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General Tabletop Discussion
D&D Older Editions
Rambling thoughts about D&D 4th Edition
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<blockquote data-quote="cavalier973" data-source="post: 9230395" data-attributes="member: 91595"><p>I have heard the claim that 4e is a nice tactical miniatures game, if one liked that sort of thing, but it isn’t a role playing game.</p><p></p><p>I will direct everyone’s attention to Matthew Colville’s “Dusk” campaign, available free of charge on YouTube. The players all chose non-humans for their characters, and their (eventual) mission was to guide a group of human migrants through a haunted wood. The players engaged in a lot of role play, as their characters were trying to understand why the humans were acting the way they were. I’m thinking of a scene where some of the humans absolutely refused to leave behind some heirloom furniture, so the PCs had a quick battle, slaughtering the recalcitrant members, and the rest of the humans fell in line. Great fun, and it only took three rounds of combat!</p><p></p><p>Wait, that’s not what happened, at all. The Eladrin (reskinned as a being that was peculiar to Colville’s campaign world) took the time to listen to the humans, and figured out a way to persuade them to leave the furniture behind.</p><p></p><p>One of the NPCs was a little girl that took to the goliath PC, and the player became emotionally attached to this fake person.</p><p></p><p>Even the combat brought out themes and elements of the campaign world. The Dragonborn barbarian was part of the Imperial army, and so was the one PCs that the NPC humans automatically trusted. When he showed off his combat prowess against some spiders (I think) the humans fawned over him as a magnificent hero. Matt described them as seeing for the first time what one of the emperor’s elite troops was capable of doing.</p><p></p><p>The players were invested in the survival of their wards, even though the humans could be a pain a lot of the time. I see that as role playing.</p></blockquote><p></p>
[QUOTE="cavalier973, post: 9230395, member: 91595"] I have heard the claim that 4e is a nice tactical miniatures game, if one liked that sort of thing, but it isn’t a role playing game. I will direct everyone’s attention to Matthew Colville’s “Dusk” campaign, available free of charge on YouTube. The players all chose non-humans for their characters, and their (eventual) mission was to guide a group of human migrants through a haunted wood. The players engaged in a lot of role play, as their characters were trying to understand why the humans were acting the way they were. I’m thinking of a scene where some of the humans absolutely refused to leave behind some heirloom furniture, so the PCs had a quick battle, slaughtering the recalcitrant members, and the rest of the humans fell in line. Great fun, and it only took three rounds of combat! Wait, that’s not what happened, at all. The Eladrin (reskinned as a being that was peculiar to Colville’s campaign world) took the time to listen to the humans, and figured out a way to persuade them to leave the furniture behind. One of the NPCs was a little girl that took to the goliath PC, and the player became emotionally attached to this fake person. Even the combat brought out themes and elements of the campaign world. The Dragonborn barbarian was part of the Imperial army, and so was the one PCs that the NPC humans automatically trusted. When he showed off his combat prowess against some spiders (I think) the humans fawned over him as a magnificent hero. Matt described them as seeing for the first time what one of the emperor’s elite troops was capable of doing. The players were invested in the survival of their wards, even though the humans could be a pain a lot of the time. I see that as role playing. [/QUOTE]
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