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Rambling thoughts about D&D 4th Edition
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<blockquote data-quote="cavalier973" data-source="post: 9227951" data-attributes="member: 91595"><p>I was making characters using the offline character builder, and noticed that the cleric power “Righteous Brand” had been changed from granting a bonus equal to the cleric’s STR bonus to granting a straight +3 bonus to an ally’s attack against the same target.</p><p></p><p>I disagree with that change, and checked the pdf of the 4e player’s handbook, to thankfully find it still granted the STR bonus. The cleric I was building has a STR of 20, with a bonus of +5.</p><p></p><p>On another note, I learned on another thread that the “Come and Get It” fighter power was changed from a STR vs AC attack to a STR vs Will, which makes no sense. The pulling of enemies is an effect of the power. As long as an enemy is in range, it will get pulled to the fighter. The attack is subsequent to the pulling, and therefore should be STR versus AC.</p><p></p><p>On another note, I was comparing the DC numbers of the DMG, the DMG2, and the Rules Compendium. Supposedly, the DMG DCs were too high, the DMG2 DCs were too low, and the Rules Compendium’s were just right.</p><p>I’m not so sure.</p><p>The Rules Compendium scores are given for each level, up to 30, while the DMG and DMG2 lists scores in three level ranges.</p><p></p><p>I think the original DMG scores are right. Adventurers of levels one through three, for example, have Easy, Normal, and Hard scores of 10, 15, and 20, respectively. An adventurer moving from level one to two would essentially have the scores lowered by one.</p><p></p><p>Unfortunately, the pdf of the DMG uses the DMG2 scores, which are 5, 10, and 15. With those scores, the only adventurer who would roll for an easy DC would be one who was not trained in the particular skill (or have other bonuses that add up to 5). Maybe there is something in that, but I think, right now, that the higher scores are better.</p></blockquote><p></p>
[QUOTE="cavalier973, post: 9227951, member: 91595"] I was making characters using the offline character builder, and noticed that the cleric power “Righteous Brand” had been changed from granting a bonus equal to the cleric’s STR bonus to granting a straight +3 bonus to an ally’s attack against the same target. I disagree with that change, and checked the pdf of the 4e player’s handbook, to thankfully find it still granted the STR bonus. The cleric I was building has a STR of 20, with a bonus of +5. On another note, I learned on another thread that the “Come and Get It” fighter power was changed from a STR vs AC attack to a STR vs Will, which makes no sense. The pulling of enemies is an effect of the power. As long as an enemy is in range, it will get pulled to the fighter. The attack is subsequent to the pulling, and therefore should be STR versus AC. On another note, I was comparing the DC numbers of the DMG, the DMG2, and the Rules Compendium. Supposedly, the DMG DCs were too high, the DMG2 DCs were too low, and the Rules Compendium’s were just right. I’m not so sure. The Rules Compendium scores are given for each level, up to 30, while the DMG and DMG2 lists scores in three level ranges. I think the original DMG scores are right. Adventurers of levels one through three, for example, have Easy, Normal, and Hard scores of 10, 15, and 20, respectively. An adventurer moving from level one to two would essentially have the scores lowered by one. Unfortunately, the pdf of the DMG uses the DMG2 scores, which are 5, 10, and 15. With those scores, the only adventurer who would roll for an easy DC would be one who was not trained in the particular skill (or have other bonuses that add up to 5). Maybe there is something in that, but I think, right now, that the higher scores are better. [/QUOTE]
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