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<blockquote data-quote="Jhaelen" data-source="post: 7652799" data-attributes="member: 46713"><p>That's exactly how I'm using random encounter tables <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Basically, they serve mostly as a way to give me ideas. I'm using the randomly rolled encounters and see if I can turn them into a kind of narrative, although that more often develops while we're playing. I take note of what seems to catch the interest of my players and will create follow-up encounters or even a complete adventure around it.</p><p></p><p>I also roll up about two times as many encounters as I think I'm going to need. This means that I will always have something ready when the players are doing something unexpected. </p><p></p><p>Since I'm not rolling for anything during the actual game session a major advantage of the approach is that it's difficult for the players to decide how important an encounter is. It's rare that they will just handwave it as 'just another random encounter'.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7652799, member: 46713"] That's exactly how I'm using random encounter tables :) Basically, they serve mostly as a way to give me ideas. I'm using the randomly rolled encounters and see if I can turn them into a kind of narrative, although that more often develops while we're playing. I take note of what seems to catch the interest of my players and will create follow-up encounters or even a complete adventure around it. I also roll up about two times as many encounters as I think I'm going to need. This means that I will always have something ready when the players are doing something unexpected. Since I'm not rolling for anything during the actual game session a major advantage of the approach is that it's difficult for the players to decide how important an encounter is. It's rare that they will just handwave it as 'just another random encounter'. [/QUOTE]
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