Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Raiders of Oakhurst: A 4E Fan Playtest Adventure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RigaMortus2" data-source="post: 4155643" data-attributes="member: 11586"><p>So here is my quick report.</p><p></p><p>Ran the game from about 7pm - 10:30pm. Got through all encounters except the dragon. Party was a TPK at the gnolls, but that was my fault as I forgot to remove one of the gnoll archers (as suggested) because we only had 4 players not 5. I thought they would be ok, because they mopped up the kobolds and the spider pretty easily. No biggie, just testing the new rules anyway.</p><p></p><p>Oh yeah, I too started them at the cave entrance.</p><p></p><p>The combats went slightly quicker than 3E. A lot of time that was wasted was OOG conversations.</p><p></p><p>Several players liked the idea of rolling vs the different defenses (Fort, Ref, AC, Will).</p><p></p><p>The game did not run drastically different than a 3E game would. Even counting squares rather than 5-feet wasn't a big deal.</p><p></p><p>Some things we ran into were remembering about certain things triggering off bloodied condtions. I forgot about the gnoll archers giving each other benefits when they fire.</p><p></p><p>The saving throw mechanic was easy to remember. We weren't sure if you make the save at the beginning of your turn or at the end. One person was hit by the gnoll slinger's fire pot and got caught of fire. I wasn't sure if the damge was the standard sling damage (1d4+3) or if it was the fire damage (only 2 points) or a combination of both (1d4+3 sling +2 fire). Then when it was the PC's turn, when should he have made his save? Take the fire damage first or after? Does the PC have to take an action (Standard? Move? Minor?) to make the save? If the PC wants to actively take time to remove the fire, can he? The strange thing is, PC fails save, remains "on fire", takes his 2 damage, and then can just act normally? Make an attack or whatever? While he is on fire? Just a strange visual... <em>Yeah, my body is consumed in flame, but let me Cleave you even though I am on fire.</em></p><p>Oh yeah, and since hit points are "abstract", are you really "on fire"? Even though the rule says you are?</p><p></p><p>Other than that, everything else ran well.</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 4155643, member: 11586"] So here is my quick report. Ran the game from about 7pm - 10:30pm. Got through all encounters except the dragon. Party was a TPK at the gnolls, but that was my fault as I forgot to remove one of the gnoll archers (as suggested) because we only had 4 players not 5. I thought they would be ok, because they mopped up the kobolds and the spider pretty easily. No biggie, just testing the new rules anyway. Oh yeah, I too started them at the cave entrance. The combats went slightly quicker than 3E. A lot of time that was wasted was OOG conversations. Several players liked the idea of rolling vs the different defenses (Fort, Ref, AC, Will). The game did not run drastically different than a 3E game would. Even counting squares rather than 5-feet wasn't a big deal. Some things we ran into were remembering about certain things triggering off bloodied condtions. I forgot about the gnoll archers giving each other benefits when they fire. The saving throw mechanic was easy to remember. We weren't sure if you make the save at the beginning of your turn or at the end. One person was hit by the gnoll slinger's fire pot and got caught of fire. I wasn't sure if the damge was the standard sling damage (1d4+3) or if it was the fire damage (only 2 points) or a combination of both (1d4+3 sling +2 fire). Then when it was the PC's turn, when should he have made his save? Take the fire damage first or after? Does the PC have to take an action (Standard? Move? Minor?) to make the save? If the PC wants to actively take time to remove the fire, can he? The strange thing is, PC fails save, remains "on fire", takes his 2 damage, and then can just act normally? Make an attack or whatever? While he is on fire? Just a strange visual... [i]Yeah, my body is consumed in flame, but let me Cleave you even though I am on fire.[/i] Oh yeah, and since hit points are "abstract", are you really "on fire"? Even though the rule says you are? Other than that, everything else ran well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Raiders of Oakhurst: A 4E Fan Playtest Adventure
Top