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Ran a playtest adventure tonight
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<blockquote data-quote="Andur" data-source="post: 4096259" data-attributes="member: 27898"><p>Let me be the first dissenter.</p><p></p><p>I think your first house rule is great, action points should grant several options, not just another action.</p><p></p><p>Your second rule I don't like at all, it negates the entire "law of averages" that 4e is shooting for and makes combat more swingy. Reverse it to 3.x and you'd be saying, "The Dragon Breathes, highest REF save rolls and everyone gets the result."</p><p></p><p>Not sure why it is so hard to just roll one different colored d20 for each PC...</p><p></p><p>Your third one is basically how I've always done it, just group creatures together by likeness, and go from there (all the minions go on one roll, skirmishers on another, casters on yet another is about as "complex" as I would go)</p><p></p><p>Your last one seems to negate even having a "healer" type in the party (a leader is what they are calling them now?). Lay on Hands thing I don't disagree with, but why bother with it if I can just healing surge myself til full again?</p><p></p><p>As far as the magic missile rinse and repeat, it is how a fighter always felt if you think of it. Problem playing with a limited ruleset and characters is you don't know what other options were available to choose from in the first place...</p></blockquote><p></p>
[QUOTE="Andur, post: 4096259, member: 27898"] Let me be the first dissenter. I think your first house rule is great, action points should grant several options, not just another action. Your second rule I don't like at all, it negates the entire "law of averages" that 4e is shooting for and makes combat more swingy. Reverse it to 3.x and you'd be saying, "The Dragon Breathes, highest REF save rolls and everyone gets the result." Not sure why it is so hard to just roll one different colored d20 for each PC... Your third one is basically how I've always done it, just group creatures together by likeness, and go from there (all the minions go on one roll, skirmishers on another, casters on yet another is about as "complex" as I would go) Your last one seems to negate even having a "healer" type in the party (a leader is what they are calling them now?). Lay on Hands thing I don't disagree with, but why bother with it if I can just healing surge myself til full again? As far as the magic missile rinse and repeat, it is how a fighter always felt if you think of it. Problem playing with a limited ruleset and characters is you don't know what other options were available to choose from in the first place... [/QUOTE]
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