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Ran a playtest adventure tonight
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<blockquote data-quote="Blue" data-source="post: 4096040" data-attributes="member: 20564"><p>I hear this.</p><p></p><p>I got to play (thought not at D&DXP) and that came up - they gave people some more choices, but often one would be the only real one for the situation or be noticably better for how you are running the character (this differs from more powerful - for example playing the Halfling Paladin as a meatshield the bolstering strike for 3 temp HP was 95% of my at-will attacks, the other at-will attack got used once. It wasn't "better", it "fit more how I was using the character").</p><p></p><p>So .. basically it came to doing the same at-will most of the time, even for casters. Where that ended up was not "bringing the excitement and options of the caster to everyone", it was more like "bringing 'i swing my sword again' to everyone".</p><p></p><p>Mind you, that may just be a factor of 1st level characters. I'm still psyched for 4e.</p><p></p><p>Cheers,</p><p>=Blue(23)</p></blockquote><p></p>
[QUOTE="Blue, post: 4096040, member: 20564"] I hear this. I got to play (thought not at D&DXP) and that came up - they gave people some more choices, but often one would be the only real one for the situation or be noticably better for how you are running the character (this differs from more powerful - for example playing the Halfling Paladin as a meatshield the bolstering strike for 3 temp HP was 95% of my at-will attacks, the other at-will attack got used once. It wasn't "better", it "fit more how I was using the character"). So .. basically it came to doing the same at-will most of the time, even for casters. Where that ended up was not "bringing the excitement and options of the caster to everyone", it was more like "bringing 'i swing my sword again' to everyone". Mind you, that may just be a factor of 1st level characters. I'm still psyched for 4e. Cheers, =Blue(23) [/QUOTE]
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