RangerWickett
Legend
I've already done an online playtest, but I ran through the first adventure yesterday with some friends face-to-face, wanting to see if the adventure played as well in person as it sounds in text. A few things I noticed:
* I had too much exposition at the beginning, so I fiddled a bit with the opening scene to have the party in the action faster. I spread the details and background out over a few scenes. Of course, the need for exposition is greatly lessened if the players have read the setting guide.
* I had to expand the boundaries of 'crazy things PCs might do,' which led me to add in a sidebar of "No, you probably don't need stats for this level 15 creature right now, but in case your party attacks it, here are some suggestions."
* Never tell the players, "He looks like Ricardo Montalban." They will promptly forget the NPC's real name and just call him Khan for the whole game.
* Long hallways and fast enemies make dwarf slayers sad.
* Players love jumping through the air whilst firing two guns at the same time.
* I had too much exposition at the beginning, so I fiddled a bit with the opening scene to have the party in the action faster. I spread the details and background out over a few scenes. Of course, the need for exposition is greatly lessened if the players have read the setting guide.
* I had to expand the boundaries of 'crazy things PCs might do,' which led me to add in a sidebar of "No, you probably don't need stats for this level 15 creature right now, but in case your party attacks it, here are some suggestions."
* Never tell the players, "He looks like Ricardo Montalban." They will promptly forget the NPC's real name and just call him Khan for the whole game.
* Long hallways and fast enemies make dwarf slayers sad.
* Players love jumping through the air whilst firing two guns at the same time.