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Raiders of Oakhurst: A 4E Fan Playtest Adventure
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<blockquote data-quote="Delgar" data-source="post: 4134758" data-attributes="member: 3195"><p>For some reason I can't download the reloaded version. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>Anyway I did run it last night and it was a blast. I had 5 players and no dwarf fighter. The players pretty much pasted the kobolds and I only slightly wounded them the Meepo and the Hobgoblins. They killed Varkaze in one round. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>Now the dragon that was a battle. I lowered the defenses by two on the dragon and I couldn't bring myself to use his darkness ability as written. As far as I'm concerned as written it just locks down too many classes and would pretty much ruin the fun of the encounter. </p><p></p><p>However, I surprised them as he popped out of the water and breathed on three of them, he then won initiative and I rolled a 5 on the breath recharge. I'm not sure at what point you roll that, so I breathed on them again. The warlock was hurting badly.</p><p></p><p>I think the combat lasted about 10 rounds or so I didn't count. The players were on the edge of their seat for the most of it. The cleric's first attack was a crit with his daily combined with his power of amunator for 45 points of love. 1 other player critted with a daily and 2 other players critted with an encounter power. Every round they would ask is he bloodied yet? followed by @#$$!</p><p></p><p>I had given them the magic items, in the end they had about 8 potions of healing, the ranger had run out of healing surges and couldn't shrug of the burning acid and was the first to die. The warlock and Cleric were next to go unconscious (the warlock was unconscious at least 2 times during this fight). Leaving only the paladin and the wizard left, the dragon couldn't afford any more radiant damage so the paladin had to die and I hit with my bite, but was thwarted by the halflings racial. The wizard hit the creature with magic missile and the dragon was down to 1 hitpoint. The acid that the halfing couldn't shrug off from ealier knocked him unconscious and the dragon went after the mage and the mage hit killing the dragon. The warlock rolled a 20 so I ruled he activated a healing surge and became conscious. The wizard tried to kill him and missed and then the warlock killed the wizard, and coup de gras the rest and took all the treasure for himself. </p><p></p><p>I liked the dragon combat it was really challenging. However, my players up against the fixed dragon, without healing potions and if you run the darkness ability correctly basically stand no chance. I had everyone down and I forgot to use my immediate tail slap ability several times, I forgot the bloodied breath weapon activation and I even accidentally missed it's turn once. After realizing I missed it's turn I just had it laugh at them, mock them and flex.</p><p></p><p>Ongoing damage is really deadly, especially if your dice are not friendly too you. I however made the mistake of stacking the breath weapons ongoing acid damage twice which doesn't work as I understand it now. All in all it was a blast, thanks for the mod Olgar. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Delgar, post: 4134758, member: 3195"] For some reason I can't download the reloaded version. :( Anyway I did run it last night and it was a blast. I had 5 players and no dwarf fighter. The players pretty much pasted the kobolds and I only slightly wounded them the Meepo and the Hobgoblins. They killed Varkaze in one round. :( Now the dragon that was a battle. I lowered the defenses by two on the dragon and I couldn't bring myself to use his darkness ability as written. As far as I'm concerned as written it just locks down too many classes and would pretty much ruin the fun of the encounter. However, I surprised them as he popped out of the water and breathed on three of them, he then won initiative and I rolled a 5 on the breath recharge. I'm not sure at what point you roll that, so I breathed on them again. The warlock was hurting badly. I think the combat lasted about 10 rounds or so I didn't count. The players were on the edge of their seat for the most of it. The cleric's first attack was a crit with his daily combined with his power of amunator for 45 points of love. 1 other player critted with a daily and 2 other players critted with an encounter power. Every round they would ask is he bloodied yet? followed by @#$$! I had given them the magic items, in the end they had about 8 potions of healing, the ranger had run out of healing surges and couldn't shrug of the burning acid and was the first to die. The warlock and Cleric were next to go unconscious (the warlock was unconscious at least 2 times during this fight). Leaving only the paladin and the wizard left, the dragon couldn't afford any more radiant damage so the paladin had to die and I hit with my bite, but was thwarted by the halflings racial. The wizard hit the creature with magic missile and the dragon was down to 1 hitpoint. The acid that the halfing couldn't shrug off from ealier knocked him unconscious and the dragon went after the mage and the mage hit killing the dragon. The warlock rolled a 20 so I ruled he activated a healing surge and became conscious. The wizard tried to kill him and missed and then the warlock killed the wizard, and coup de gras the rest and took all the treasure for himself. I liked the dragon combat it was really challenging. However, my players up against the fixed dragon, without healing potions and if you run the darkness ability correctly basically stand no chance. I had everyone down and I forgot to use my immediate tail slap ability several times, I forgot the bloodied breath weapon activation and I even accidentally missed it's turn once. After realizing I missed it's turn I just had it laugh at them, mock them and flex. Ongoing damage is really deadly, especially if your dice are not friendly too you. I however made the mistake of stacking the breath weapons ongoing acid damage twice which doesn't work as I understand it now. All in all it was a blast, thanks for the mod Olgar. :) [/QUOTE]
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