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General Tabletop Discussion
*TTRPGs General
Raiding vs. tabletopping
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<blockquote data-quote="wedgeski" data-source="post: 5046978" data-attributes="member: 16212"><p>WoW actually underwent a quite dramatic change in its most recent patch with the introduction of the "Dungeon Finder", an extension of a previously flaky and little-used feature by which you queue for an instance (i.e. 5-man dungeon, or 10 or 25 man raid) from anywhere in the world, and the server automatically assembles the group and teleports you to the right spot.</p><p></p><p>The system now works exceptionally well to get fast dungeons underway and you can be in and out of some of the smaller ones in literally 10 minutes. If you're one of the under-represented tanking classes, your wait time is measured in seconds. This means you can run dungeon after dungeon with little or no downtime, and the server handles all of that pesky finding of other players that you previously had to do yourself with the limited tools available.</p><p></p><p>So, despite a per-server population of thousands of players, all linked with global chat channels, Blizzard still had to implement tools to ease the pain of forming gaming groups, including massively expanding the pool from which the system could draw by allowing it to look on up to 20 or-so other servers as well as your own.</p><p></p><p>It makes an interesting analogue to the pain of raising and maintaining a D&D group.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 5046978, member: 16212"] WoW actually underwent a quite dramatic change in its most recent patch with the introduction of the "Dungeon Finder", an extension of a previously flaky and little-used feature by which you queue for an instance (i.e. 5-man dungeon, or 10 or 25 man raid) from anywhere in the world, and the server automatically assembles the group and teleports you to the right spot. The system now works exceptionally well to get fast dungeons underway and you can be in and out of some of the smaller ones in literally 10 minutes. If you're one of the under-represented tanking classes, your wait time is measured in seconds. This means you can run dungeon after dungeon with little or no downtime, and the server handles all of that pesky finding of other players that you previously had to do yourself with the limited tools available. So, despite a per-server population of thousands of players, all linked with global chat channels, Blizzard still had to implement tools to ease the pain of forming gaming groups, including massively expanding the pool from which the system could draw by allowing it to look on up to 20 or-so other servers as well as your own. It makes an interesting analogue to the pain of raising and maintaining a D&D group. [/QUOTE]
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