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Ran a dissapointing game last night
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<blockquote data-quote="Final Attack" data-source="post: 4369617" data-attributes="member: 61181"><p>Yeah, but surely there are methods I could have used to increase the potency of the game. I think its a matter of learning how to increase the challenge of the game effectively 'on the fly'.</p><p> </p><p>My idea last night, add one more kobold skirmisher for every encounter. Though I realise I was wrong here because 4 out of 6 players were level 2 characters. Now I'm concerned that the dragon fight lvl 3 solo isn't difficult enough for the party. </p><p> </p><p>I should have increased the damage kobold or something, but its hard to come up with increased danger on the fly without making them look inconsistant. Problem. More hit points was not what the Kobold needed, they needed to be a bigger threat. Thats what I think. Maybe I should have given them exploding pellets in their slings.</p></blockquote><p></p>
[QUOTE="Final Attack, post: 4369617, member: 61181"] Yeah, but surely there are methods I could have used to increase the potency of the game. I think its a matter of learning how to increase the challenge of the game effectively 'on the fly'. My idea last night, add one more kobold skirmisher for every encounter. Though I realise I was wrong here because 4 out of 6 players were level 2 characters. Now I'm concerned that the dragon fight lvl 3 solo isn't difficult enough for the party. I should have increased the damage kobold or something, but its hard to come up with increased danger on the fly without making them look inconsistant. Problem. More hit points was not what the Kobold needed, they needed to be a bigger threat. Thats what I think. Maybe I should have given them exploding pellets in their slings. [/QUOTE]
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Ran a dissapointing game last night
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