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General Tabletop Discussion
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Raiding vs. tabletopping
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<blockquote data-quote="blargney the second" data-source="post: 5047021" data-attributes="member: 14678"><p>Yes, absolutely. I'll use DDO as an example again.</p><p></p><p>The Vault of Night raid is a 6-part series that culminates in a 2-part raid. You're contracted by a Kundarak dwarf to help him reclaim his extraplanar bank that someone has hijacked. The first four parts have you trying to convince a party of thieves to help you retake the vault. You basically help each of that party's four members achieve a goal and they agree to help you in return:</p><p></p><p>Part 1) You fight your way through an arena to retrieve a nice axe for the fighter.</p><p>Part 2) The poisoner's mind has been shut-in by quori - you have to enter her mind to free her.</p><p>Part 3) The assassin is a vampire being pursued by a marut, and you have to save her.</p><p>Part 4) The trapsmith's warforged foundry is infected with parasites that control the constructs. You have to self-destruct the place and flee in time.</p><p></p><p>Once you've helped them, you can do the raid itself:</p><p>Part 5) You go into the Vault of Night with your assembled gang of thieves. You have to reset the power supply to gain access to the central vault, where the architect/hijacker is hiding. Once you kill his pet iron golem you find out that the real mastermind is hidden in the extraplanar part of the vault.</p><p>Part 6) The extraplanar vault is up in the ring of siberys way up in the sky. (Seriously amazing view.) The mastermind is a red dragon who wanted access to Kundarak's stash of dragonshards so she could find out something about the draconic prophecy. You kill her, and all is right with the world.</p></blockquote><p></p>
[QUOTE="blargney the second, post: 5047021, member: 14678"] Yes, absolutely. I'll use DDO as an example again. The Vault of Night raid is a 6-part series that culminates in a 2-part raid. You're contracted by a Kundarak dwarf to help him reclaim his extraplanar bank that someone has hijacked. The first four parts have you trying to convince a party of thieves to help you retake the vault. You basically help each of that party's four members achieve a goal and they agree to help you in return: Part 1) You fight your way through an arena to retrieve a nice axe for the fighter. Part 2) The poisoner's mind has been shut-in by quori - you have to enter her mind to free her. Part 3) The assassin is a vampire being pursued by a marut, and you have to save her. Part 4) The trapsmith's warforged foundry is infected with parasites that control the constructs. You have to self-destruct the place and flee in time. Once you've helped them, you can do the raid itself: Part 5) You go into the Vault of Night with your assembled gang of thieves. You have to reset the power supply to gain access to the central vault, where the architect/hijacker is hiding. Once you kill his pet iron golem you find out that the real mastermind is hidden in the extraplanar part of the vault. Part 6) The extraplanar vault is up in the ring of siberys way up in the sky. (Seriously amazing view.) The mastermind is a red dragon who wanted access to Kundarak's stash of dragonshards so she could find out something about the draconic prophecy. You kill her, and all is right with the world. [/QUOTE]
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