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Railroading is bad?
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<blockquote data-quote="WayneLigon" data-source="post: 2342385" data-attributes="member: 3649"><p>It doesn't sound as if you railroad much at all. Railroading would be if things happened <em>regardless </em> of the player actiohs <em>whatever </em> they might be. For example, in one of the early FR modules about the return of Randall Morn there is a scene (if I remember correctly) where this wizard appears and kidnaps him out from under the parties noses or something like that. <em>Nothing you do</em> will prevent this from occuring. Attacks will fail, spells will not affect the wizard, he is able to counter <em>any </em> action by the party that keeps him from creating the next kink in the plot chain. If you were to somehow do this, the entire rest of the module falls apart, much like a train wreck happens if you tear up the tracks. <em>That </em> is railroading.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2342385, member: 3649"] It doesn't sound as if you railroad much at all. Railroading would be if things happened [I]regardless [/I] of the player actiohs [I]whatever [/I] they might be. For example, in one of the early FR modules about the return of Randall Morn there is a scene (if I remember correctly) where this wizard appears and kidnaps him out from under the parties noses or something like that. [I]Nothing you do[/I] will prevent this from occuring. Attacks will fail, spells will not affect the wizard, he is able to counter [I]any [/I] action by the party that keeps him from creating the next kink in the plot chain. If you were to somehow do this, the entire rest of the module falls apart, much like a train wreck happens if you tear up the tracks. [I]That [/I] is railroading. [/QUOTE]
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Railroading is bad?
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