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General Tabletop Discussion
*TTRPGs General
Raiding vs. tabletopping
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5047600" data-attributes="member: 4720"><p>On the WoW issue, if anyone finds these descriptions of the plot compelling, I would advise waiting for the next expansion (Cataclysm) to try the game.</p><p></p><p>Right now, the leveling experience is very disconnected from the meta plot of the game and the early zones are relatively poorly "narrativized" compared to the most recent expansion. Cataclysm includes a rebuild of most zones (due to, well, the Cataclysm). This promises to make many of them more interactive and story driven since they will have all the tools like phasing available.</p><p></p><p>As for what MMOs, and WoW in particular, do well.... pick up and play. "Oh, look, I have an unexpected 2 hours of free time tonight, I can log in and my guild of 50+ people will almost certainly have enough cats around to run some dungeons." I used to be a raid leader, as well, but that took just as much planning as D&D, if you wanted to do it right. So we had scheduled nights, I wrote strats and posted them on the guild forums, and all that. The advantage over D&D there is that I can play with my RL friends in Germany, Seattle, NJ, right across town, and a few other places (as long as time zones cooperate). That is relatively hard to do with D&D unless you're willing to lose 90% of the experience (IMO, YMMV) to do pbp or whatever. For me, D&D is made or broken by the face to face interaction.</p><p></p><p>That larger pool of people can also be a problem, of course. One of the many reasons I'm not a raid leader anymore is that I wanted one kind of raiding and the other officers wanted a different kind. With a guild of 50, 100, 150 people.... lots of room to start cliques and have disagreements.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5047600, member: 4720"] On the WoW issue, if anyone finds these descriptions of the plot compelling, I would advise waiting for the next expansion (Cataclysm) to try the game. Right now, the leveling experience is very disconnected from the meta plot of the game and the early zones are relatively poorly "narrativized" compared to the most recent expansion. Cataclysm includes a rebuild of most zones (due to, well, the Cataclysm). This promises to make many of them more interactive and story driven since they will have all the tools like phasing available. As for what MMOs, and WoW in particular, do well.... pick up and play. "Oh, look, I have an unexpected 2 hours of free time tonight, I can log in and my guild of 50+ people will almost certainly have enough cats around to run some dungeons." I used to be a raid leader, as well, but that took just as much planning as D&D, if you wanted to do it right. So we had scheduled nights, I wrote strats and posted them on the guild forums, and all that. The advantage over D&D there is that I can play with my RL friends in Germany, Seattle, NJ, right across town, and a few other places (as long as time zones cooperate). That is relatively hard to do with D&D unless you're willing to lose 90% of the experience (IMO, YMMV) to do pbp or whatever. For me, D&D is made or broken by the face to face interaction. That larger pool of people can also be a problem, of course. One of the many reasons I'm not a raid leader anymore is that I wanted one kind of raiding and the other officers wanted a different kind. With a guild of 50, 100, 150 people.... lots of room to start cliques and have disagreements. [/QUOTE]
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