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Raiders of the Serpent Sea - Third Party 5E Review
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<blockquote data-quote="TheSword" data-source="post: 9209270" data-attributes="member: 6879661"><p>Difficult because I’ve DM’d Odyssey and haven’t DM’d this one. I got bogged down in high level combat without the context of a vibrant world In OOTD but still fundamentally enjoyed it. Even if I didn’t run past 15 and so the stretch goal high even stuff.</p><p></p><p>From what I’ve read it seems much stronger. The non epic (not titans and kings) parts are far more engaging, detailed and I can honestly see myself being able to bring to life Nowhere for instance in a way that was quite difficult for say for the starter settlement Estoria - which seemed to be all about Pythor and Volkan and Pythors daughter - and not much else. Kind of what I was talking about with gaming-from-below.</p><p></p><p>It feels like meaningful conversations will be far more important and impactful than some of the harder battle lines drawn in OOTD. Convincing the raid chiefs to wager their boats for instance.</p><p></p><p>I felt the islands of OOTD had potential but ultimately the 3 challenges were probably the best parts of the book. Whereas the Sagas seem more detailed and operate at a higher level.</p><p></p><p>Ultimately I think the world building is just plain better in this. The Iron Witches sound hel-a-creepy and extremely flavorful. I’m getting vibes of the witches from Golden Compass with a grim tales kind of vibe. I think Scandi RPG does that very well - take vaesen for instance. While I wouldn’t necessarily run that system I like the feel and would pinch some of the mood.</p><p></p><p>[USER=7031143]@GuyBoy[/USER] ran the Northlands Saga for us by necromancer Games and while there are lots of differences we had a blast with that one. I’d like to give it a good go trying to bring it to life - so don’t read this spoileriffic thread [USER=7031143]@GuyBoy[/USER].</p></blockquote><p></p>
[QUOTE="TheSword, post: 9209270, member: 6879661"] Difficult because I’ve DM’d Odyssey and haven’t DM’d this one. I got bogged down in high level combat without the context of a vibrant world In OOTD but still fundamentally enjoyed it. Even if I didn’t run past 15 and so the stretch goal high even stuff. From what I’ve read it seems much stronger. The non epic (not titans and kings) parts are far more engaging, detailed and I can honestly see myself being able to bring to life Nowhere for instance in a way that was quite difficult for say for the starter settlement Estoria - which seemed to be all about Pythor and Volkan and Pythors daughter - and not much else. Kind of what I was talking about with gaming-from-below. It feels like meaningful conversations will be far more important and impactful than some of the harder battle lines drawn in OOTD. Convincing the raid chiefs to wager their boats for instance. I felt the islands of OOTD had potential but ultimately the 3 challenges were probably the best parts of the book. Whereas the Sagas seem more detailed and operate at a higher level. Ultimately I think the world building is just plain better in this. The Iron Witches sound hel-a-creepy and extremely flavorful. I’m getting vibes of the witches from Golden Compass with a grim tales kind of vibe. I think Scandi RPG does that very well - take vaesen for instance. While I wouldn’t necessarily run that system I like the feel and would pinch some of the mood. [USER=7031143]@GuyBoy[/USER] ran the Northlands Saga for us by necromancer Games and while there are lots of differences we had a blast with that one. I’d like to give it a good go trying to bring it to life - so don’t read this spoileriffic thread [USER=7031143]@GuyBoy[/USER]. [/QUOTE]
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