancement: Attack rolls and damage rolls with weapon.</em></p><p><em>Critical: +1d6 cold damage.</em></p><p><em>Power (Encounter): Free action. Activate when you hit with this weapon. The target takes +1d10 cold damage and is slowed until the end of your next turn (Cold)</em></p><p><em></em></p><p><em>This will be found on Varakaze:</em></p><p><em><strong>+1 CLOAK OF RESISTANCE </strong> </em></p><p><em>Body Slot: Neck</em></p><p><em>Enhancement: Fortitude, Reflex, and Will defenses</em></p><p><em>Power (Daily): Minor Action. Gain resist all 5 until the start of your next turn.</em></p><p></p><p>I know it's a little magic heavy and I know that the items have level requirements but as a one off it will be fun for the players to pick up a few trinkets on the way.</p></blockquote><p></p>
[QUOTE="Delgar, post: 4132710, member: 3195"] Okay I figured I'd just post here the Magic Items I'm planning on placing in the module: Gnarl will have this: [B][I]+1 VICIOUS LONGBOW [/I][/B][I] Enhancement: Attack rolls and damage rolls with weapon Critical: +1d12 damage Ichi-Ichi will have this, he can't use it, but it's an item he picked up in a raid and he thinks it's pretty [B]+1 SYMBOL OF LIFE [/B] Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls with implement Critical: +1d6 damage Power (Milestone): Free Action. Activate when you use a power that heals damage. Add +1d6 to the healing provided. Recharge: Milestone Meepo will be wearing this and using the sword: [B]+1 DELVER'S LEATHER ARMOR [/B] This armor is good for a character in light armor, such as a warlock. Armor: Any Enhancement: AC Power (Encounter): Free action. Gain a +2 power bonus to a saving throw. [B]+1 FROST SHORTSWORD [/B] This is a good weapon for a fighter to wield. Enhancement: Attack rolls and damage rolls with weapon. Critical: +1d6 cold damage. Power (Encounter): Free action. Activate when you hit with this weapon. The target takes +1d10 cold damage and is slowed until the end of your next turn (Cold) This will be found on Varakaze: [B]+1 CLOAK OF RESISTANCE [/B] Body Slot: Neck Enhancement: Fortitude, Reflex, and Will defenses Power (Daily): Minor Action. Gain resist all 5 until the start of your next turn.[/I] I know it's a little magic heavy and I know that the items have level requirements but as a one off it will be fun for the players to pick up a few trinkets on the way. [/QUOTE]
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