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Raiding vs. tabletopping
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5048554" data-attributes="member: 4720"><p>Eh. It's really just a semantic shift.</p><p></p><p>What was once "raiding" is now "hard modes." People who aren't doing hard modes aren't actually "raiding" in the traditional sense. They're punching their time card and collecting enough in-game time to earn 2nd class rewards. That's more or less how MMOs are supposed to work. You are rewarded for sinking time. They just extended the model. Instead of running out of gas a couple months after an expansion comes out, it continually progresses one step behind the actual endgame.</p><p></p><p>People who want to raid seriously (I was one of them) still need to put in effort if they want to do hard modes, but now the entire endgame isn't a stone wall for 95% of the players. That's a very good thing for the long term health of the game.</p><p></p><p>The way it used to work was sort of like if you hit level 5 in 3e D&D and they took away your books until you organized a larger group and played a separate group dynamics and politics game in order to unlock levels 6-20. Now if you don't want to play the group dynamics game you are simply always one level behind the people who do. It also has the side benefit of allowing you to catch up if you had to stop playing for real life reasons. If I wanted to start raiding again, I wouldn't need more than a couple weeks to get competitive gear. This is HUGE. Back in the day, if we lost a tank or healer we'd have to spend a month gearing up a new one by re-running old content. That's a crappy time tax levied by the group dynamics game on the <em>actual</em> game people want to play.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5048554, member: 4720"] Eh. It's really just a semantic shift. What was once "raiding" is now "hard modes." People who aren't doing hard modes aren't actually "raiding" in the traditional sense. They're punching their time card and collecting enough in-game time to earn 2nd class rewards. That's more or less how MMOs are supposed to work. You are rewarded for sinking time. They just extended the model. Instead of running out of gas a couple months after an expansion comes out, it continually progresses one step behind the actual endgame. People who want to raid seriously (I was one of them) still need to put in effort if they want to do hard modes, but now the entire endgame isn't a stone wall for 95% of the players. That's a very good thing for the long term health of the game. The way it used to work was sort of like if you hit level 5 in 3e D&D and they took away your books until you organized a larger group and played a separate group dynamics and politics game in order to unlock levels 6-20. Now if you don't want to play the group dynamics game you are simply always one level behind the people who do. It also has the side benefit of allowing you to catch up if you had to stop playing for real life reasons. If I wanted to start raiding again, I wouldn't need more than a couple weeks to get competitive gear. This is HUGE. Back in the day, if we lost a tank or healer we'd have to spend a month gearing up a new one by re-running old content. That's a crappy time tax levied by the group dynamics game on the [I]actual[/I] game people want to play. [/QUOTE]
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