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Railroading is bad?
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<blockquote data-quote="Saeviomagy" data-source="post: 2342599" data-attributes="member: 5890"><p>There are good railroads and bad railroads.</p><p></p><p>It's a good railroad when the players don't realise they're on a railroad. Prime examples are where the players head off the track, and miraculously come across the track anyway.</p><p></p><p>ie - You have a cursed sword. The players want to destroy it. You have a quest all set up to destroy the cursed sword. One of the players commissions a forge with magical protections so he can destroy the sword.</p><p></p><p>Do you</p><p>a) Just tell him it doesn't work, and that he should go to the library to find out how to destroy the sword.</p><p>b) Allow him to torture the information for the 'destroy the sword' quest out of the sword in his forge?</p><p></p><p>Your players are setting up a trip to the belgian congo. Do you</p><p>a) Tell them that all the planes are not flying to the belgian congo, and they'd better go somewhere else</p><p>b) Tell them that they can either fly later, or catch an earlier flight as long as they're willing to share and make an extra stop? Naturally the people they're sharing with are the cultists on the way to the REAL destination...</p><p></p><p>All these are railroads. The difference is that the B answers are railroads which take the player choices into account.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2342599, member: 5890"] There are good railroads and bad railroads. It's a good railroad when the players don't realise they're on a railroad. Prime examples are where the players head off the track, and miraculously come across the track anyway. ie - You have a cursed sword. The players want to destroy it. You have a quest all set up to destroy the cursed sword. One of the players commissions a forge with magical protections so he can destroy the sword. Do you a) Just tell him it doesn't work, and that he should go to the library to find out how to destroy the sword. b) Allow him to torture the information for the 'destroy the sword' quest out of the sword in his forge? Your players are setting up a trip to the belgian congo. Do you a) Tell them that all the planes are not flying to the belgian congo, and they'd better go somewhere else b) Tell them that they can either fly later, or catch an earlier flight as long as they're willing to share and make an extra stop? Naturally the people they're sharing with are the cultists on the way to the REAL destination... All these are railroads. The difference is that the B answers are railroads which take the player choices into account. [/QUOTE]
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